VLDB 2026 Research / reviewers in the wild / expert
Zhan Zhuang
dblp:354/8439
· DBLP profile ↗
11ranked-venue papers
3as first author
11since 2021 · last 2025
0000-0003-0215-8728ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 3 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Moonshine: Distilling Game Content Generators into Steerable Generative ModelsabstractProcedural Content Generation via Machine Learning (PCGML) has enhanced game content creation, yet challenges in controllability and limited training data persist. This study addresses these issues by distilling a constructive PCG algorithm into a controllable PCGML model. We first generate a large amount of content with a constructive algorithm and label it using a Large Language Model (LLM). We use these synthetic labels to condition two PCGML models for content-specific generation, a diffusion model and the five-dollar model. This neural network distillation process ensures that the generation aligns with the original algorithm while introducing controllability through plain text. We define this text-conditioned PCGML as a Text-to-game-Map (T2M) task, offering an alternative to prevalent text-to-image multi-modal tasks. We compare our distilled models with the baseline constructive algorithm. Our analysis of the variety, accuracy, and quality of our generation demonstrates the efficacy of distilling constructive methods into controllable text-conditioned PCGML models. Yuhe Nie, Michael Middleton, Timothy Merino, Nidhushan Kanagaraja, Zhan Zhuang, Julian Togelius |
AAAI | 6 |
| 2025 | PLAN: Proactive Low-Rank Allocation for Continual Learning
Xiequn Wang, Zhan Zhuang |
ICCV | 2 |
| 2025 | HiRA: Parameter-Efficient Hadamard High-Rank Adaptation for Large Language ModelsabstractWe propose Hadamard High-Rank Adaptation (HiRA), a parameter-efficient fine-tuning (PEFT) method that enhances the adaptability of Large Language Models (LLMs). While Low-rank Adaptation (LoRA) is widely used to reduce resource demands, its low-rank updates may limit its expressiveness for new tasks. HiRA addresses this by using a Hadamard product to retain high-rank update parameters, improving the model capacity. Empirically, HiRA outperforms LoRA and its variants on several tasks, with extensive ablation studies validating its effectiveness. Our code is available at https://github.com/hqsiswiliam/hira. Qiushi Huang, Tom Ko, Zhan Zhuang, Lilian Tang, Yu Zhang 0006 |
ICLR | 3 |
| 2025 | MTSAM: Multi-Task Fine-Tuning for Segment Anything ModelabstractThe Segment Anything Model (SAM), with its remarkable zero-shot capability, has the potential to be a foundation model for multi-task learning. However, adopting SAM to multi-task learning faces two challenges: (a) SAM has difficulty generating task-specific outputs with different channel numbers, and (b) how to fine-tune SAM to adapt multiple downstream tasks simultaneously remains unexplored. To address these two challenges, in this paper, we propose the Multi-Task SAM (MTSAM) framework, which enables SAM to work as a foundation model for multi-task learning. MTSAM modifies SAM's architecture by removing the prompt encoder and implementing task-specific no-mask embeddings and mask decoders, enabling the generation of task-specific outputs. Furthermore, we introduce Tensorized low-Rank Adaptation (ToRA) to perform multi-task fine-tuning on SAM. Specifically, ToRA injects an update parameter tensor into each layer of the encoder in SAM and leverages a low-rank tensor decomposition method to incorporate both task-shared and task-specific information.
Extensive experiments conducted on benchmark datasets substantiate the efficacy of MTSAM in enhancing the performance of multi-task learning. Our code is available at https://github.com/XuehaoWangFi/MTSAM. Xuehao Wang, Zhan Zhuang, Feiyang Ye 0001, Yu Zhang 0006 |
ICLR | 2 |
| 2025 | Open Your Eyes: Vision Enhances Message Passing Neural Networks in Link PredictionabstractMessage-passing graph neural networks (MPNNs) and structural features (SFs) are cornerstones for the link prediction task. However, as a common and intuitive mode of understanding, the potential of visual perception has been overlooked in the MPNN community. For the first time, we equip MPNNs with vision structural awareness by proposing an effective framework called Graph Vision Network (GVN), along with a more efficient variant (E-GVN). Extensive empirical results demonstrate that with the proposed frameworks, GVN consistently benefits from the vision enhancement across seven link prediction datasets, including challenging large-scale graphs. Such improvements are compatible with existing state-of-the-art (SOTA) methods and GVNs achieve new SOTA results, thereby underscoring a promising novel direction for link prediction. Yanbin Wei, Xuehao Wang, Zhan Zhuang, Yang Chen 0031, Shuhao Chen, Yulong Zhang 0005, James T. Kwok, Yu Zhang 0006 |
ICML | 3 |
| 2025 | Come Together, But Not Right Now: A Progressive Strategy to Boost Low-Rank AdaptationabstractLow-rank adaptation (LoRA) has emerged as a leading parameter-efficient fine-tuning technique for adapting large foundation models, yet it often locks adapters into suboptimal minima near their initialization. This hampers model generalization and limits downstream operators such as adapter merging and pruning. Here, we propose CoTo, a progressive training strategy that gradually increases adapters’ activation probability over the course of fine-tuning. By stochastically deactivating adapters, CoTo encourages more balanced optimization and broader exploration of the loss landscape. We provide a theoretical analysis showing that CoTo promotes layer-wise dropout stability and linear mode connectivity, and we adopt a cooperative-game approach to quantify each adapter’s marginal contribution. Extensive experiments demonstrate that CoTo consistently boosts single-task performance, enhances multi-task merging accuracy, improves pruning robustness, and reduces training overhead, all while remaining compatible with diverse LoRA variants. Code is available at https://github.com/zwebzone/coto. Zhan Zhuang, Xiequn Wang, Yulong Zhang 0005, Qiushi Huang, Shuhao Chen, Xuehao Wang, Yanbin Wei, Yuhe Nie, Kede Ma, Yu Zhang 0006, Ying Wei 0001 |
ICML | 1 |
| 2025 | MoPFormer: Motion-Primitive Transformer for Wearable-Sensor Activity RecognitionabstractHuman Activity Recognition (HAR) with wearable sensors is challenged by limited interpretability, which significantly impacts cross-dataset generalization. To address this challenge, we propose Motion-Primitive Transformer (MoPFormer), a novel self-supervised framework that enhances interpretability by tokenizing inertial measurement unit signals into semantically meaningful motion primitives and leverages a Transformer architecture to learn rich temporal representations. MoPFormer comprises two stages. The first stage is to partition multi-channel sensor streams into short segments and quantize them into discrete ``motion primitive'' codewords, while the second stage enriches those tokenized sequences through a context-aware embedding module and then processes them with a Transformer encoder. The proposed MoPFormer can be pre-trained using a masked motion-modeling objective that reconstructs missing primitives, enabling it to develop robust representations across diverse sensor configurations. Experiments on six HAR benchmarks demonstrate that MoPFormer not only outperforms state-of-the-art methods but also successfully generalizes across multiple datasets. More importantly, the learned motion primitives significantly enhance both interpretability and cross-dataset performance by capturing fundamental movement patterns that remain consistent across similar activities, regardless of dataset origin. Zhan Zhuang, Xuehao Wang |
NeurIPS | 2 |
| 2024 | Gradual Domain Adaptation via Gradient FlowabstractDomain shift degrades classification models on new data distributions. Conventional unsupervised domain adaptation (UDA) aims to learn features that bridge labeled source and unlabeled target domains. In contrast to feature learning, gradual domain adaptation (GDA) leverages extra continuous intermediate domains with pseudo-labels to boost the source classifier. However, real intermediate domains are sometimes unavailable or ineffective. In this paper, we propose $\textbf{G}$radual Domain Adaptation via $\textbf{G}$radient $\textbf{F}$low (GGF) to generate intermediate domains with preserving labels, thereby enabling us a fine-tuning method for GDA. We employ the Wasserstein gradient flow in Kullback–Leibler divergence to transport samples from the source to the target domain. To simulate the dynamics, we utilize the Langevin algorithm. Since the Langevin algorithm disregards label information and introduces diffusion noise, we introduce classifier-based and sample-based potentials to avoid label switching and dramatic deviations in the sampling process. For the proposed GGF model, we analyze its generalization bound. Experiments on several benchmark datasets demonstrate the superiority of the proposed GGF method compared to state-of-the-art baselines. Zhan Zhuang |
ICLR | 1 |
| 2024 | Time-Varying LoRA: Towards Effective Cross-Domain Fine-Tuning of Diffusion ModelsabstractLarge-scale diffusion models are adept at generating high-fidelity images and facilitating image editing and interpolation. However, they have limitations when tasked with generating images in dynamic, evolving domains. In this paper, we introduce Terra, a novel Time-varying low-rank adapter that offers a fine-tuning framework specifically tailored for domain flow generation. The key innovation of Terra lies in its construction of a continuous parameter manifold through a time variable, with its expressive power analyzed theoretically. This framework not only enables interpolation of image content and style but also offers a generation-based approach to address the domain shift problems in unsupervised domain adaptation and domain generalization. Specifically, Terra transforms images from the source domain to the target domain and generates interpolated domains with various styles to bridge the gap between domains and enhance the model generalization, respectively. We conduct extensive experiments on various benchmark datasets, empirically demonstrate the effectiveness of Terra. Our source code is publicly available on https://github.com/zwebzone/terra. Zhan Zhuang, Yulong Zhang 0005, Xuehao Wang, Jiangang Lu, Ying Wei 0001, Yu Zhang 0006 |
NeurIPS | 1 |
| 2024 | Nested Wave Function Collapse Enables Large-Scale Content GenerationabstractThe Wave Function Collapse (WFC) algorithm is a widely used tile-based algorithm in procedural content generation, including textures, objects, and scenes. However, the current WFC algorithm and related optimized algorithms based on it lack the ability to generate commercial-scale or infinite content due to constraint conflicts and high time complexity. This paper proposes the Nested WFC (N-WFC) algorithm framework to reduce time complexity. To avoid conflict and backtracking problems, we offer a complete and sub-complete tileset preparation strategy, which requires only a small number of tiles to generate infinite, aperiodic, and deterministic content. We use Mario and Carcassonne as two game examples to describe their application and discuss potential research value. Our contribution addresses WFC's challenge in massive content generation and provides a theoretical basis for implementing concrete games. Yuhe Nie, Shaoming Zheng, Zhan Zhuang, Julian Togelius |
IEEE Trans. Games | 3 |
| 2023 | Extend Wave Function Collapse Algorithm to Large-Scale Content GenerationabstractWave Function Collapse (WFC) is a widely used tile-based algorithm in procedural content generation, including textures, objects, and scenes. However, the current WFC algorithm and related research lack the ability to generate commercialized large-scale or infinite content due to constraint conflict and time complexity costs. This paper proposes a Nested WFC (N-WFC) algorithm framework to reduce time complexity. To avoid conflict and backtracking problems, we offer a complete and sub-complete tileset preparation strategy, which requires only a small number of tiles to generate aperiodic and deterministic infinite content. We also introduce the weight-brush system that combines N-WFC and sub-complete tileset, proving its suitability for game design. Our contribution addresses WFC’s challenge in massive content generation and provides a theoretical basis for implementing concrete games. Yuhe Nie, Shaoming Zheng, Zhan Zhuang, Xuan Song 0001 |
CoG | 3 |