VLDB 2026 Research / reviewers in the wild / expert
Liao Shen
dblp:354/8508
· DBLP profile ↗
11ranked-venue papers
3as first author
11since 2021 · last 2026
0000-0002-2423-4835ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-author · 11 since 2021Artificial intelligence and machine learning · 8 · 2 first-author · 8 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | BokehFlow: Depth-Free Controllable Bokeh Rendering via Flow MatchingabstractBokeh rendering simulates the shallow depth-of-field effect in photography, enhancing visual aesthetics and guiding viewer attention to regions of interest. Although recent approaches perform well, rendering controllable bokeh without additional depth inputs remains a significant challenge. Existing classical and neural controllable methods rely on accurate depth maps, while generative approaches often struggle with limited controllability and efficiency. In this paper, we propose BokehFlow, a depth-free framework for controllable bokeh rendering based on flow matching. BokehFlow directly synthesizes photorealistic bokeh effects from all-in-focus images, eliminating the need for depth inputs. It employs a cross-attention mechanism to enable semantic control over both focus regions and blur intensity via text prompts. To support training and evaluation, we collect and synthesize four datasets. Extensive experiments demonstrate that BokehFlow achieves visually compelling bokeh effects and offers precise control, outperforming existing depth-dependent and generative methods in both rendering quality and efficiency. Yachuan Huang, Xianrui Luo, Liao Shen, Jiaqi Li 0007, Huiqiang Sun, Zihao Huang 0001, Zhiguo Cao 0001 |
AAAI | 4 |
| 2026 | BokehCrafter: Taming Video Diffusion Models for Controllable Bokeh RenderingabstractBokeh is used in photography to emphasize the selected subject by smoothly blurring the out-of-focus region with appealing highlights. While recent advances have achieved impressive results in rendering realistic blur, existing frameworks typically rely on disparity maps and bokeh-relevant inputs (e.g., focal distance and blur size), and face significant challenges in video bokeh rendering due to limited temporal consistency. In this paper, we propose BokehCrafter, the first video diffusion framework that generates temporally coherent and visually pleasing bokeh effects from all-in-focus video inputs under user-friendly input conditions. Specifically, we leverage a dual-stream attention mechanism, integrating a reference image branch and a rendering instruction branch. We propose a Bokeh Image Extraction (BIE) module and a CLIP-based text encoder to extract image and text features, respectively, whose outputs are fused via a Text-Image Fusion (TIF) module to enable fine-grained and controllable bokeh rendering. To support the novel capabilities of our model, we construct Video Bokeh Scenes (VBS), a large-scale dataset containing a wide variety of bokeh videos with corresponding rendering instructions, across various scenes and rendering settings. Extensive experiments demonstrate that our method significantly outperforms state-of-the-art methods in both bokeh rendering quality and temporal consistency. Liao Shen, Jiaqi Li 0007, Tianqi Liu 0003, Huiqiang Sun, Zihao Huang 0001, Yachuan Huang, Xianrui Luo, Zhiguo Cao 0001 |
AAAI | 2 |
| 2025 | CH3Depth: Efficient and Flexible Depth Foundation Model with Flow MatchingabstractDepth estimation is a fundamental task in 3D vision. An ideal depth estimation model is expected to embrace meticulous detail, temporal consistency, and high efficiency. Although existing foundation models can perform well in certain specific aspects, most of them fall short of fulfilling all the above requirements simultaneously. In this paper, we present CH3Depth, an efficient and flexible model for depth estimation with flow matching to address this challenge. Specifically, 1) we reframe the optimization objective of flow matching as the Inversion by Direct Iteration (InDI) to improve accuracy. 2) To enhance efficiency, we propose non-uniform sampling to achieve better prediction with fewer sampling steps. 3) We design the Latent Temporal Stabilizer (LTS) to enhance temporal consistency by aggregating latent codes of adjacent frames, enabling our method to be lightweight and compatible for video depth estimation. CH3Depth achieves state-of-the-art performance in zero-shot evaluations across multiple image and video datasets, excelling in prediction accuracy, efficiency, and temporal consistency, highlighting its potential as the next foundation model for depth estimation. Jiaqi Li 0007, Yiran Wang 0005, Jinghong Zheng 0002, Junrui Zhang 0003, Liao Shen, Tianqi Liu 0003, Zhiguo Cao 0001 |
CVPR | 5 |
| 2025 | DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian SplattingabstractRecent advances in 3D Gaussian Splatting (3D-GS) have shown remarkable success in representing 3D scenes and generating high-quality, novel views in real-time. However, 3D-GS and its variants assume that input images are captured based on pinhole imaging and are fully in focus. This assumption limits their applicability, as real-world images often feature shallow depth-of-field (DoF). In this paper, we introduce DoF-Gaussian, a controllable depth-of-field method for 3D-GS. We develop a lens-based imaging model based on geometric optics principles to control DoF effects. To ensure accurate scene geometry, we incorporate depth priors adjusted per scene, and we apply defocus-to-focus adaptation to minimize the gap in the circle of confusion. We also introduce a synthetic dataset to assess refocusing capabilities and the model’s ability to learn precise lens parameters. Our framework is customizable and supports various interactive applications. Extensive experiments confirm the effectiveness of our method. Our project is available at https://dof-gaussian.github.io/. Liao Shen, Tianqi Liu 0003, Huiqiang Sun, Jiaqi Li 0007, Zhiguo Cao 0001, Wei Li 0319, Chen Change Loy |
CVPR | 1 |
| 2025 | Free4D: Tuning-Free 4D Scene Generation with Spatial-Temporal ConsistencyabstractWe present Free4D, a novel tuning-free framework for 4D scene generation from a single image. Existing methods either focus on object-level generation, making scene-level generation infeasible, or rely on large-scale multi-view video datasets for expensive training, with limited generalization ability due to the scarcity of 4D scene data. In contrast, our key insight is to distill pre-trained foundation models for consistent 4D scene representation, which offers promising advantages such as efficiency and generalizability. 1) To achieve this, we first animate the input image using image-to-video diffusion models followed by 4D geometric structure initialization. 2) To turn this coarse structure into spatial-temporal consistent multiview videos, we design an adaptive guidance mechanism with a point-guided denoising strategy for spatial consistency and a novel latent replacement strategy for temporal coherence. 3) To lift these generated observations into consistent 4D representation, we propose a modulation-based refinement to mitigate inconsistencies while fully leveraging the generated information. The resulting 4D representation enables real-time, controllable rendering, marking a significant advancement in single-image-based 4D scene generation. Tianqi Liu 0003, Zihao Huang 0001, Zhaoxi Chen 0009, Guangcong Wang, Shoukang Hu, Liao Shen, Zhiguo Cao 0001, Wei Li 0319, Ziwei Liu 0002 |
ICCV | 6 |
| 2025 | Dynamic View Synthesis From Small Camera Motion VideosabstractNovel view synthesis for dynamic 3D scenes poses a significant challenge. Many notable efforts use NeRF-based approaches to address this task and yield impressive results. However, these methods rely heavily on sufficient motion parallax in the input images or videos. When the camera motion range becomes limited or even stationary (i.e., small camera motion), existing methods encounter two primary challenges: incorrect representation of scene geometry and inaccurate estimation of camera parameters. These challenges make prior methods struggle to produce satisfactory results or even become ineffective. To address the first challenge, we propose a novel Distribution-based Depth Regularization (DDR) that ensures the rendering weight distribution to align with the true distribution. Specifically, unlike previous methods that use depth loss to calculate the error of the expectation, we calculate the expectation of the error by using Gumbel-softmax to differentiably sample points from discrete rendering weight distribution. Additionally, we introduce constraints that enforce the volume density of spatial points before the object boundary along the ray to be near zero, ensuring that our model learns the correct geometry of the scene. To demystify the DDR, we further propose a visualization tool that enables observing the scene geometry representation at the rendering weight level. For the second challenge, we incorporate camera parameter learning during training to enhance the robustness of our model to camera parameters. We conduct extensive experiments to demonstrate the effectiveness of our approach in representing scenes with small camera motion input, and our results compare favorably to state-of-the-art methods. Huiqiang Sun, Xingyi Li 0005, Juewen Peng, Liao Shen, Zhiguo Cao 0001, Ke Xian, Guosheng Lin |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2024 | DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular VideoabstractRecent advancements in dynamic neural radiance field methods have yielded remarkable outcomes. However, these approaches rely on the assumption of sharp input images. When faced with motion blur, existing dynamic NeRF methods often struggle to generate high-quality novel views. In this paper, we propose DyBluRF, a dynamic radiance field approach that synthesizes sharp novel views from a monocular video affected by motion blur. To account for motion blur in input images, we simultaneously capture the camera trajectory and object Discrete Cosine Transform (DCT) trajectories within the scene. Additionally, we employ a global cross-time rendering approach to ensure consistent temporal coherence across the entire scene. We curate a dataset comprising diverse dynamic scenes that are specifically tailored for our task. Experimental results on our dataset demonstrate that our method outperforms existing approaches in generating sharp novel views from motion-blurred inputs while maintaining spatial-temporal consistency of the scene. Huiqiang Sun, Xingyi Li 0005, Liao Shen, Ke Xian, Zhiguo Cao 0001 |
CVPR | 3 |
| 2024 | MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo
Tianqi Liu 0003, Guangcong Wang, Shoukang Hu, Liao Shen, Yuhang Zang, Zhiguo Cao 0001, Wei Li 0319, Ziwei Liu 0002 |
ECCV (18) | 4 |
| 2024 | DreamMover: Leveraging the Prior of Diffusion Models for Image Interpolation with Large Motion
Liao Shen, Tianqi Liu 0003, Huiqiang Sun, Baopu Li, Jianming Zhang 0001, Zhiguo Cao 0001 |
ECCV (15) | 1 |
| 2024 | Video Bokeh Rendering: Make Casual Videography CinematicabstractBokeh is a wide-aperture optical effect that creates aesthetic blurring in photography. However, achieving this effect typically demands expensive professional equipment and expertise. To make such cinematic techniques more accessible, bokeh rendering aims to generate the desired bokeh effects from all-in-focus inputs captured by smartphones. Previous efforts in bokeh rendering primarily focus on static images. However, when extended to video inputs, these methods exhibit flicker and artifacts due to a lack of temporal consistency modeling. Meanwhile, they cannot utilize information like occluded objects from adjacent frames, which are necessary for bokeh rendering. Moreover, the difficulties of capturing all-in-focus and bokeh video pairs result in a shortage of data for training video bokeh models. To tackle these challenges, we propose the Video Bokeh Renderer (VBR), the model designed specifically for video bokeh rendering.VBR leverages implicit feature space alignment and aggregation to model temporal consistency and exploit complementary information from adjacent frames. On the data front, we introduce the first Synthetic Video Bokeh (SVB) dataset, synthesizing authentic bokeh effects using ray-tracing techniques. Furthermore, to improve the robustness of the model to inaccurate disparity maps, we employ a set of augmentation strategies to simulate corrupted disparity inputs during training. Experimental results on both synthetic and real-world data demonstrate the effectiveness of our method. Yawen Luo, Min Shi 0004, Liao Shen, Yachuan Huang, Zixuan Ye, Juewen Peng, Zhiguo Cao 0001 |
ACM Multimedia | 3 |
| 2023 | Make-It-4D: Synthesizing a Consistent Long-Term Dynamic Scene Video from a Single ImageabstractWe study the problem of synthesizing a long-term dynamic video from only a single image. This is challenging since it requires consistent visual content movements given large camera motions. Existing methods either hallucinate inconsistent perpetual views or struggle with long camera trajectories. To address these issues, it is essential to estimate the underlying 4D (including 3D geometry and scene motion) and fill in the occluded regions. To this end, we present Make-It-4D, a novel method that can generate a consistent long-term dynamic video from a single image. On the one hand, we utilize layered depth images (LDIs) to represent a scene, and they are then unprojected to form a feature point cloud. To animate the visual content, the feature point cloud is displaced based on the scene flow derived from motion estimation and the corresponding camera pose. Such 4D representation enables our method to maintain the global consistency of the generated dynamic video. On the other hand, we fill in the occluded regions by using a pre-trained diffusion model to inpaint and outpaint the input image. This enables our method to work under large camera motions. Benefiting from our design, our method can be training-free which saves a significant amount of training time. Experimental results demonstrate the effectiveness of our approach, which showcases compelling rendering results. Liao Shen, Xingyi Li 0005, Huiqiang Sun, Juewen Peng, Ke Xian, Zhiguo Cao 0001, Guosheng Lin |
ACM Multimedia | 1 |