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Tianhai Liang

dblp:355/1083 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0005-7842-8343ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot manipulation · 39% Reinforcement learning · 36% Motion planning and robot control · 12%
Computer graphics and multimedia
1 paper
Computational fabrication · 100%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
deep reinforcement learning
0.912025
Catch It! Learning to Catch in Flight with Mobile Dexterous Hands · ICRA 2025
Robotics › Robot manipulation
dexterous manipulation
0.912025
Catch It! Learning to Catch in Flight with Mobile Dexterous Hands · ICRA 2025
Robotics › Robot manipulation › nonprehensile manipulation
in-flight object catching
0.912025
Catch It! Learning to Catch in Flight with Mobile Dexterous Hands · ICRA 2025
Machine learning › Reinforcement learning › deep reinforcement learning › visual reinforcement learning
sample-efficient visual RL
0.912025
MENTOR: Mixture-of-Experts Network with Task-Oriented Perturbation for Visual Reinforcement Learning · ICML 2025
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning
0.912025
MENTOR: Mixture-of-Experts Network with Task-Oriented Perturbation for Visual Reinforcement Learning · ICML 2025
Robotics › Robot manipulation › object manipulation
visual robotic manipulation
0.912025
MENTOR: Mixture-of-Experts Network with Task-Oriented Perturbation for Visual Reinforcement Learning · ICML 2025
Robotics › Motion planning and robot control
whole-body control
0.912025
Catch It! Learning to Catch in Flight with Mobile Dexterous Hands · ICRA 2025
Machine learning › Deep learning architectures and training
mixture of experts
0.312025
MENTOR: Mixture-of-Experts Network with Task-Oriented Perturbation for Visual Reinforcement Learning · ICML 2025
Robotics › Robot manipulation › deformable object manipulation
cloth manipulation
0.212023
ClothesNet: An Information-Rich 3D Garment Model Repository with Simulated Clothes Environment · ICCV 2023

Methods — techniques the papers use, named apart from their topics

keypoint detection · 1.3boundary line segmentation · 1.3two-stage reinforcement learning · 0.9task-oriented perturbation · 0.9sim-to-real transfer · 0.9mixture of experts · 0.9domain randomization · 0.9
YearPublicationVenuePosition
2025 MENTOR: Mixture-of-Experts Network with Task-Oriented Perturbation for Visual Reinforcement Learning
abstract
Visual deep reinforcement learning (RL) enables robots to acquire skills from visual input for unstructured tasks. However, current algorithms suffer from low sample efficiency, limiting their practical applicability. In this work, we present MENTOR, a method that improves both the *architecture* and *optimization* of RL agents. Specifically, MENTOR replaces the standard multi-layer perceptron (MLP) with a mixture-of-experts (MoE) backbone and introduces a task-oriented perturbation mechanism. MENTOR outperforms state-of-the-art methods across three simulation benchmarks and achieves an average of 83\% success rate on three challenging real-world robotic manipulation tasks, significantly surpassing the 32% success rate of the strongest existing model-free visual RL algorithm. These results underscore the importance of sample efficiency in advancing visual RL for real-world robotics. Experimental videos are available at https://suninghuang19.github.io/mentor_page/.
Suning Huang, Zheyu Aqa Zhang, Tianhai Liang, Zhehao Kou, Chenhao Lu, Guowei Xu 0001, Zhengrong Xue, Huazhe Xu
ICML3
2025 Catch It! Learning to Catch in Flight with Mobile Dexterous Hands
abstract
Catching objects in flight (i.e., thrown objects) is a common daily skill for humans, yet it presents a significant challenge for robots. This task requires a robot with agile and accurate motion, a large spatial workspace, and the ability to interact with diverse objects. In this paper, we build a mobile manipulator composed of a mobile base, a 6-DoF arm, and a 12-DoF dexterous hand to tackle such a challenging task. We propose a two-stage reinforcement learning framework to efficiently train a whole-body-control catching policy for this high-DoF system in simulation. The objects' throwing configurations, shapes, and sizes are randomized during training to enhance policy adaptivity to various trajectories and object characteristics in flight. The results show that our trained policy catches diverse objects with randomly thrown trajectories, at a high success rate of about 80 % in simulation, outperforming the baselines significantly. The policy trained in simulation can be deployed seamlessly to the real world with only onboard sensing and computation, which achieves catching sandbags in various shapes, randomly thrown by humans. Our video and code are available at https://mobile-dex-catch.github.io.
Tianhai Liang, Zhenyang Chen, Yanjie Ze, Huazhe Xu
ICRA2
2024 Data Completion-Guided Unified Graph Learning for Incomplete Multi-View Clustering
abstract
Due to its heterogeneous property, multi-view data has been widely concerned over single-view data for performance improvement. Unfortunately, some instances may be with partially available information because of some uncontrollable factors, for which the incomplete multi-view clustering (IMVC) problem is raised. IMVC aims to partition unlabeled incomplete multi-view data into their clusters by exploiting the heterogeneity of multi-view data and overcoming the difficulty of data loss. However, most existing IMVC methods like BSV, MIC, OMVC, and IVC tend to conduct basic completion processing on the input data, without taking advantage of the correlation between samples and information redundancy. To overcome the above issue, we propose one novel IMVC method named data completion-guided unified graph learning (DCUGL), which could complete the data of missing views and fuse multiple learned view-specific similarity matrices into one unified graph. Specifically, we first reduce the dimension of the input data to learn multiple view-specific similarity matrices. By stacking all view-specific similarity matrices, DCUGL constructs a third-order tensor with the low-rank constraint, such that sample correlation within and between views can be well explored. Finally, by dividing the original data into observed data and unobserved data, DCUGL can infer and complete the missing data according to the view-specific similarity matrices, and obtain a unified graph, which can be directly used for clustering. To solve the proposed model, we design an iterative algorithm, which is based on the alternating direction method of multipliers framework. The proposed model proves to be superior by benchmarking on six challenging datasets compared with state-of-the-art IMVC methods.
Tianhai Liang, Qiangqiang Shen, Shuqin Wang 0001, Yongyong Chen, Junxin Chen 0001
ACM Trans. Knowl. Discov. Data1
2023 ClothesNet: An Information-Rich 3D Garment Model Repository with Simulated Clothes Environment
abstract
We present ClothesNet: a large-scale dataset of 3D clothes objects with information-rich annotations. Our dataset consists of around 4400 models covering 11 categories annotated with clothes features, boundary lines, and keypoints. ClothesNet can be used to facilitate a variety of computer vision and robot interaction tasks. Using our dataset, we establish benchmark tasks for clothes perception, including classification, boundary line segmentation, and keypoint detection, and develop simulated clothes environments for robotic interaction tasks, including rearranging, folding, hanging, and dressing. We also demonstrate the efficacy of our ClothesNet in real-world experiments. Supplemental materials and dataset are available on our project webpage at https://sites.google.com/view/clothesnet.
Bingyang Zhou, Haoyu Zhou, Tianhai Liang, Qiaojun Yu, Siheng Zhao, Yuwei Zeng, Siyuan Luo, Qiancai Wang, Xinyuan Yu, Cewu Lu, Lin Shao 0002
ICCV3