Demo Data from VLDB 2026 / reviewers in the wild / expert
Inchul Kim 0001
dblp:355/1094 · also Incheol Kim 0001
· DBLP profile ↗
5ranked-venue papers
0as first author
3since 2021 · last 2026
0000-0003-1268-3104ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Rendering · 45% Image and video processing · 21% Computational photography and imaging · 21% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
depth estimation |
0.7 | 1 | 2023 | Spatio-Focal Bidirectional Disparity Estimation from a Dual-Pixel Image · CVPR 2023 |
Computer vision › 3D vision › depth estimation
self-supervised depth estimation |
0.7 | 1 | 2023 | Spatio-Focal Bidirectional Disparity Estimation from a Dual-Pixel Image · CVPR 2023 |
Rendering
differentiable rendering |
0.7 | 1 | 2023 | Self-Calibrating, Fully Differentiable NLOS Inverse Rendering · SIGGRAPH Asia 2023 |
Computational photography and imaging
non-line-of-sight imaging |
0.7 | 1 | 2023 | Self-Calibrating, Fully Differentiable NLOS Inverse Rendering · SIGGRAPH Asia 2023 |
Image and video processing › stereo vision
stereo matching |
0.7 | 1 | 2023 | Spatio-Focal Bidirectional Disparity Estimation from a Dual-Pixel Image · CVPR 2023 |
Rendering › light transport
transient rendering |
0.7 | 1 | 2023 | Self-Calibrating, Fully Differentiable NLOS Inverse Rendering · SIGGRAPH Asia 2023 |
Rendering › image-based rendering
depth-image-based rendering |
0.4 | 1 | 2019 | Motion parallax for 360° RGBD video · IEEE Trans. Vis. Comput. Graph. 2019 |
Rendering
image-based rendering |
0.4 | 1 | 2019 | Motion parallax for 360° RGBD video · IEEE Trans. Vis. Comput. Graph. 2019 |
Virtual and augmented reality
immersive video |
0.4 | 1 | 2019 | Motion parallax for 360° RGBD video · IEEE Trans. Vis. Comput. Graph. 2019 |
Computational photography and imaging › spectral imaging
hyperspectral imaging |
0.3 | 1 | 2017 | Compact single-shot hyperspectral imaging using a prism · ACM Trans. Graph. 2017 |
Image and video processing
image restoration |
0.3 | 1 | 2017 | Compact single-shot hyperspectral imaging using a prism · ACM Trans. Graph. 2017 |
Virtual and augmented reality › depth perception
motion parallax |
0.1 | 1 | 2019 | Motion parallax for 360° RGBD video · IEEE Trans. Vis. Comput. Graph. 2019 |
Virtual and augmented reality
virtual reality |
0.1 | 1 | 2019 | Motion parallax for 360° RGBD video · IEEE Trans. Vis. Comput. Graph. 2019 |
Methods — techniques the papers use, named apart from their topics
self-supervised learning · 1.3kernel-split symmetry loss · 1.3ray marching · 0.7path-space light transport · 0.7gradient descent · 0.7layer-based scene representation · 0.4inpainting · 0.4depth map refinement · 0.4image formation modeling · 0.3dispersion-based reconstruction · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Splat-based Metal Artifact Reduction in Cone-Beam CT via Polychromatic ModelingabstractAbstract Cone‐beam computed tomography (CBCT) enables volumetric reconstruction from X‐ray projections, but suffers from severe artifacts–especially beam hardening–when imaging materials with high attenuation such as metals. These artifacts arise from the polychromatic nature of X‐rays and are not properly addressed by conventional monochromatic reconstruction algorithms. While recent neural representation‐based methods offer improved reconstruction quality, they are computationally expensive and often impractical for deployment. We propose a novel physics‐inspired, self‐calibrating metal artifact reduction method that efficiently reconstructs 3D CBCT volumes while correcting beam hardening artifacts. Our method integrates a polychromatic X‐ray projection model, material‐dependent attenuation profiles, and system response modeling into a Gaussian Splatting framework. Unlike prior work, we eliminate the need for manual metal masks or strong prior assumptions, and we optimize both reconstruction parameters and X‐ray spectral characteristics jointly during training. We further introduce a high‐fidelity synthetic CBCT dataset generation pipeline validated on Monte‐Carlo x‐ray simulation toolbox and release new datasets with severe metal‐induced artifacts to support the community. This is the first splat‐based method for reducing beam hardening in CBCT. Extensive experiments on both synthetic and real‐world datasets demonstrate that our method outperforms state‐of‐the‐art approaches in artifact suppression and reconstruction accuracy. Inchul Kim 0001, Hyeongjun Cho, Min H. Kim 0001 |
Comput. Graph. Forum | 2 |
| 2023 | Spatio-Focal Bidirectional Disparity Estimation from a Dual-Pixel ImageabstractDual-pixel photography is monocular RGB-D photography with an ultra-high resolution, enabling many applications in computational photography. However, there are still several challenges to fully utilizing dual-pixel photography. Unlike the conventional stereo pair, the dual pixel exhibits a bidirectional disparity that includes positive and negative values, depending on the focus plane depth in an image. Furthermore, capturing a wide range of dual-pixel disparity requires a shallow depth of field, resulting in a severely blurred image, degrading depth estimation performance. Recently, several data-driven approaches have been proposed to mitigate these two challenges. However, due to the lack of the ground-truth dataset of the dual-pixel disparity, existing data-driven methods estimate either inverse depth or blurriness map. In this work, we propose a self-supervised learning method that learns bidirectional disparity by utilizing the nature of anisotropic blur kernels in dual-pixel photography. We observe that the dual-pixel left/right images have reflective-symmetric anisotropic kernels, so their sum is equivalent to that of a conventional image. We take a self-supervised training approach with the novel kernel-split symmetry loss accounting for the phenomenon. Our method does not rely on a training dataset of dual-pixel disparity that does not exist yet. Our method can estimate a complete disparity map with respect to the focus-plane depth from a dual-pixel image, outperforming the baseline dual-pixel methods. Donggun Kim 0002, Hyeonjoong Jang, Inchul Kim 0001, Min H. Kim 0001 |
CVPR | 3 |
| 2023 | Self-Calibrating, Fully Differentiable NLOS Inverse RenderingabstractExisting time-resolved non-line-of-sight (NLOS) imaging methods reconstruct hidden scenes by inverting the optical paths of indirect illumination measured at visible relay surfaces. These methods are prone to reconstruction artifacts due to inversion ambiguities and capture noise, which are typically mitigated through the manual selection of filtering functions and parameters. We introduce a fully-differentiable end-to-end NLOS inverse rendering pipeline that self-calibrates the imaging parameters during the reconstruction of hidden scenes, using as input only the measured illumination while working both in the time and frequency domains. Our pipeline extracts a geometric representation of the hidden scene from NLOS volumetric intensities and estimates the time-resolved illumination at the relay wall produced by such geometric information using differentiable transient rendering. We then use gradient descent to optimize imaging parameters by minimizing the error between our simulated time-resolved illumination and the measured illumination. Our end-to-end differentiable pipeline couples diffraction-based volumetric NLOS reconstruction with path-space light transport and a simple ray marching technique to extract detailed, dense sets of surface points and normals of hidden scenes.We demonstrate the robustness of our method to consistently reconstruct geometry and albedo, even under significant noise levels. Inchul Kim 0001, Dongyoung Choi, Julio Marco, Diego Gutierrez, Min H. Kim 0001 |
SIGGRAPH Asia | 2 |
| 2019 | Motion parallax for 360° RGBD videoabstractWe present a method for adding parallax and real-time playback of 360° videos in Virtual Reality headsets. In current video players, the playback does not respond to translational head movement, which reduces the feeling of immersion, and causes motion sickness for some viewers. Given a 360° video and its corresponding depth (provided by current stereo 360° stitching algorithms), a naive image-based rendering approach would use the depth to generate a 3D mesh around the viewer, then translate it appropriately as the viewer moves their head. However, this approach breaks at depth discontinuities, showing visible distortions, whereas cutting the mesh at such discontinuities leads to ragged silhouettes and holes at disocclusions. We address these issues by improving the given initial depth map to yield cleaner, more natural silhouettes. We rely on a three-layer scene representation, made up of a foreground layer and two static background layers, to handle disocclusions by propagating information from multiple frames for the first background layer, and then inpainting for the second one. Our system works with input from many of today's most popular 360° stereo capture devices (e.g., Yi Halo or GoPro Odyssey), and works well even if the original video does not provide depth information. Our user studies confirm that our method provides a more compelling viewing experience than without parallax, increasing immersion while reducing discomfort and nausea. Ana Serrano, Inchul Kim 0001, Stephen DiVerdi, Diego Gutierrez, Aaron Hertzmann, Belén Masiá |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2017 | Compact single-shot hyperspectral imaging using a prismabstractWe present a novel, compact single-shot hyperspectral imaging method. It enables capturing hyperspectral images using a conventional DSLR camera equipped with just an ordinary refractive prism in front of the camera lens. Our computational imaging method reconstructs the full spectral information of a scene from dispersion over edges. Our setup requires no coded aperture mask, no slit, and no collimating optics, which are necessary for traditional hyperspectral imaging systems. It is thus very cost-effective, while still highly accurate. We tackle two main problems: First, since we do not rely on collimation, the sensor records a projection of the dispersion information, distorted by perspective. Second, available spectral cues are sparse, present only around object edges. We formulate an image formation model that can predict the perspective projection of dispersion, and a reconstruction method that can estimate the full spectral information of a scene from sparse dispersion information. Our results show that our method compares well with other state-of-the-art hyperspectral imaging systems, both in terms of spectral accuracy and spatial resolution, while being orders of magnitude cheaper than commercial imaging systems. Seung-Hwan Baek, Inchul Kim 0001, Diego Gutierrez, Min H. Kim 0001 |
ACM Trans. Graph. | 2 |