Demo Data from VLDB 2026 / reviewers in the wild / expert
Yuantian Huang
dblp:355/1283
· DBLP profile ↗
5ranked-venue papers
4as first author
5since 2021 · last 2025
0000-0001-9775-7840ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Computer animation and physical simulation · 50% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | TANGO: Co-Speech Gesture Video Reenactment with Hierarchical Audio Motion Embedding and Diffusion Interpolation · ICLR 2025 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.9 | 1 | 2025 | TANGO: Co-Speech Gesture Video Reenactment with Hierarchical Audio Motion Embedding and Diffusion Interpolation · ICLR 2025 |
Visual content generation and editing › video generation
co-speech gesture video generation |
0.9 | 1 | 2025 | TANGO: Co-Speech Gesture Video Reenactment with Hierarchical Audio Motion Embedding and Diffusion Interpolation · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
hierarchical joint embedding · 1.7graph-based retrieval · 1.7diffusion-based interpolation · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | TANGO: Co-Speech Gesture Video Reenactment with Hierarchical Audio Motion Embedding and Diffusion InterpolationabstractWe present TANGO, a framework for generating co-speech body-gesture videos. Given a few-minute, single-speaker reference video and target speech audio, TANGO produces high-fidelity videos with synchronized body gestures. TANGO builds on Gesture Video Reenactment (GVR), which splits and retrieves video clips using a directed graph structure - representing video frames as nodes and valid transitions as edges. We address two key limitations of GVR: audio-motion misalignment and visual artifacts in GAN-generated transition frames. In particular, i) we propose retrieving gestures using latent feature distance to improve cross-modal alignment. To ensure the latent features could effectively model the relationship between speech audio and gesture motion, we implement a hierarchical joint embedding space (AuMoClip); ii) we introduce the diffusion-based model to generate high-quality transition frames. Our diffusion model, Appearance Consistent Interpolation (ACInterp), is built upon AnimateAnyone and includes a reference motion module and homography background flow to preserve appearance consistency between generated and reference videos. By integrating these components into the graph-based retrieval framework, TANGO reliably produces realistic, audio-synchronized videos and outperforms all existing generative and retrieval methods. Our code, pretrained models, and datasets are publicly available at https://github.com/CyberAgentAILab/TANGO. Xingchao Yang, Tomoya Akiyama, Yuantian Huang, Qiaoge Li, Shigeru Kuriyama, Takafumi Taketomi |
ICLR | 4 |
| 2024 | Training-Free Zero-Shot Semantic Segmentation with LLM Refinement
Yuantian Huang, Satoshi Iizuka, Kazuhiro Fukui |
BMVC | 1 |
| 2024 | Controllable multi-domain semantic artwork synthesisabstractWe present a novel framework for the multi-domain synthesis of artworks from semantic layouts. One of the main limitations of this challenging task is the lack of publicly available segmentation datasets for art synthesis. To address this problem, we propose a dataset called ArtSem that contains 40,000 images of artwork from four different domains, with their corresponding semantic label maps. We first extracted semantic maps from landscape photography and used a conditional generative adversarial network (GAN)-based approach for generating high-quality artwork from semantic maps without requiring paired training data. Furthermore, we propose an artwork-synthesis model using domain-dependent variational encoders for high-quality multi-domain synthesis. Subsequently, the model was improved and complemented with a simple but effective normalization method based on jointly normalizing semantics and style, which we call spatially style-adaptive normalization (SSTAN). Compared to the previous methods, which only take semantic layout as the input, our model jointly learns style and semantic information representation, improving the generation quality of artistic images. These results indicate that our model learned to separate the domains in the latent space. Thus, we can perform fine-grained control of the synthesized artwork by identifying hyperplanes that separate the different domains. Moreover, by combining the proposed dataset and approach, we generated user-controllable artworks of higher quality than that of existing approaches, as corroborated by quantitative metrics and a user study. Yuantian Huang, Satoshi Iizuka, Edgar Simo-Serra, Kazuhiro Fukui |
Comput. Vis. Media | 1 |
| 2023 | Diffusion-Based Semantic Image Synthesis from Sparse Layouts
Yuantian Huang, Satoshi Iizuka, Kazuhiro Fukui |
CGI | 1 |
| 2023 | Free-View Expressive Talking Head Video EditingabstractWe present a novel framework for talking head video editing, allowing users to freely edit head pose, emotion, and eye blink while maintaining audio-visual synchronization. Unlike previous approaches that mainly focus on generating a talking head video, our proposed model is able to edit the talking heads of an input video and restore it to full frames, which supports a broader range of applications. Our proposed framework consists of two parts: a) a reconstruction-based generator that can generate talking heads fitting to the original frame while corresponding to freely controllable attributes, including head pose, emotion, and eye blink. b) a multiple-attribute discriminator that enforces attribute-visual synchronization. We additionally introduce attention modules and perceptual loss to improve the overall generation quality. We compare existing approaches as corroborated by quantitative metrics and qualitative comparisons. Yuantian Huang, Satoshi Iizuka, Kazuhiro Fukui |
ICASSP | 1 |