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Xiansong Lai

dblp:355/7060 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.912025
GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction · ICRA 2025
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
neural surface reconstruction
0.912025
GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction · ICRA 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction · ICRA 2025
Rendering
novel view synthesis
0.912025
GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction · ICRA 2025
Computer vision › 3D vision › 3d shape representation › implicit surface representation
signed distance function
0.312025
GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction · ICRA 2025

Methods — techniques the papers use, named apart from their topics

normal and edge regularization · 1.7neural signed distance field · 1.7gaussian densification and pruning · 1.7
YearPublicationVenuePosition
2025 GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction
abstract
Embodied intelligence requires precise reconstruction and rendering to simulate large-scale real-world data. Although 3D Gaussian Splatting (3DGS) has recently demonstrated high-quality results with real-time performance, it still faces challenges in indoor scenes with large, textureless regions, resulting in incomplete and noisy reconstructions due to poor point cloud initialization and underconstrained optimization. Inspired by the continuity of signed distance field (SDF), which naturally has advantages in modeling surfaces, we propose a unified optimization framework that integrates neural signed distance fields (SDFs) with 3DGS for accurate geometry reconstruction and real-time rendering. This framework incorporates a neural SDF field to guide the densification and pruning of Gaussians, enabling Gaussians to model scenes accurately even with poor initialized point clouds. Simultaneously, the geometry represented by Gaussians improves the efficiency of the SDF field by piloting its point sampling. Additionally, we introduce two regularization terms based on normal and edge priors to resolve geometric ambiguities in textureless areas and enhance detail accuracy. Extensive experiments in ScanNet and ScanNet++ show that our method achieves state-of-the-art performance in both surface reconstruction and novel view synthesis. Project page: https://xhd0612.github.io/GaussianRoom.github.io/
Haodong Xiang, Xinghui Li, Xiansong Lai, Wanting Zhang, Zhichao Liao, Long Zeng 0001, Xueping Liu 0003
ICRA4
2024 Fine-Detailed Neural Indoor Scene Reconstruction Using Multi-Level Importance Sampling And Multi-View Consistency
abstract
Recently, neural implicit 3D reconstruction in indoor scenarios has become popular due to its simplicity and impressive performance. Previous works could produce complete results leveraging monocular priors of normal or depth. However, they may suffer from over-smoothed reconstructions and long-time optimization due to unbiased sampling and inaccurate monocular priors. In this paper, we propose a novel neural implicit surface reconstruction method, named FD-NeuS, to learn fine-detailed 3D models using multi-level importance sampling strategy and multi-view consistency methodology. Specifically, we leverage segmentation priors to guide region-based ray sampling, and use piecewise exponential functions as weights to pilot 3 D points sampling along the rays, ensuring more attention on important regions. In addition, we introduce multi-view feature consistency and multi-view normal consistency as supervision and uncertainty respectively, which further improve the reconstruction of details. Extensive quantitative and qualitative results show that FD-NeuS outperforms existing methods in various scenes.
Xinghui Li, Yuchen Ji, Xiansong Lai, Wanting Zhang, Long Zeng 0001
ICIP3
2023 Edge-aware Neural Implicit Surface Reconstruction
abstract
Recently, neural implicit 3D reconstruction in indoor scenarios has achieved impressive performance. Utilizing the volume rendering method and neural implicit representation to learn 3D scenes, such per-scene optimization methods could reconstruct pretty complete models but also suffer from missing details and overly-smoothed reconstructions. In this paper, we propose a novel edge-aware neural implicit surface reconstruction method, named Ea-NeuS, to learn high-quality 3D models with fine details. Specifically, we use the edge of objects to locate the important areas, and propose a simple yet effective edge-guided ray-sampling strategy to learn the 3D models. The aforementioned edge information further guides the normal prior supervision, which helps reduce inaccurate optimization in detailed regions. We additionally use the visibility-aware sparse points to pilot the 3D points sampling along the rays and perform explicit supervision. As a result, our method achieves superior performance compared with existing methods on various scenes.
Xinghui Li, Yikang Ding, Xiansong Lai, Shihao Ren, Wensen Feng, Long Zeng 0001
ICME4