Hyebhin Yoon

dblp:356/7115 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 77% Multi-agent systems · 12% Learning paradigms · 12%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › reinforcement learning environment
environment design
0.912025
EVAAA: A Virtual Environment Platform for Essential Variables in Autonomous and Adaptive Agents · NeurIPS 2025
Machine learning › Reinforcement learning › exploration
intrinsically motivated reinforcement learning
0.912025
EVAAA: A Virtual Environment Platform for Essential Variables in Autonomous and Adaptive Agents · NeurIPS 2025
Knowledge, reasoning and agents › Multi-agent systems
autonomous agents
0.312025
EVAAA: A Virtual Environment Platform for Essential Variables in Autonomous and Adaptive Agents · NeurIPS 2025
Machine learning › Learning paradigms
continual learning
0.312025
EVAAA: A Virtual Environment Platform for Essential Variables in Autonomous and Adaptive Agents · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

Unity ML-Agents · 0.9
YearPublicationVenuePosition
2025 EVAAA: A Virtual Environment Platform for Essential Variables in Autonomous and Adaptive Agents
abstract
Reinforcement learning (RL) agents have demonstrated strong performance in structured environments, yet they continue to struggle in real-world settings where goals are ambiguous, conditions change dynamically, and external supervision is limited. These challenges stem not primarily from the algorithmic limitations but from the characteristics of conventional training environments, which are usually static, task-specific, and externally defined. In contrast, biological agents develop autonomy and adaptivity by interacting with complex, dynamic environments, where most behaviors are ultimately driven by internal physiological needs. Inspired by these biological constraints, we introduce EVAAA (Essential Variables in Autonomous and Adaptive Agents), a 3D virtual environment for training and evaluating egocentric RL agents endowed with internal physiological state variables. In EVAAA, agents must maintain essential variables (EVs)—e.g., satiation, hydration, body temperature, and tissue integrity (the level of damage)—within viable bounds by interacting with environments that increase in difficulty at each stage. The reward system is derived from internal state dynamics, enabling agents to generate goals autonomously without manually engineered, task-specific reward functions. Built on Unity ML-Agents, EVAAA supports multimodal sensory inputs, including vision, olfaction, thermoception, collision, as well as egocentric embodiment. It features naturalistic survival environments for curricular training and a suite of unseen experimental testbeds, allowing for the evaluation of autonomous and adaptive behaviors that emerge from the interplay between internal state dynamics and environmental constraints. By integrating physiological regulation, embodiment, continual learning, and generalization, EVAAA offers a biologically inspired benchmark for studying autonomy, adaptivity, and internally driven control in RL agents. Our code is publicly available at https://github.com/cocoanlab/evaaa
Sungwoo Lee, Hyebhin Yoon, Shinwon Park, Jaehyuk Bae, Seok Jun Hong, Choong-Wan Woo
NeurIPS4