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Linxuan Jiang

dblp:357/0311 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
Hierarchically Controlled Deformable 3D Gaussians for Talking Head Synthesis · AAAI 2025
Visual content generation and editing › talking head generation
audio-driven talking head generation
0.912025
Hierarchically Controlled Deformable 3D Gaussians for Talking Head Synthesis · AAAI 2025
Visual content generation and editing
talking head generation
0.912025
Hierarchically Controlled Deformable 3D Gaussians for Talking Head Synthesis · AAAI 2025

Methods — techniques the papers use, named apart from their topics

facial landmark control · 1.7deformable 3d gaussians · 1.73d morphable model · 1.7
YearPublicationVenuePosition
2025 Hierarchically Controlled Deformable 3D Gaussians for Talking Head Synthesis
abstract
Audio-driven talking head synthesis is a critical task in digital human modeling. While recent advances using diffusion models and Neural Radiance Fields (NeRF) have improved visual quality, they often require substantial computational resources, limiting practical deployment. We present a novel framework for audio-driven talking head synthesis, namely it Hierarchically Controlled Deformable 3D Gaussians (HiCoDe), which achieves state-of-the-art performance with significantly reduced computational costs. Our key contribution is a hierarchical control strategy that effectively bridges the gap between sparse audio features and dense 3D Gaussian point clouds. Specifically, this strategy comprises two control levels: i) coarse-level control based on a 3D Morphable Model (3DMM) and ii) fine-level control using facial landmarks. Extensive experiments on the HDTF dataset and additional test sets demonstrate that our method outperforms existing approaches in visual quality, facial landmark accuracy, and audio-visual synchronization while being more computationally efficient in both training and inference.
Linxuan Jiang, Chaowei Fang, Yipeng Qin, Guanbin Li
AAAI2