Demo Data from VLDB 2026 / reviewers in the wild / expert
Mengda Ji
dblp:357/3480
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0004-5816-1840ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Segmentation and scene understanding · 50% Representation and self-supervised learning · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding › category discovery
generalized category discovery |
1.0 | 1 | 2026 | Learning Intrinsic Hierarchy for Generalized Category Discovery · AAAI 2026 |
Machine learning › Representation and self-supervised learning › hierarchical representation
hierarchical representation learning |
1.0 | 1 | 2026 | Learning Intrinsic Hierarchy for Generalized Category Discovery · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
token pruning · 1.0hyperbolic entailment cones · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Learning Intrinsic Hierarchy for Generalized Category DiscoveryabstractGeneralized Category Discovery (GCD) aims to classify unlabeled data by leveraging knowledge from labeled categories. While existing methods have achieved remarkable progress, they often treat images as flat feature sets, neglecting the intrinsic hierarchy: where key objects dominate meaning and backgrounds serve as context. For instance, in images of a dog either standing on grass or lying on a bed, the dog remains the central semantic element, whereas the background varies. Motivated by this, we propose LEArning Intrinsic Hierarchy (LEAH), a lightweight plug-and-play module designed to model hierarchical structure within images. LEAH consists of two components: a pruner that filters task-irrelevant tokens to extract key objects, and a constructor that embeds key objects and full images into hyperbolic space using adaptive entailment cones to capture compositional semantics. LEAH can be easily integrated into existing GCD frameworks with minimal modification. When applied to SimGCD, it achieves up to 13.2% accuracy improvement on fine-grained benchmarks, demonstrating its effectiveness in discovering subtle inter-class differences through hierarchical modeling. Yu Duan 0001, Junzhi He, Zhanxuan Hu, Mengda Ji, Rong Wang 0001, Quanxue Gao |
AAAI | 4 |
| 2026 | Heterogeneous Multiagent Task Allocation via Cooperative Exchange Strategies for Equilibrium-Improving: A Potential Game FrameworkabstractTask allocation in multiagent systems is a critical challenge due to the heterogeneity of tasks and agents, where tasks have varying resource requirements and agents possess differing resource supplies. During execution, agents' resources deplete while tasks' requirements dynamically decrease. This problem has broad applications, such as optimally deploying UAVs equipped with diverse medical supplies in disaster rescue scenarios to minimize casualties. To address this, this article proposes a coalition formation game model, formulated as a potential game. We theoretically prove the submodularity of both the coalition utility function and the global utility function. Based on this submodularity, we establish that the efficiency lower bound of any Nash equilibrium in the proposed game model is given by $e / (2e-1)$ , significantly outperforming the 50% bound reported in prior studies. Furthermore, we introduce an inertia-based log-linear learning algorithm enhanced with a multiagent cooperative exchange mechanism, which enables the system to escape from suboptimal equilibria and improve global utility. In addition, we extend the algorithm to accommodate local communication constraints and dynamic allocation scenarios. Extensive experimental evaluations demonstrate that our proposed method achieves superior performance across diverse scenarios compared to existing algorithms. Zekun Duan, Genjiu Xu, Zesheng Li, Mengda Ji |
IEEE Trans. Cybern. | 4 |
| 2025 | A two-level coalition formation game for competitive swarms
Zekun Duan, Genjiu Xu, Mengda Ji, Zesheng Li, Binbin Meng |
Expert Syst. Appl. | 3 |
| 2024 | Efficient Core-Selecting Incentive Mechanism for Data Sharing in Federated LearningabstractFederated learning is a distributed machine learning system that uses participants’ data to train an improved global model. In federated learning, participants collaboratively train a global model, and after the training is completed, each participant receives that global model along with an incentive. Rational participants try to maximize their individual utility, and they will not input their high-quality data truthfully unless they are provided with satisfactory payments based on their contributions. Furthermore, federated learning benefits from the cooperation of participants. Accordingly, how to establish an incentive mechanism that both incentivizes inputting data truthfully and promotes cooperative contributions has become an important issue to consider. In this article, we introduce a data sharing game model for federated learning and employ game-theoretic approaches to design a core-selecting incentive mechanism by utilizing a popular concept in cooperative games, the core. In federated learning, the core can be empty, resulting in the core-selecting mechanism becoming infeasible. To address this issue, our core-selecting mechanism employs a relaxation method and simultaneously minimizes the benefits of inputting false data for all participants. Meanwhile, to reduce the computational complexity of the core-selecting mechanism, we propose an efficient core-selecting mechanism based on sampling approximation that only aggregates models on sampled coalitions to approximate the exact result. Extensive experiments demonstrate that the efficient core-selecting mechanism can incentivize truthful input of high-quality data and promote cooperation effectively, while it reduces computational overhead compared to the core-selecting mechanism. Mengda Ji, Genjiu Xu, Jianjun Ge, Mingqiang Li |
IEEE Trans. Comput. Soc. Syst. | 1 |