Ludwig Gräf

dblp:357/3705 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 67% Medical and health informatics · 33%
Artificial intelligence
1 paper
Probabilistic and Bayesian machine learning · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning
causal inference
0.812024
Disease Risk Predictions with Differentiable Mendelian Randomization · RECOMB 2024
Medical and health informatics › clinical prediction
disease risk prediction
0.812024
Disease Risk Predictions with Differentiable Mendelian Randomization · RECOMB 2024
Bioinformatics and computational biology
genetic epidemiology
0.812024
Disease Risk Predictions with Differentiable Mendelian Randomization · RECOMB 2024
Bioinformatics and computational biology › statistical genetics › genetic study design
mendelian randomization
0.812024
Disease Risk Predictions with Differentiable Mendelian Randomization · RECOMB 2024

Methods — techniques the papers use, named apart from their topics

differentiable programming · 1.5causal inference · 1.5
YearPublicationVenuePosition
2024 Disease Risk Predictions with Differentiable Mendelian Randomization
Ludwig Gräf, Daniel Sens, Liubov Shilova, Francesco Paolo Casale
RECOMB1
2024 State Representations as Incentives for Reinforcement Learning Agents: A Sim2Real Analysis on Robotic Grasping
abstract
Choosing an appropriate representation of the environment for the underlying decision-making process of the reinforcement learning agent is not always straightforward. The state representation should be inclusive enough to allow the agent to informatively decide on its actions and disentangled enough to simplify policy training and the corresponding sim2real transfer. Given this outlook, this work examines the effect of various representations in incentivizing the agent to solve a specific robotic task: antipodal and planar object grasping. A continuum of state representations is defined, starting from hand-crafted numerical states to encoded image-based representations, with decreasing levels of induced task-specific knowledge. The effects of each representation on the ability of the agent to solve the task in simulation and the transferability of the learned policy to the real robot are examined and compared against a model-based approach with complete system knowledge. The results show that reinforcement learning agents using numerical states can perform on par with non-learning baselines. Furthermore, we find that agents using image-based representations from pre-trained environment embedding vectors perform better than end-to-end trained agents, and hypothesize that separation of representation learning from reinforcement learning can benefit sim2real transfer. Finally, we conclude that incentivizing the state representation with task-specific knowledge facilitates faster convergence for agent training and increases success rates in sim2real robot control.22Supplementary materials can be found on the project webpage: https://github.com/PetropoulakisPanagiotis/igae
Panagiotis Petropoulakis, Ludwig Gräf, Mohammadhossein Malmir, Josip Josifovski, Alois C. Knoll
SMC2