Demo Data from VLDB 2026 / reviewers in the wild / expert
Cheng-Yang Yuan
dblp:357/5611
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 87% Multimedia analysis and retrieval · 13% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
video editing |
0.7 | 1 | 2023 | Hashing Neural Video Decomposition with Multiplicative Residuals in Space-Time · ICCV 2023 |
Visual content generation and editing › video editing
video layer decomposition |
0.7 | 1 | 2023 | Hashing Neural Video Decomposition with Multiplicative Residuals in Space-Time · ICCV 2023 |
Multimedia analysis and retrieval › multimedia feature representation
video representation |
0.2 | 1 | 2023 | Hashing Neural Video Decomposition with Multiplicative Residuals in Space-Time · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
neural representation · 0.7coordinate hashing · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Hashing Neural Video Decomposition with Multiplicative Residuals in Space-TimeabstractWe present a video decomposition method that facilitates layer-based editing of videos with spatiotemporally varying lighting and motion effects. Our neural model decomposes an input video into multiple layered representations, each comprising a 2D texture map, a mask for the original video, and a multiplicative residual characterizing the spatiotemporal variations in lighting conditions. A single edit on the texture maps can be propagated to the corresponding locations in the entire video frames while preserving other contents’ consistencies. Our method efficiently learns the layer-based neural representations of a 1080p video in 25s per frame via coordinate hashing and allows real-time rendering of the edited result at 71 fps on a single GPU. Qualitatively, we run our method on various videos to show its effectiveness in generating high-quality editing effects. Quantitatively, we propose to adopt feature-tracking evaluation metrics for objectively assessing the consistency of video editing. Project page: https://lightbulb12294.github.io/hashing-nvd/ Cheng-Hung Chan, Cheng-Yang Yuan, Cheng Sun 0004, Hwann-Tzong Chen |
ICCV | 2 |