Demo Data from VLDB 2026 / reviewers in the wild / expert
Yuxin Xiong
dblp:357/5881
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Language models and text generation · 31% Knowledge representation and reasoning · 22% Multi-agent systems · 18% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
chain-of-thought reasoning |
0.9 | 1 | 2025 | OCEAN: Offline Chain-of-thought Evaluation and Alignment in Large Language Models · ICLR 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge graph reasoning |
0.9 | 1 | 2025 | OCEAN: Offline Chain-of-thought Evaluation and Alignment in Large Language Models · ICLR 2025 |
Machine learning › Reinforcement learning
off-policy evaluation |
0.9 | 1 | 2025 | OCEAN: Offline Chain-of-thought Evaluation and Alignment in Large Language Models · ICLR 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › nonmonotonic reasoning › preference handling
preference modeling |
0.9 | 1 | 2025 | OCEAN: Offline Chain-of-thought Evaluation and Alignment in Large Language Models · ICLR 2025 |
Natural language and speech › Language models and text generation
alignment |
0.8 | 1 | 2024 | Self-Alignment of Large Language Models via Monopolylogue-based Social Scene Simulation · ICML 2024 |
Natural language and speech › Language models and text generation › alignment
self-alignment |
0.8 | 1 | 2024 | Self-Alignment of Large Language Models via Monopolylogue-based Social Scene Simulation · ICML 2024 |
Knowledge, reasoning and agents › Multi-agent systems
emergent communication |
0.7 | 1 | 2023 | Emergent Communication in Interactive Sketch Question Answering · NeurIPS 2023 |
Computer vision › Vision and language
visual question answering |
0.7 | 1 | 2023 | Emergent Communication in Interactive Sketch Question Answering · NeurIPS 2023 |
Machine learning › Reinforcement learning › off-policy evaluation
inverse propensity scoring |
0.3 | 1 | 2025 | OCEAN: Offline Chain-of-thought Evaluation and Alignment in Large Language Models · ICLR 2025 |
Machine learning › Transfer learning and domain adaptation
fine-tuning |
0.2 | 1 | 2024 | Self-Alignment of Large Language Models via Monopolylogue-based Social Scene Simulation · ICML 2024 |
Computer vision › Vision and language
cross-modal interaction |
0.2 | 1 | 2023 | Emergent Communication in Interactive Sketch Question Answering · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.5markov decision process · 0.9inverse propensity scoring · 0.9social scene simulation · 0.8fine-tuning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | OCEAN: Offline Chain-of-thought Evaluation and Alignment in Large Language ModelsabstractOffline evaluation of LLMs is crucial in understanding their capacities, though current methods remain underexplored in existing research. In this work, we focus on the offline evaluation of the chain-of-thought capabilities and show how to optimize LLMs based on the proposed evaluation method. To enable offline feedback with rich knowledge and reasoning paths, we use knowledge graphs (KGs) (e.g., Wikidata5M) to provide feedback on the generated chain of thoughts. Due to the heterogeneity between LLM reasoning and KG structures, direct interaction and feedback from knowledge graphs on LLM behavior are challenging, as they require accurate entity linking and grounding of LLM-generated chains of thought in the KG. To address the above challenge, we propose an offline chain-of-thought evaluation framework, OCEAN, which models chain-of-thought reasoning in LLMs as a Markov Decision Process (MDP), and evaluate the policy’s alignment with KG preference modeling. To overcome the reasoning heterogeneity and grounding problems, we leverage on-policy KG exploration and reinforcement learning to model a KG policy that generates token-level likelihood distributions for LLM-generated chain-of-thought reasoning paths, simulating KG reasoning preference. Then we incorporate the knowledge-graph feedback on the validity and alignment of the generated reasoning paths into inverse propensity scores and propose KG-IPS estimator. Theoretically, we prove the unbiasedness of the proposed KG-IPS estimator and provide a lower bound on its variance. With the off-policy evaluated value function, we can directly enable off-policy optimization to further enhance chain-of-thought alignment. Our empirical study shows that OCEAN can be efficiently optimized for generating chain-of-thought reasoning paths with higher estimated values without affecting LLMs’ general abilities in downstream tasks or their internal knowledge. Junda Wu, Xintong Li 0001, Ruoyu Wang 0038, Yu Xia 0007, Yuxin Xiong, Jianing Wang 0002, Tong Yu 0001, Xiang Chen 0010, Branislav Kveton, Lina Yao 0001, Jingbo Shang, Julian J. McAuley |
ICLR | 5 |
| 2024 | Self-Alignment of Large Language Models via Monopolylogue-based Social Scene SimulationabstractAligning large language models (LLMs) with human values is imperative to mitigate potential adverse effects resulting from their misuse. Drawing from the sociological insight that acknowledging all parties' concerns is a key factor in shaping human values, this paper proposes a novel direction to align LLMs by themselves: social scene simulation. To achieve this, we present MATRIX, a novel social scene simulator that emulates realistic scenes around a user's input query, enabling the LLM to take social consequences into account before responding. MATRIX serves as a virtual rehearsal space, akin to a Monopolylogue, where the LLM performs diverse roles related to the query and practice by itself. To inject this alignment, we fine-tune the LLM with MATRIX-simulated data, ensuring adherence to human values without compromising inference speed. We theoretically show that the LLM with MATRIX outperforms existing methods under mild assumptions. Finally, extensive experiments validate that our method outperforms over 10 baselines across 4 benchmarks. As evidenced by 875 user ratings, our tuned 13B-size LLM exceeds GPT-4 in aligning with human values. See our project page at https://shuotang123.github.io/MATRIX. Xianghe Pang, Rui Ye 0001, Yuxin Xiong, Yanfeng Wang 0001, Siheng Chen |
ICML | 4 |
| 2023 | Emergent Communication in Interactive Sketch Question AnsweringabstractVision-based emergent communication (EC) aims to learn to communicate through sketches and demystify the evolution of human communication. Ironically, previous works neglect multi-round interaction, which is indispensable in human communication. To fill this gap, we first introduce a novel Interactive Sketch Question Answering (ISQA) task, where two collaborative players are interacting through sketches to answer a question about an image. To accomplish this task, we design a new and efficient interactive EC system, which can achieve an effective balance among three evaluation factors, including the question answering accuracy, drawing complexity and human interpretability. Our experimental results demonstrate that multi-round interactive mechanism facilitates tar- geted and efficient communication between intelligent agents. The code will be released. Zixing Lei, Yuxin Xiong, Siheng Chen |
NeurIPS | 3 |