Demo Data from VLDB 2026 / reviewers in the wild / expert
Vikas Kalagi
dblp:358/1766
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
1 paper |
Cryptographic primitives and cryptanalysis · 33% Cryptographic protocols and secure computation · 33% Privacy and data protection · 33% | |
| Databases, data mining, and information retrieval
1 paper |
Query processing and optimization · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Cryptographic primitives and cryptanalysis
homomorphic encryption |
1.0 | 1 | 2026 | Hyperion: Private Token Sampling with Homomorphic Encryption · ACL (1) 2026 |
Privacy and data protection
privacy-preserving machine learning |
1.0 | 1 | 2026 | Hyperion: Private Token Sampling with Homomorphic Encryption · ACL (1) 2026 |
Cryptographic protocols and secure computation
secure inference |
1.0 | 1 | 2026 | Hyperion: Private Token Sampling with Homomorphic Encryption · ACL (1) 2026 |
Query processing and optimization › query execution › hardware-accelerated query processing
GPU-accelerated query processing |
0.7 | 1 | 2023 | A Case for Graphics-driven Query Processing · Proc. VLDB Endow. 2023 |
GPUs and heterogeneous computing
GPU query processing |
0.2 | 1 | 2023 | A Case for Graphics-driven Query Processing · Proc. VLDB Endow. 2023 |
Methods — techniques the papers use, named apart from their topics
vulkan · 1.3inverse transform sampling · 1.0homomorphic encryption · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Hyperion: Private Token Sampling with Homomorphic EncryptionabstractA promising direction for enabling private queries to large language models (LLMs) is with homomorphic encryption (HE).An open problem is performing token sampling under HE.In this paper, we introduce Hyperion, an efficient HE algorithm for inverse transform sampling, enabling private token sampling with 1 comparison depth, O(1) amortized comparisons, and O(log n) rotations.We implement our approach and demonstrate that it samples tokens in 0.14 seconds for 32k tokens (≈ 4.4 µs per token) on GPU, achieving a 100× latency improvement over prior work. Lawrence Lim, Vikas Kalagi, Divyakant Agrawal, Amr El Abbadi |
ACL (1) | 3 |
| 2023 | A Case for Graphics-driven Query ProcessingabstractOver the past decade, the database research community has directed considerable attention towards harnessing the power of GPUs in query processing engines. The proposed techniques have primarily focused on devising customized low-level mechanisms that utilize the raw hardware parallelism provided abundantly by GPU compute kernels. In this paper, we advocate a radically different approach - instead of dealing directly with hardware idiosyncrasies, to leverage the well-established graphics pipeline architecture baked into the GPU hardware. A variety of advantages accrue from this high-level abstraction: (a) Extracting the power of GPUs is outsourced to highly-optimized graphics drivers, thereby providing hardware-consciousness for free; (b) Query processing becomes agnostic to changes in GPU architectures (e.g. integrated vs discrete) and vendors, requiring only a change of drivers; (c) Contemporary graphics APIs also support a compute element, facilitating query operator designs that seamlessly straddle the compute and graphics worlds. As a proof of concept of the above vision, we implement here the workhorse Join and GroupBy operators using core graphics primitives. These implementations, based on the Vulkan API, have been evaluated over large benchmark databases on vanilla hybrid computing platforms. The experimental results indicate both substantive performance benefits (typically, around 2X faster) over existing approaches, as well as auto-tuned portability to new hardware platforms. Harish Doraiswamy, Vikas Kalagi, Karthik Ramachandra 0002, Jayant R. Haritsa |
Proc. VLDB Endow. | 2 |