Zhaoqu Jiang

dblp:358/4915 · DBLP profile ↗
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6ranked-venue papers
0as first author
6since 2021 · last 2026
0009-0006-7801-4279ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 6 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Seeing Eye to Eye: Enabling Cognitive Alignment Through Shared First-Person Perspective in Human-AI Collaboration: Seeing Eye to Eye
abstract
Despite advances in multimodal AI, current vision-based assistants often remain inefficient in collaborative tasks. We identify two key gulfs: a communication gulf, where users must translate rich parallel intentions into verbal commands due to the channel mismatch, and an understanding gulf, where AI struggles to interpret subtle embodied cues. To address these, we propose Eye2Eye, a framework that leverages first-person perspective as a channel for human-AI cognitive alignment. It integrates three components: (1) joint attention coordination for fluid focus alignment, (2) revisable memory to maintain evolving common ground, and (3) reflective feedback allowing users to clarify and refine AI’s understanding. We implement this framework in an AR prototype and evaluate it through a user study and a post-hoc pipeline evaluation. Results show that Eye2Eye significantly reduces task completion time and interaction load while increasing trust, demonstrating its components work in concert to improve collaboration.
Zhuyu Teng, Pei Chen 0005, Yichen Cai 0005, Ruoqing Lu, Zhaoqu Jiang, Jiayang Li 0003, Weitao You, Lingyun Sun
CHI5
2025 FusionProtor: A Mixed-Prototype Tool for Component-level Physical-to-Virtual 3D Transition and Simulation
Pei Chen 0005, Xuelong Xie, Zhaoqu Jiang, Zejian Li, Lingyun Sun
CHI4
2025 IEDS: Exploring an Intelli-Embodied Design Space Combining Designer, AR, and GAI to Support Industrial Conceptual Design
Pei Chen 0005, Zhaoqu Jiang, Xuelong Xie, Weitao You, Lingyun Sun
CHI5
2025 SocializeChat: A GPT-Based AAC Tool Grounded in Personal Memories to Support Social Communication
abstract
Elderly people with speech impairments often face challenges in engaging in meaningful social communication, particularly when using Augmentative and Alternative Communication (AAC) tools that primarily address basic needs. Moreover, effective chats often rely on personal memories, which is hard to extract and reuse. We introduce SocializeChat, an AAC tool that generates sentence suggestions by drawing on users’ personal memory records. By incorporating topic preference and interpersonal closeness, the system reuses past experience and tailors suggestions to different social contexts and conversation partners. SocializeChat not only leverages past experiences to support interaction, but also treats conversations as opportunities to create new memories, fostering a dynamic cycle between memory and communication. A user study shows its potential to enhance the inclusivity and relevance of AAC-supported social interaction.
Wei Xiang 0008, Yunkai Xu, Yuyang Fang, Zhuyu Teng, Zhaoqu Jiang, Beijia Hu, Jinguo Yang
SMC5
2024 Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality
Lingyun Sun, Pei Chen 0005, Zhaoqu Jiang, Xuelong Xie, Zihong Zhou, Xuanhui Liu
Int. J. Hum. Comput. Stud.4
2024 A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design
abstract
Conceptual design is an essential stage in the design process, and its ultimate success largely depends on designers’ creativity. Both physical and digital prototypes are commonly adopted by designers to support ideation and creativity, providing intuitive perception and rapid iteration, respectively. In recent advancements, large-scale generation models are able to offer data-enabled creativity support by generating high-quality solutions comparable to human designers. This opens up an imaginary space for designers and brings new possibilities for design tools. In this study, we proposed a hybrid prototype method that synergistically combines physical models and generative artificial intelligence (AI) in the conceptual design stage. Correspondingly, we developed a hybrid prototype system to implement the proposed method. We conducted a comparative user study with 45 designers who completed a design task using the physical prototype method, standalone generative AI and the hybrid prototype method, respectively. Our results verified the effectiveness of the hybrid prototype method and investigated its mechanism in supporting creativity. Finally, we discussed the application value and optimisation space of the hybrid prototype method.
Pei Chen 0005, Xuelong Xie, Zhaoqu Jiang, Zihong Zhou, Lingyun Sun
ACM Trans. Comput. Hum. Interact.4