VLDB 2026 Research / reviewers in the wild / expert
Lucie Fournier
dblp:358/5516
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 39% Computer animation and physical simulation · 30% Visual content generation and editing · 30% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › natural phenomena simulation
erosion simulation |
0.7 | 1 | 2023 | Large-scale Terrain Authoring through Interactive Erosion Simulation · ACM Trans. Graph. 2023 |
Visual content generation and editing › scene authoring
terrain authoring |
0.7 | 1 | 2023 | Large-scale Terrain Authoring through Interactive Erosion Simulation · ACM Trans. Graph. 2023 |
Geometric modeling and processing › shape modeling
terrain modeling |
0.7 | 1 | 2023 | Large-scale Terrain Authoring through Interactive Erosion Simulation · ACM Trans. Graph. 2023 |
Geometric modeling and processing › procedural modeling
inverse procedural modeling |
0.2 | 1 | 2023 | Large-scale Terrain Authoring through Interactive Erosion Simulation · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
stream power erosion · 0.7drainage area approximation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Large-scale Terrain Authoring through Interactive Erosion SimulationabstractLarge-scale terrains are essential in the definition of virtual worlds. Given the diversity of landforms and the geomorphological complexity, there is a need for authoring techniques offering hydrological consistency without sacrificing user control. In this article, we bridge the gap between large-scale erosion simulation and authoring into an efficient framework. We set aside modeling in the elevation domain in favour of the uplift domain and compute emerging reliefs by simulating the stream power erosion. Our simulation relies on a fast yet accurate approximation of drainage area and flow routing to compute the erosion interactively, which allows for incremental authoring. Our model provides landscape artists with tools for shaping mountain ranges and valleys, such as copy-and-paste operations; warping for imitating folds and faults; and point and curve elevation constraints to precisely sculpt ridges or carve river networks. It also lends itself to inverse procedural modeling by reconstructing the uplift from an input digital elevation model and allows hydrologically consistent blending between terrain patches. Hugo Schott, Axel Paris, Lucie Fournier, Eric Guérin, Eric Galin |
ACM Trans. Graph. | 3 |