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Lucie Fournier

dblp:358/5516 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 39% Computer animation and physical simulation · 30% Visual content generation and editing · 30%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › natural phenomena simulation
erosion simulation
0.712023
Large-scale Terrain Authoring through Interactive Erosion Simulation · ACM Trans. Graph. 2023
Visual content generation and editing › scene authoring
terrain authoring
0.712023
Large-scale Terrain Authoring through Interactive Erosion Simulation · ACM Trans. Graph. 2023
Geometric modeling and processing › shape modeling
terrain modeling
0.712023
Large-scale Terrain Authoring through Interactive Erosion Simulation · ACM Trans. Graph. 2023
Geometric modeling and processing › procedural modeling
inverse procedural modeling
0.212023
Large-scale Terrain Authoring through Interactive Erosion Simulation · ACM Trans. Graph. 2023

Methods — techniques the papers use, named apart from their topics

stream power erosion · 0.7drainage area approximation · 0.7
YearPublicationVenuePosition
2023 Large-scale Terrain Authoring through Interactive Erosion Simulation
abstract
Large-scale terrains are essential in the definition of virtual worlds. Given the diversity of landforms and the geomorphological complexity, there is a need for authoring techniques offering hydrological consistency without sacrificing user control. In this article, we bridge the gap between large-scale erosion simulation and authoring into an efficient framework. We set aside modeling in the elevation domain in favour of the uplift domain and compute emerging reliefs by simulating the stream power erosion. Our simulation relies on a fast yet accurate approximation of drainage area and flow routing to compute the erosion interactively, which allows for incremental authoring. Our model provides landscape artists with tools for shaping mountain ranges and valleys, such as copy-and-paste operations; warping for imitating folds and faults; and point and curve elevation constraints to precisely sculpt ridges or carve river networks. It also lends itself to inverse procedural modeling by reconstructing the uplift from an input digital elevation model and allows hydrologically consistent blending between terrain patches.
Hugo Schott, Axel Paris, Lucie Fournier, Eric Guérin, Eric Galin
ACM Trans. Graph.3