Demo Data from VLDB 2026 / reviewers in the wild / expert
Bilun Sun
dblp:358/6382
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 67% Reinforcement learning · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › adversarial generative modeling
adversarial generation |
0.8 | 1 | 2024 | Expected flow networks in stochastic environments and two-player zero-sum games · ICLR 2024 |
Machine learning › Generative modeling
generative flow networks |
0.8 | 1 | 2024 | Expected flow networks in stochastic environments and two-player zero-sum games · ICLR 2024 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.8 | 1 | 2024 | Expected flow networks in stochastic environments and two-player zero-sum games · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
self-play · 0.8adversarial training · 0.8GFlowNets · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Expected flow networks in stochastic environments and two-player zero-sum gamesabstractGenerative flow networks (GFlowNets) are sequential sampling models trained to match a given distribution. GFlowNets have been successfully applied to various structured object generation tasks, sampling a diverse set of high-reward objects quickly. We propose expected flow networks (EFlowNets), which extend GFlowNets to stochastic environments. We show that EFlowNets outperform other GFlowNet formulations in stochastic tasks such as protein design. We then extend the concept of EFlowNets to adversarial environments, proposing adversarial flow networks (AFlowNets) for two-player zero-sum games. We show that AFlowNets learn to find above 80% of optimal moves in Connect-4 via self-play and outperform AlphaZero in tournaments.
Code: https://github.com/GFNOrg/AdversarialFlowNetworks. Marco Jiralerspong, Bilun Sun, Danilo Vucetic, Yoshua Bengio, Gauthier Gidel, Nikolay Malkin |
ICLR | 2 |