Zaoming Yan

dblp:358/7018 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 33% Language models and text generation · 33% Knowledge representation and reasoning · 33%
Computer graphics and multimedia
2 papers
Image and video processing · 87% Computer animation and physical simulation · 13%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
video frame interpolation
1.722025
Surface-Aware Feed-Forward Quadratic Gaussian for Frame Interpolation with Large Motion · NeurIPS 2025
Explicit Depth-Aware Blurry Video Frame Interpolation Guided by Differential Curves · CVPR 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge graph
0.912025
UniEdit: A Unified Knowledge Editing Benchmark for Large Language Models · NeurIPS 2025
Natural language and speech › Language models and text generation › knowledge editing
large language model knowledge editing
0.912025
UniEdit: A Unified Knowledge Editing Benchmark for Large Language Models · NeurIPS 2025
Computer vision › 3D vision
scene flow estimation
0.912025
Explicit Depth-Aware Blurry Video Frame Interpolation Guided by Differential Curves · CVPR 2025
Computer animation and physical simulation
motion modeling
0.312025
Explicit Depth-Aware Blurry Video Frame Interpolation Guided by Differential Curves · CVPR 2025

Methods — techniques the papers use, named apart from their topics

point map transformation · 1.7differential curves · 1.73d scene flow · 1.7quadratic gaussian estimation · 0.9neighborhood multi-hop chain sampling · 0.9differential surface theory · 0.9LLM-based text generation · 0.9
YearPublicationVenuePosition
2025 Explicit Depth-Aware Blurry Video Frame Interpolation Guided by Differential Curves
abstract
Blurry video frame interpolation (BVFI), which aims to generate high-frame-rate clear videos from low-frame-rate blurry inputs, is a challenging yet significant task in computer vision. Current state-of-the-art approaches typically rely on linear or quadratic models to estimate intermediate motion. However, these methods often overlook depth variations that occur during fast object motion, leading to changes in object size and hindering interpolation performance.This paper proposes the Differential Curves-guided Blurry Video Frame Interpolation (DC-BVFI) framework, which leverages the differential curves theory to analyze and mitigate the effects of depth variations caused by object motion. Specifically, DC-BVFI consists of UBNet and MPNet. Unlike prior approaches that rely on optical flow for frame interpolation, MPNet is designed to estimate the 3D scene flow, which facilitates a more precise awareness of depth and velocity variations. Since scene flow cannot be directly inferred in the 2D frame space, UBNet is introduced to transform them into 3D point maps. Extensive experiments demonstrate that the proposed DC-BVFI framework surpasses state-of-the-art performance in simulated and real-world datasets.
Zaoming Yan, Pengcheng Lei, Tingting Wang 0007, Faming Fang, Junkang Zhang, Yaomin Huang
CVPR1
2025 UniEdit: A Unified Knowledge Editing Benchmark for Large Language Models
abstract
Model editing aims to efficiently revise incorrect or outdated knowledge within LLMs without incurring the high cost of full retraining and risking catastrophic forgetting. Currently, most LLM editing datasets are confined to narrow knowledge domains and cover a limited range of editing evaluation. They often overlook the broad scope of editing demands and the diversity of ripple effects resulting from edits. In this context, we introduce \uniedit, a unified benchmark for LLM editing grounded in open-domain knowledge. First, we construct editing samples by selecting entities from 25 common domains across five major categories, utilizing the extensive triple knowledge available in open-domain knowledge graphs to ensure comprehensive coverage of the knowledge domains. To address the issues of generality and locality in editing, we design an Neighborhood Multi-hop Chain Sampling (NMCS) algorithm to sample subgraphs based on a given knowledge piece to entail comprehensive ripple effects to evaluate. Finally, we employ proprietary LLMs to convert the sampled knowledge subgraphs into natural language text, guaranteeing grammatical accuracy and syntactical diversity. Extensive statistical analysis confirms the scale, comprehensiveness, and diversity of our \uniedit benchmark. We conduct comprehensive experiments across multiple LLMs and editors, analyzing their performance to highlight strengths and weaknesses in editing across open knowledge domains and various evaluation criteria, thereby offering valuable insights for future research endeavors.
Qizhou Chen, Dakan Wang, Taolin Zhang 0001, Zaoming Yan, Chengsong You, Chengyu Wang 0001
NeurIPS4
2025 Surface-Aware Feed-Forward Quadratic Gaussian for Frame Interpolation with Large Motion
abstract
Motion in the real world takes place in 3D space. Existing Frame Interpolation methods often estimate global receptive fields in 2D frame space. Due to the limitations of 2D space, these global receptive fields are limited, which makes it difficult to match object correspondences between frames, resulting in sub-optimal performance when handling large-motion scenarios. In this paper, we introduce a novel pipeline for exploring object correspondences based on differential surface theory. The differential surface coordinate system provides a better representation of the real world, enabling effective exploration of object correspondences. Specifically, the pipeline first transforms an input pair of video frames from the image coordinate system to the differential surface coordinate system. Subsequently, within this coordinate system, object correspondences are explored based on surface geometric properties and the surface uniqueness theorem. Experimental findings showcase that our method attains state-of-the-art performance across large motion benchmarks. Our method demonstrates the state-of-the-art performance on these VFI subsets with large motion.
Zaoming Yan, Yaomin Huang, Pengcheng Lei, Qizhou Chen, Guixu Zhang, Faming Fang
NeurIPS1
2024 Three-Stage Temporal Deformable Network for Blurry Video Frame Interpolation
abstract
Blurry video frame interpolation (BVFI) aims to generate high-frame-rate clear videos from low-frame-rate blurry videos, is a challenging but important topic in the computer vision community. Blurry videos not only provide spatial and temporal information like clear videos, but also contain additional motion information hidden in each blurry frame. However, existing BVFI methods usually fail to fully leverage all valuable information, which ultimately hinders their performance. In this paper, we propose a simple three-stage temporal deformable network to fully explore useful information from blurry videos. The frame interpolation stage designs a deformable network to directly sample useful information from blurry inputs and synthesize an intermediate frame at an arbitrary time interval. The temporal feature fusion stage explores the long-term temporal information for each target frame through a bi-directional recurrent deformable alignment network. And the deblurring stage applies a transformer-empowered Taylor approximation network to recursively recover the high-frequency details. Quantitative and qualitative results indicate that our model outperforms existing SOTA methods.
Pengcheng Lei, Zaoming Yan, Tingting Wang 0007, Faming Fang, Guixu Zhang
ICME2