VLDB 2026 Research / reviewers in the wild / expert
Raj Sodhi
dblp:358/8705
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ProMemAssist: Exploring Timely Proactive Assistance Through Working Memory Modeling in Multi-Modal Wearable DevicesabstractWearable AI systems aim to provide timely assistance in daily life, but existing approaches often rely on user initiation or predefined task knowledge, neglecting users' current mental states.We introduce ProMemAssist, a smart glasses system that models a user's working memory (WM) in real-time using multi-modal sensor signals.Grounded in cognitive theories of WM, our system represents perceived information as memory items and episodes with encoding mechanisms, such as displacement and interference.This WM model informs a timing predictor that balances the value of assistance with the cost of interruption.In a user study with 12 participants completing cognitively demanding tasks, ProMemAssist delivered more selective assistance and received higher engagement compared to an LLM baseline system.Qualitative feedback highlights the benefits of WM modeling for nuanced, context-sensitive support, offering design implications for more attentive and useraware proactive agents. Kevin Pu, Ting Zhang 0013, Naveen Sendhilnathan, Sebastian Freitag, Raj Sodhi, Tanya R. Jonker |
UIST | 5 |
| 2024 | LAVE: LLM-Powered Agent Assistance and Language Augmentation for Video EditingabstractVideo creation has become increasingly popular, yet the expertise and effort required for editing often pose barriers to beginners. In this paper, we explore the integration of large language models (LLMs) into the video editing workflow to reduce these barriers. Our design vision is embodied in LAVE, a novel system that provides LLM-powered agent assistance and language-augmented editing features. LAVE automatically generates language descriptions for the user’s footage, serving as the foundation for enabling the LLM to process videos and assist in editing tasks. When the user provides editing objectives, the agent plans and executes relevant actions to fulfill them. Moreover, LAVE allows users to edit videos through either the agent or direct UI manipulation, providing flexibility and enabling manual refinement of agent actions. Our user study, which included eight participants ranging from novices to proficient editors, demonstrated LAVE’s effectiveness. The results also shed light on user perceptions of the proposed LLM-assisted editing paradigm and its impact on users’ creativity and sense of co-creation. Based on these findings, we propose design implications to inform the future development of agent-assisted content editing. Bryan Wang, Yuliang Li 0001, Zhaoyang Lv, Haijun Xia, Raj Sodhi |
IUI | 6 |
| 2023 | Transferable Microgestures Across Hand Posture and Location Constraints: Leveraging the Middle, Ring, and Pinky FingersabstractMicrogestures can enable auxiliary input when the hands are occupied. Although prior work has evaluated the comfort of microgestures performed by the index finger and thumb, these gestures cannot be performed while the fingers are constrained by specific hand locations or postures. As the hand can be freely positioned with no primary posture, partially constrained while forming a pose, or highly constrained while grasping an object at a specific location, we leverage the middle, ring, and pinky fingers to provide additional opportunities for auxiliary input across varying levels of hand constraints. A design space and applications demonstrate how such microgestures can transfer across hand location and posture constraints. An online study evaluated their comfort and effort and a lab study evaluated their use for task-specific microinteractions. The results revealed that many middle finger microgestures were comfortable, and microgestures performed while forming a pose were preferred over baseline techniques. Nikhita Joshi, Parastoo Abtahi, Raj Sodhi, Nitzan Bartov, Jackson Rushing, Christopher Collins 0001, Daniel Vogel 0001, Michael Glueck |
UIST | 3 |
| 2023 | Scene Responsiveness for Visuotactile Illusions in Mixed RealityabstractManipulating their environment is one of the fundamental actions that humans, and actors more generally, perform. Yet, today’s mixed reality systems enable us to situate virtual content in the physical scene but fall short of expanding the visual illusion to believable environment manipulations. In this paper, we present the concept and system of Scene Responsiveness, the visual illusion that virtual actions affect the physical scene. Using co-aligned digital twins for coherence-preserving just-in-time virtualization of physical objects in the environment, Scene Responsiveness allows actors to seemingly manipulate physical objects as if they were virtual. Based on Scene Responsiveness, we propose two general types of end to-end illusionary experiences that ensure visuotactile consistency through the presented techniques of object elusiveness and object rephysicalization. We demonstrate how our Daydreaming illusion enables virtual characters to enter the scene through a physically closed door and vandalize the physical scene, or users to enchant and summon far-away physical objects. In a user evaluation of our Copperfield illusion, we found that Scene Responsiveness can be rendered so convincingly that it lends itself to magic tricks. We present our system architecture and conclude by discussing the implications of scene-responsive mixed reality for gaming and telepresence. Mohamed Kari, Reinhard Schütte, Raj Sodhi |
UIST | 3 |