Demo Data from VLDB 2026 / reviewers in the wild / expert
Junxiang Ke
dblp:358/9504
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › bidirectional reflectance distribution function
neural BRDF |
0.8 | 1 | 2024 | Real-Time Neural BRDF with Spherically Distributed Primitives · CVPR 2024 |
Rendering
real-time rendering |
0.8 | 1 | 2024 | Real-Time Neural BRDF with Spherically Distributed Primitives · CVPR 2024 |
Rendering
reflectance modeling |
0.8 | 1 | 2024 | Real-Time Neural BRDF with Spherically Distributed Primitives · CVPR 2024 |
Rendering
monte carlo rendering |
0.2 | 1 | 2024 | Real-Time Neural BRDF with Spherically Distributed Primitives · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
spherical surface grid · 0.8neural reflectance primitive · 0.8codebook · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Real-Time Neural BRDF with Spherically Distributed PrimitivesabstractWe propose a neural reflectance model (NeuBRDF) that offers highly versatile material representation, yet with light memory and neural computation consumption towards achieving real-time rendering. The results depicted in Fig. 1, rendered at full HD resolution on a contemporary desktop machine, demonstrate that our system achieves real-time performance with a wide variety of appearances, which is approached by the following two designs. Firstly, recognizing that the bidirectional reflectance is distributed in a sparse high-dimensional space, we propose to project the BRDF into two low-dimensional components, i.e. two hemisphere feature-grids for incoming and outgoing directions, respectively. Secondly, we distribute learnable neural reflectance primitives on our highly-tailored spherical surface grid. These primitives offer informative features for each hemisphere component and reduce the complexity of the feature learning network, leading to fast evaluation. These primitives are centrally stored in a codebook and can be shared across multiple grids and even across materials, based on low-cost indices stored in material-specific spher-ical surface grids. Our NeuBRDF, agnostic to the material, provides a unified framework for representing a variety of materials consistently. Comprehensive experimental results on measured BRDF compression, Monte Carlo simulated BRDF acceleration, and extension to spatially varying effects demonstrate the superior quality and generalizability achieved by the proposed scheme. Yishun Dou, Qiaoqiao Jin, Bingbing Ni, Yugang Chen, Junxiang Ke |
CVPR | 6 |