André Melzer

dblp:36/1712 · DBLP profile ↗
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9ranked-venue papers
4as first author
4since 2021 · last 2023
0000-0003-3717-5229ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 9 · 4 first-author · 4 since 2021
YearPublicationVenuePosition
2023 Girls vs. Men - The Prevalence of Gender-Biased Language in Popular YouTube Videos
Miriam-Linnea Hale, André Melzer
ICEC2
2023 Seligman's PERMA Model in Video Games - The Positive Influence of Video Games on Well-Being
Gary Lee Wagener, André Melzer
ICEC2
2022 Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses
Gary Lee Wagener, André Melzer
ICEC2
2021 Kill or Spare - Moral Decision-Making in Video Games
Elisabeth Holl, André Melzer
ICEC2
2011 Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games
Christian Happ, André Melzer, Georges Steffgen
ICEC2
2010 Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression
André Melzer, Ingmar Derks, Jens Heydekorn, Georges Steffgen
ICEC1
2008 When Items Become Victims: Brand Memory in Violent and Nonviolent Games
André Melzer, Brad J. Bushman, Ulrich G. Hofmann
ICEC1
2006 Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium
André Melzer, Michael Herczeg, Oliver Jeskulke
ICEC1
2004 The Interactive and Multi-protagonist Film: A Hypermovie on DVD
André Melzer, Sebastian Hasse, Oliver Jeskulke, Inga Schön, Michael Herczeg
ICEC1