Nicoletta Di Blas

dblp:36/2384 · DBLP profile ↗
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17ranked-venue papers
10as first author
4since 2021 · last 2026
0000-0002-7987-2930ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 12 · 7 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 8 · 4 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Theory of computation · 2 · 1 first-author
YearPublicationVenuePosition
2026 Can Large Language Models Learn to Grade Like Teachers? A Few-Shot Study on Open-Ended Assessment
Valentina Scorza, Giacomo Cassano, Nicoletta Di Blas
AIED (3)3
2024 Supporting Learning Engagement and Teacher Awareness in Video-Based Learning Through the Evoli Video-Annotation Tool
Giacomo Cassano, Nicoletta Di Blas
EC-TEL (2)2
2024 A Student Response System for the Live Class in Higher Education
abstract
The paper introduces Evoli Live, a student response system that represents a notable evolution in the educational dialogue paradigm. Diverging from traditional student response systems, the novelty of Evoli Live is the shift to a dynamic student-led conversation, moving away from the conventional teacher-dominated model. A key feature of Evoli Live is its ability to collect student feedback anonymously, allowing students to express themselves more freely and ask more questions without fear of judgment, which is particularly advantageous for those who tend to be more reserved. Evaluated during a lecture with 39 undergraduate students, at a large technical university, Evoli Live has proven effective in enhancing student-teacher interactions, with learners asking more questions than they normally would. The anonymity feature was perceived positively by students in the pilot study, as it encouraged them to be more open and inquisitive. Recommendations for future enhancements, such as the inclusion of sound notifications for new questions, are proposed to further increase its utility.
Giacomo Cassano, Nicoletta Di Blas, Marco Riva
ICALT2
2023 A virtual reality classroom to teach and explore crystal solid state structures
abstract
We present an educational application of virtual reality that we created to help students gain an in-depth understanding of the internal structure of crystals and related key concepts. Teachers can use it to give lectures to small groups (10-15) of students in a shared virtual environment, both remotely (with teacher and students in different locations) and locally (while sharing the same physical space). Lectures can be recorded, stored in an online repository, and shared with students who can either review a recorded lecture in the same virtual environment or can use the application for self-studying by exploring a large collection of available crystal structures. We validated our application with human subjects receiving positive feedback. Supplementary Information: The online version contains supplementary material available at 10.1007/s11042-022-13410-0https://doi.org/10.1007/s11042-022-13410-0.
Erica Stella, Isabella Agosti, Nicoletta Di Blas, Marco Finazzi, Pier Luca Lanzi, Daniele Loiacono
Multim. Tools Appl.3
2018 Conversational Support for Education
Damla Ezgi Akçora, Andrea Belli, Marina Berardi, Stella Casola, Nicoletta Di Blas, Stefano Falletta, Alessandro Faraotti, Luca Lodi, Daniela Nossa Diaz, Paolo Paolini, Fabrizio Renzi, Filippo Vannella
AIED (2)5
2014 Exploratory computing: a challenge for visual interaction
abstract
The advent of the Big Data challenge has stimulated research on methods to deal with the problem of managing data abundance. Many approaches have been developed, but for the most part, they attack one specific side of the problem: e.g. efficient querying, analysis techniques that summarize data or reduce its dimensionality, data visualization, etc. The approach proposed in this poster aims instead at taking a comprehensive view: first of all, it supports human exploration as an iterative and multi-step process and therefore allows building upon a previous query on to the next, in a sort of "dialogue" between the user and the system. Second, it aims at supporting a variety of user experiences, like investigation, inspiration seeking, monitoring, comparison, decision-making, research, etc. Third, and probably most important, it adds to the notion of "big" the notion of "rich": Exploratory Computing (EC) aims at dealing with datasets of semantically complex items, whose inspection may reach beyond the user's previous knowledge or expectations: an exploratory experience basically consists in creating, refining, modifying, comparing various datasets in order to "make sense" of these meanings. A crucial challenge of EC lies at the user interface level (data visualization, feedback, relevance of the results, interaction possibilities): how to convey, in an effective manner, all the possible turn-takings of this "dialogue" between the user and the system.
Nicoletta Di Blas, Mirjana Mazuran, Paolo Paolini, Elisa Quintarelli, Letizia Tanca
AVI1
2014 Exploratory computing: a draft Manifesto
abstract
The advent of the Big Data challenge has stimulated research on methods and techniques to deal with the problem of managing data abundance. Many approaches have been developed, but for the most part, they attack one specific side of the problem: e.g. efficient querying, analysis techniques that summarize data or reduce its dimensionality, data visualization, etc. The approach proposed in this paper aims instead at taking a comprehensive view: first of all, it takes into account that human exploration is an iterative and multi-step process and therefore allows building upon a previous query on to the next, in a sort of “dialogue” between the user and the system. Second, it aims at supporting a variety of user experiences, like investigation, inspiration seeking, monitoring, comparison, decision-making, research, etc. Third, and probably most important, it adds to the notion of “big” the notion of “rich”: Exploratory Computing (EC) aims at dealing with datasets of semantically complex items, whose inspection may reach beyond the user's previous knowledge or expectations: an exploratory experience basically consists in creating, refining, modifying, comparing various datasets in order to “make sense” of these meanings.
Nicoletta Di Blas, Mirjana Mazuran, Paolo Paolini, Elisa Quintarelli, Letizia Tanca
DSAA1
2014 Exploratory portals: The need for a new generation
abstract
This paper proposes a set of requirements for a new generation of exploratory portals, fully exploiting and developing the principles and the aims of Exploratory Computing. The first generation of exploratory portals for rich datasets (where objects are classified according to powerful taxonomies) has already provided a way to support effective user experiences, where traditional approaches (like query, search, faceted search, data mining, logical reasoning, data visualizations, . . . ), instead, would only partially satisfy "exploratory" needs. This paper discusses how and why more advanced exploratory features are still needed. A set of requirements is proposed, through examples and formal definitions.
Paolo Paolini, Nicoletta Di Blas
DSAA2
2012 eTourism: Multimedia Brochures and Communication Chains
Nicoletta Di Blas, Paolo Paolini
ENTER1
2012 Digital Storytelling at School: Engagement and Educational Benefits
abstract
This paper presents PoliCultura, a large-scale initiative introducing collaborative digital storytelling in formal education. PoliCultura has involved more than 17,000 participants from 2006, from pre-school to high school. It engages participants and also fosters the achievement of substantial educational benefits, monitored each year via online surveys, Skype interviews and focus groups. The paper describes the initiative and reports the evaluation's data.
Nicoletta Di Blas, Paolo Paolini
ICALT1
2010 Collective digital storytelling at school as a whole-class interaction
abstract
There is a growing interest in the use of cooperative technologies for education. In formal education, however, such an introduction is more difficult than it may look at first sight. There are few successful cases of implementation of cooperative technologies in schools, with proper integration in the curriculum. This paper draws on empirical data from a large-scale project based in Italy, involving the development of digital narratives by school children, as part of their curricular activities. The project is in its fourth year of implementation, and it involved hundreds of classes (and thousands of pupils) every year. The paper examines several different aspects and benefits related to the implementation of digital storytelling at school, focusing upon two specific issues: 1) How digital storytelling can become "collective", i.e. involving the whole class, rather than individuals or small groups; 2) How digital storytelling can be integrated within the regular curricular activities at school, generating substantial learning benefits.
Nicoletta Di Blas, Paolo Paolini, Amalia G. Sabiescu
IDC1
2010 Innovative Technologies and Education - Two Successful Case-studies
Nicoletta Di Blas, Paolo Paolini, Aldo Torrebruno
CSEDU (2)1
2009 Interactive storytelling in pre-school: a case-study
abstract
This paper presents a successful case-study of introduction of an authoring tool for multimedia storytelling in a class of 27 preschool children. Unlike more sophisticated and demanding approaches, the tool requires basic technology and is very easy to use: in spite of this simplicity, the results are highly rewarding in terms of creativity, media literacy and "traditional" educational benefits (above all the ability to narrate). We deem this extreme simplicity a pre-requisite for large-scale deployment of computational systems for kids in standard, low-tech environments.
Nicoletta Di Blas, Bianca Boretti
IDC1
2009 Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project
Nicoletta Di Blas, Franca Garzotto, Paolo Paolini, Amalia G. Sabiescu
ICIDS1
2009 Web Engineering at the Frontier of the Web 2.0: Design Patterns for Online 3D Shared Spaces
Nicoletta Di Blas, Franca Garzotto, Caterina Poggi
World Wide Web1
2008 Can ICT support inclusion?: evidence from multi-user edutainment experiences based on 3D worlds
abstract
Can ICT support inclusion? This paper presents some evidence collected during a 6-years experience with educational programs based on multi-user virtual worlds, involving more than 9,000 students from 20 different countries across 3 continents. Eloquent anecdotes, supported by quantitative data, tell us that, under some conditions, ICTs can be a powerful tool to involve disaffected students, raise interest, promote socialization and trigger important changes of attitude.
Nicoletta Di Blas, Caterina Poggi
IDC1
2006 Visual Communication in Virtual 3D Learning Environments
abstract
How does visual communication in multi-user educational 3D environments support interaction and collaboration? To what extent does it affect learning? How can it be improved? We investigate the role of visual communication in 3D virtual reality basing on our 8-years experience of VR-based educational projects, tested with good results by thousands of users from 17 countries. We identify 3 key aspects strongly related to the visual nature of VR, contributing to the success of collaborative experiences: virtual presence, proxemic semiotics, and peripheral awareness
Caterina Poggi, Nicoletta Di Blas
VL/HCC2