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Zheng Sun 0002

dblp:36/2849-2 · DBLP profile ↗
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25ranked-venue papers
9as first author
0since 2021 · last 2010
0000-0001-9299-5540ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 13 · 4 first-authorDatabases, data management, data science and information retrieval · 5 · 2 first-authorArtificial intelligence and machine learning · 4 · 1 first-authorComputer networks · 3Systems, architecture and hardware · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
3 papers
Network optimization and economics · 61% Internet architecture and protocols · 39%
Artificial intelligence
4 papers
Motion planning and robot control · 100%
Theoretical computer science
5 papers
Algorithmic game theory and mechanism design · 62% Computational complexity · 33% Approximation and online algorithms · 5%
Databases, data mining, and information retrieval
2 papers
Data mining · 79% Indexing and storage engines · 21%

Topics — the 19 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Internet architecture and protocols
multicast
0.232008
Designing Multicast Protocols for Non-Cooperative Networks · IEEE J. Sel. Areas Commun. 2008
Design differentiated service multicast with selfish agents · IEEE J. Sel. Areas Commun. 2006
Design multicast protocols for non-cooperative networks · INFOCOM 2005
Network optimization and economics
mechanism design
0.122008
Designing Multicast Protocols for Non-Cooperative Networks · IEEE J. Sel. Areas Commun. 2008
Design differentiated service multicast with selfish agents · IEEE J. Sel. Areas Commun. 2006
Network optimization and economics
noncooperative networks
0.122008
Designing Multicast Protocols for Non-Cooperative Networks · IEEE J. Sel. Areas Commun. 2008
Design multicast protocols for non-cooperative networks · INFOCOM 2005
Robotics › Motion planning and robot control › path planning › path optimization
energy-efficient path planning
0.122005
On finding energy-minimizing paths on terrains · IEEE Trans. Robotics 2005
On energy-minimizing paths on terrains for a mobile robot · ICRA 2003
Robotics › Motion planning and robot control › motion planning › sampling-based motion planning
probabilistic roadmap
0.122005
Narrow passage sampling for probabilistic roadmap planning · IEEE Trans. Robotics 2005
The bridge test for sampling narrow passages with probabilistic roadmap planners · ICRA 2003
Robotics › Motion planning and robot control › motion planning
sampling-based motion planning
0.122005
Narrow passage sampling for probabilistic roadmap planning · IEEE Trans. Robotics 2005
The bridge test for sampling narrow passages with probabilistic roadmap planners · ICRA 2003
Robotics › Motion planning and robot control › path planning › mobile robot path planning
terrain-aware path planning
0.122005
On finding energy-minimizing paths on terrains · IEEE Trans. Robotics 2005
On energy-minimizing paths on terrains for a mobile robot · ICRA 2003
Algorithmic game theory and mechanism design › mechanism design
truthful mechanism
0.122006
Design multicast protocols for non-cooperative networks · INFOCOM 2005
Design differentiated service multicast with selfish agents · IEEE J. Sel. Areas Commun. 2006
Robotics › Motion planning and robot control › motion planning › sampling-based motion planning
narrow passage sampling
0.122005
Narrow passage sampling for probabilistic roadmap planning · IEEE Trans. Robotics 2005
The bridge test for sampling narrow passages with probabilistic roadmap planners · ICRA 2003
Network optimization and economics › mechanism design
truthful mechanism
0.112006
Design differentiated service multicast with selfish agents · IEEE J. Sel. Areas Commun. 2006
Data mining › pattern mining
association rule mining
0.122002
Fast Algorithms for Online Generation of Profile Association Rules · IEEE Trans. Knowl. Data Eng. 2002
Online Generation of Profile Association Rules · KDD 1998
Algorithmic game theory and mechanism design
mechanism design
0.112005
Design multicast protocols for non-cooperative networks · INFOCOM 2005
Data mining
online mining
0.022002
Fast Algorithms for Online Generation of Profile Association Rules · IEEE Trans. Knowl. Data Eng. 2002
Online Generation of Profile Association Rules · KDD 1998
Robotics › Motion planning and robot control
motion planning
0.012003
The bridge test for sampling narrow passages with probabilistic roadmap planners · ICRA 2003
Computational complexity
computability theory
0.012003
On Frictional Mechanical Systems and Their Computational Power · SIAM J. Comput. 2003
Computational complexity
undecidability
0.012003
On Frictional Mechanical Systems and Their Computational Power · SIAM J. Comput. 2003
Indexing and storage engines
multidimensional indexing
0.012002
Fast Algorithms for Online Generation of Profile Association Rules · IEEE Trans. Knowl. Data Eng. 2002
Data mining
pattern mining
0.012002
Fast Algorithms for Online Generation of Profile Association Rules · IEEE Trans. Knowl. Data Eng. 2002
Approximation and online algorithms
approximation algorithms
0.012003
On energy-minimizing paths on terrains for a mobile robot · ICRA 2003

Methods — techniques the papers use, named apart from their topics

approximation algorithm · 0.3payment protocol design · 0.2discretization · 0.1payment scheme · 0.1simulation · 0.1hybrid sampling strategy · 0.1bridge test · 0.1turing machine simulation · 0.1error model analysis · 0.1combinatorial analysis · 0.1range-based online queries · 0.0multidimensional indexing · 0.0
YearPublicationVenuePosition
2010 Mechanism design for set cover games with selfish element agents
Xiang-Yang Li 0001, Zheng Sun 0002, Weizhao Wang, Xiaowen Chu 0001, Shaojie Tang 0001, Ping Xu 0001
Theor. Comput. Sci.2
2008 Designing Multicast Protocols for Non-Cooperative Networks
abstract
Conventionally, most network protocols assume that the network entities who participate in the network activities will always behave as instructed. However, in practice, most network entities are selfish: they will try to maximize their own benefits instead of altruistically contributing to the network by following the prescribed protocols. Thus, new protocols should be designed for the non-cooperative network that is composed of selfish entities. In this paper, we specifically show how to design truthful multicast protocols for non-cooperative networks such that these selfish entities will follow the protocols out of their own interests. By assuming that every entity has a fixed cost for a specific multicast, we give a general framework to decide whether it is possible and how, if possible, to transform an existing multicast protocol to a truthful multicast protocol by designing a proper payment protocol. We then show how the payments to those relay entities are shared fairly among all receivers so that it encourages collaboration among receivers. As running examples, we show how to design truthful multicast protocols for several multicast structures that are currently used in practice.
Weizhao Wang, Xiang-Yang Li 0001, Yu Wang 0003, Zheng Sun 0002
IEEE J. Sel. Areas Commun.4
2007 On Robotic Optimal Path Planning in Polygonal Regions With Pseudo-Euclidean Metrics
abstract
This paper presents several results on some cost-minimizing path problems in polygonal regions. For these types of problems, an approach often used to compute approximate optimal paths is to apply a discrete search algorithm to a graph G(epsilon) constructed from a discretization of the problem; this graph is guaranteed to contain an epsilon-good approximate optimal path, i.e., a path with a cost within (1 + epsilon) factor of that of an optimal path, between given source and destination points. Here, epsilon > 0 is the user-defined error tolerance ratio. We introduce a class of piecewise pseudo-Euclidean optimal path problems that includes several non-Euclidean optimal path problems previously studied and show that the BUSHWHACK algorithm, which was formerly designed for the weighted region optimal path problem, can be generalized to solve any optimal path problem of this class. We also introduce an empirical method called the adaptive discretization method that improves the performance of the approximation algorithms by placing discretization points densely only in areas that may contain optimal paths. It proceeds in multiple iterations, and in each iteration, it varies the approximation parameters and fine tunes the discretization.
Zheng Sun 0002, John H. Reif
IEEE Trans. Syst. Man Cybern. Part B1
2006 On discretization methods for approximating optimal paths in regions with direction-dependent costs
Zheng Sun 0002, Tian-Ming Bu
Inf. Process. Lett.1
2006 Design differentiated service multicast with selfish agents
abstract
Differentiated service (DiffServ) is a mechanism to provide the quality-of-service (QoS) with a certain performance guarantee. In this paper, we study how to design DiffServ multicast when every relay link is an independent selfish agent. We assume that each link e/sub i/ is associated with a (privately known) cost coefficient c/sub i/ such that the cost of e/sub i/ to provide a transmission service with bandwidth demand x is c/sub i//spl middot/x. Further, we assume that there is a fixed source node s and a set R of receivers, each of which requires from s data with a minimum bandwidth demand. The DiffServ multicast problem is to compute a link-weighted tree rooted at s and spanning R such that the receivers' demands are met. This generalizes the traditional link-weighted Steiner tree problem. We first show that a previous approximation algorithm does not directly induce a strategyproof mechanism. We then give a new polynomial time algorithm to construct a DiffServ multicast tree whose total cost is no more than eight times the optimal total cost when the cost coefficient of each link is known. Based on this tree, we design a truthful mechanism for DiffServ multicast, i.e., we give a polynomial-time computable payment scheme to compensate all chosen relay links such that each link maximizes its profit when it declares its cost coefficient truthfully.
Weizhao Wang, Xiang-Yang Li 0001, Zheng Sun 0002
IEEE J. Sel. Areas Commun.3
2006 On boundaries of highly visible spaces and applications
John H. Reif, Zheng Sun 0002
Theor. Comput. Sci.2
2005 Mechanism Design for Set Cover Games When Elements Are Agents
Zheng Sun 0002, Xiang-Yang Li 0001, Weizhao Wang, Xiaowen Chu 0001
AAIM1
2005 Design DiffServ Multicast with Selfish Agents
Weizhao Wang, Xiang-Yang Li 0001, Zheng Sun 0002
AAIM3
2005 Share the Multicast Payment Fairly
Weizhao Wang, Xiang-Yang Li 0001, Zheng Sun 0002
COCOON3
2005 Design multicast protocols for non-cooperative networks
abstract
Conventionally, most network protocols assume that the network entities that participate in the network activities will always behave as instructed. However, in practice, most network entities will try to maximize their own benefits instead of altruistically contribute to the network by following the prescribed protocols, which is known as selfish. Thus, new protocols should be designed for the non-cooperative network, which is composed of selfish entities. In this paper, we specifically show how to design strategyproof multicast protocols for non-cooperative networks such that these selfish entities will follow the protocols out of their own interests. By assuming that a group of receivers is willing to pay to receive the multicast service, we specifically give a general framework to decide whether it is possible, and how if possible to transform an existing multicast protocol to a strategyproof multicast protocol. We then show how the payments to those relay entities are shared fairly among all receivers so that it encourages collaboration among receivers. As a running example, we show how to design the strategyproof multicast protocol for the currently used core-based multicast structure. We also conduct extensive simulations to study the relations between payment and cost of the multicast structure.
Weizhao Wang, Xiang-Yang Li 0001, Zheng Sun 0002, Yu Wang 0003
INFOCOM3
2005 Iterative Mining for Rules with Constrained Antecedents
abstract
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Zheng Sun 0002, Philip S. Yu, Xiang-Yang Li 0001
SDM1
2005 Cost Sharing and Strategyproof Mechanisms for Set Cover Games
Xiang-Yang Li 0001, Zheng Sun 0002, Weizhao Wang
STACS2
2005 Narrow passage sampling for probabilistic roadmap planning
abstract
Probabilistic roadmap (PRM) planners have been successful in path planning of robots with many degrees of freedom, but sampling narrow passages in a robot's configuration space remains a challenge for PRM planners. This paper presents a hybrid sampling strategy in the PRM framework for finding paths through narrow passages. A key ingredient of the new strategy is the bridge test, which reduces sample density in many unimportant parts of a configuration space, resulting in increased sample density in narrow passages. The bridge test can be implemented efficiently in high-dimensional configuration spaces using only simple tests of local geometry. The strengths of the bridge test and uniform sampling complement each other naturally. The two sampling strategies are combined to construct the hybrid sampling strategy for our planner. We implemented the planner and tested it on rigid and articulated robots in 2-D and 3-D environments. Experiments show that the hybrid sampling strategy enables relatively small roadmaps to reliably capture the connectivity of configuration spaces with difficult narrow passages.
Zheng Sun 0002, David Hsu, Tingting Jiang 0001, Hanna Kurniawati, John H. Reif
IEEE Trans. Robotics1
2005 On finding energy-minimizing paths on terrains
abstract
We discuss the problem of computing optimal paths on terrains for a mobile robot, where the cost of a path is defined to be the energy expended due to both friction and gravity. The physical model used by this problem allows for ranges of impermissible traversal directions caused by overturn danger or power limitations. The model is interesting and challenging, as it incorporates constraints found in realistic situations, and these constraints affect the computation of optimal paths. We give some upper- and lower-bound results on the combinatorial size of optimal paths on terrains under this model. With some additional assumptions, we present an efficient approximation algorithm that computes for two given points a path whose cost is within a user-defined relative error ratio. Compared with previous results using the same approach, this algorithm improves the time complexity by using 1) a discretization with reduced size, and 2) an improved discrete algorithm for finding optimal paths in the discretization. We present some experimental results to demonstrate the efficiency of our algorithm. We also provide a similar discretization for a more difficult variant of the problem due to less restricted assumptions.
Zheng Sun 0002, John H. Reif
IEEE Trans. Robotics1
2004 Movement Planning in the Presence of Flows
John H. Reif, Zheng Sun 0002
Algorithmica2
2003 On Boundaries of Highly Visible Spaces and Applications
John H. Reif, Zheng Sun 0002
FCT2
2003 Adaptive and Compact Discretization for Weighted Region Optimal Path Finding
Zheng Sun 0002, John H. Reif
FCT1
2003 The bridge test for sampling narrow passages with probabilistic roadmap planners
abstract
Probabilistic roadmap (PRM) planners have been successful in path planning of robots with many degrees of freedom, but narrow passages in a robot's configuration space create significant difficulty for PRM planners. This paper presents a hybrid sampling strategy in the PRM framework for finding paths through narrow passages. A key ingredient of the new strategy is the bridge test, which boosts the sampling density inside narrow passages. The bridge test relies on simple tests of local geometry and can be implemented efficiently in high-dimensional configuration spaces. The strengths of the bridge test and uniform sampling complement each other naturally and are combined to generate the final hybrid sampling strategy. Our planner was tested on point robots and articulated robots in planar workspaces. Preliminary experiments show that the hybrid sampling strategy enables relatively small roadmaps to reliably capture the connectivity of configuration spaces with difficult narrow passages.
David Hsu, Tingting Jiang 0001, John H. Reif, Zheng Sun 0002
ICRA4
2003 On energy-minimizing paths on terrains for a mobile robot
abstract
In this paper we discuss the problem of computing optimal paths on terrains for a mobile robot. The cost of a path is defined to be the energy expended due to both friction and gravity. The model allows for ranges of impermissible traversal directions caused by overturn danger or power limitations. This model is interesting and challenging as it incorporates constraints found in realistic situations and these constraints affect the computation of optimal paths. We give some upper and lower bound results on the combinatorial size of energy-minimizing paths on terrains. We also present an efficient approximation algorithm that computes for two given points a path whose cost is within a user-defined relative error ratio. Compared to previous results with the same approach, this algorithm improves the time complexity by using: (1) a discretization with reduced size, and (2) an improved discrete algorithm for finding optimal paths in the discretization. We present some preliminary experimental results to demonstrate the efficiency of our algorithm. We also provide a similar discretization for the same model but under less restricted assumptions.
Zheng Sun 0002, John H. Reif
ICRA1
2003 On Frictional Mechanical Systems and Their Computational Power
abstract
In this paper we define a class of mechanical systems consisting of rigid objects (defined by linear or quadratic surface patches) connected by frictional contact linkages between surfaces. (This class of mechanisms is similar to the analytical engine developed by Babbage in the 1800s, except that we assume frictional surfaces instead of toothed gears.) We prove that a universal Turing Machine (TM) can be simulated by a (universal) frictional mechanical system in this class consisting of a constant number of parts. Our universal frictional mechanical system has the property that it can reach a distinguished final configuration through a sequence of legal movements if and only if the universal TM accepts the input string encoded by its initial configuration. There are two implications from this result. First, the robotic mover's problem is undecidable when there are frictional linkages. Second, a mechanical computer can be constructed that has the computational power of any conventional electronic computer and yet has only a constant number of mechanical parts. Previous constructions for mechanical computing devices (such as Babbage's analytical engine) either provided no general construction for finite state control or the control was provided by electronic devices (as was common in electromechanical computers such as Mark I subsequent to Turing's result). Our result seems to be the first to provide a general proof of the simulation of a universal TM via a purely mechanical mechanism. In addition, we discuss the universal frictional mechanical system in the context of an error model that allows an error up to $\epsilon$ in each mechanical operation. We first show that, for a universal TM M, a frictional mechanical system in this $\epsilon$-error model can be constructed such that, given any space bound S, the system can simulate the computation of M on any input string $\omega$ if M decides $\omega$ in space bound S, provided that $\epsilon < 2^{-cS}$ for some constant c. We also show that, for any universal TM M and space bound S, there exists a frictional mechanical system in the $\epsilon$-error model with $\epsilon = \Omega(1)$; it has O(S) parts and can simulate M on any input $\omega$ that M decides in space bound S.
John H. Reif, Zheng Sun 0002
SIAM J. Comput.2
2002 Fast Algorithms for Online Generation of Profile Association Rules
abstract
The results discussed in this paper are relevant to a large database consisting of consumer profile information together with behavioral (transaction) patterns. We introduce the concept of profile association rules, which discusses the problem of relating consumer buying behavior to profile information. The problem of online mining of profile association rules in this large database is discussed. We show how to use multidimensional indexing structures in order to actually perform the mining. The use of multidimensional indexing structures to perform profile mining provides considerable advantages in terms of the ability to perform very generic range-based online queries.
Charu C. Aggarwal, Zheng Sun 0002, Philip S. Yu
IEEE Trans. Knowl. Data Eng.2
2001 BUSHWHACK: An Approximation Algorithm for Minimal Paths through Pseudo-Euclidean Spaces
Zheng Sun 0002, John H. Reif
ISAAC1
2001 Movement Planning in the Presence of Flows
John H. Reif, Zheng Sun 0002
WADS2
1998 Online Algorithms for Finding Profile Association Rules
Charu C. Aggarwal, Zheng Sun 0002, Philip S. Yu
CIKM2
1998 Online Generation of Profile Association Rules
Charu C. Aggarwal, Zheng Sun 0002, Philip S. Yu
KDD2