Demo Data from VLDB 2026 / reviewers in the wild / expert
Tran Thi Phuong Chi
dblp:36/3540
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 36% Computational photography and imaging · 36% Virtual and augmented reality · 18% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › visual effects
virtual content insertion |
0.1 | 2 | 2006 | Inserting 3D projected virtual content into broadcast tennis video · ACM Multimedia 2006 A system for 3D projected virtual content insertion into broadcast tennis video · ACM Multimedia 2006 |
Computational photography and imaging
camera calibration |
0.1 | 1 | 2006 | Inserting 3D projected virtual content into broadcast tennis video · ACM Multimedia 2006 |
Virtual and augmented reality › tracking
camera pose estimation |
0.1 | 1 | 2006 | A system for 3D projected virtual content insertion into broadcast tennis video · ACM Multimedia 2006 |
Computational photography and imaging › camera calibration
RGBD sensor calibration |
0.1 | 1 | 2006 | Inserting 3D projected virtual content into broadcast tennis video · ACM Multimedia 2006 |
Methods — techniques the papers use, named apart from their topics
hough-like search · 0.1clip-wise data analysis · 0.1camera matrix estimation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | A system for 3D projected virtual content insertion into broadcast tennis videoabstractThis demonstration presents our system for inserting projected virtual content into broadcast tennis video based on camera matrix acquired. This system can automatically acquire the accurate camera matrix for each frame with the tennis court and insert projected virtual content consistent with camera motion. We achieve the accuracy of camera matrices via the proposed techniques of clip-wise data analysis and Hough-like search. Xin Yan 0001, Xinguo Yu, Tran Thi Phuong Chi |
ACM Multimedia | 3 |
| 2006 | Inserting 3D projected virtual content into broadcast tennis videoabstractThe ability to acquire the accurate camera matrix of each frame of a video clip is essential if virtual content is inserted into the images in a believable way. This paper presents our system for inserting projected virtual content into broadcast tennis video based on camera matrix acquired. To achieve the accurate camera matrix, we develop a new algorithm for the 3D camera calibration of broadcast tennis video, which improves the accuracy of camera matrices via the proposed techniques of clip-wise data analysis and Hough-like search. We divide all the camera parameters determining a camera matrix into two categories: clip-varying and frame-varying. For the clip-varying ones, we use a clip-wise data analysis procedure to achieve their accuracy. For the framevarying ones, we use a Hough-like search to tune them for each frame. Preliminary experiments results show that we can seamlessly insert projected virtual content into each frame. Xinguo Yu, Xin Yan 0001, Tran Thi Phuong Chi, Loong Fah Cheong |
ACM Multimedia | 3 |