Matthew Schmidt

dblp:36/4374 · DBLP profile ↗
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9ranked-venue papers
4as first author
4since 2021 · last 2024
0000-0002-8110-4367ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 4 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 7 · 4 first-author · 3 since 2021
YearPublicationVenuePosition
2024 Preliminary Report: Innovations in Participatory Immersive XR Research for Transition-Aged Autistic Adults
Matthew Schmidt, Noah Glaser, Shangman Li, Yueqi Weng
iLRN (1)1
2023 Exploring the Needs and Preferences of Autistic Users in Extended Reality: A Participatory and Human-Centered Approach
Matthew Schmidt
iLRN2
2022 Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video
abstract
Computer vision (CV) is a subset of artificial intelligence (AI) that focuses on enabling computers to detect and understand objects from visual stimuli and multimedia. With advances in computational power and open-source libraries, more educators and instructional designers are seeking to capitalize on the perceived benefits of CV. This work-in-progress paper reports the CV approach our research team has developed to explore the usage patterns of neurodiverse learners within a 360-degree spherical video-based virtual reality system.
Noah Glaser, Matthew Schmidt, Heath Palmer, Wanli Xing 0001, Carla Schmidt
iLRN2
2022 Systematic Literature Review of Virtual Reality Intervention Design Patterns for Individuals with Autism Spectrum Disorders
abstract
The aims of this systematic literature review were to uncover, analyze, and present design characteristics of virtual reality (VR) systems that have been designed as training tools for individuals with autism. Specifically, this review sought to (1) assess points of convergence and divergence in how researchers define VR, (2) extrapolate individual components of VR systems, and (3) systematically extract how design factors are instantiated in these VR projects. A systematic review was conducted to approach these goals that followed the Preferred Reporting Items for Systematic reviews and Meta-Analysis (PRISMA) standards to provide methodological and reporting quality. English language papers published in peer-reviewed academic journals after 1995 were included. Databases searched for this systematic review were Web of Science, PubMed, Scopus, IEEE Xplore, ERIC, and Google Scholar. Searches were conducted in March, 2020. A total of 82 articles was analyzed which were organized by project, resulting in a total of 49 records. Findings from this literature review suggest inconsistencies in how VR is being conceptualized which has implications on how purported benefits of VR technologies may be designed for and greatly impact the possibilities for learner interactions and how benefits can be realized. Open Science Foundation registration:osf.io/5asyg.
Noah Glaser, Matthew Schmidt
Int. J. Hum. Comput. Interact.2
2019 Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications
Matthew Schmidt, Dennis Beck, Noah Glaser, Carla Schmidt, Fahad Abdeen
iLRN1
2017 A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update
Matthew Schmidt, Dennis Beck, Noah Glaser, Carla Schmidt
iLRN1
2016 Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Environment for Youth with Autism Spectrum Disorder
Matthew Schmidt, Dennis Beck
iLRN1
2008 Three-dimensional virtual learning environments for mediating social skills acquisition among individuals with autism spectrum disorders
abstract
In this paper we will discuss the unique possibilities of using three-dimensional virtual environments as an educational tool for individuals with Autism Spectrum Disorders (ASD). This paper will focus primarily on nonacademic skills such as social skills.
Carla Schmidt, Matthew Schmidt
IDC2
2005 Model Building as a Platform to Support Thinking in Problem Solving
Chwee Beng Lee, Ioan Gelu Ionas, Matthew Schmidt
ICCE3