VLDB 2026 Research / reviewers in the wild / expert
Hagi Lachover
dblp:36/4546
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 1990
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
2 papers |
Requirements engineering and software design · 79% Program synthesis and code generation · 21% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Embedded and real-time systems · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Program synthesis and code generation › generative programming
code generation from specifications |
0.0 | 1 | 1990 | STATEMATE: A Working Environment for the Development of Complex Reactive Systems · IEEE Trans. Software Eng. 1990 |
Requirements engineering and software design
reactive systems |
0.0 | 1 | 1990 | STATEMATE: A Working Environment for the Development of Complex Reactive Systems · IEEE Trans. Software Eng. 1990 |
Requirements engineering and software design › software modeling
statecharts |
0.0 | 1 | 1990 | STATEMATE: A Working Environment for the Development of Complex Reactive Systems · IEEE Trans. Software Eng. 1990 |
Embedded and real-time systems
reactive systems |
0.0 | 1 | 1988 | STATEMATE; A Working Environment for the Development of Complex Reactive Systems · ICSE 1988 |
Methods — techniques the papers use, named apart from their topics
statecharts · 0.0simulation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1990 | STATEMATE: A Working Environment for the Development of Complex Reactive SystemsabstractSTATEMATE is a set of tools, with a heavy graphical orientation, intended for the specification, analysis, design, and documentation of large and complex reactive systems. It enables a user to prepare, analyze, and debug diagrammatic, yet precise, descriptions of the system under development from three interrelated points of view, capturing structure, functionality, and behavior. These views are represented by three graphical languages, the most intricate of which is the language of statecharts, used to depict reactive behavior over time. In addition to the use of statecharts, the main novelty of STATEMATE is in the fact that it understands the entire descriptions perfectly, to the point of being able to analyze them for crucial dynamic properties, to carry out rigorous executions and simulations of the described system, and to create running code automatically. These features are invaluable when it comes to the quality and reliability of the final outcome.> David Harel, Hagi Lachover, Amnon Naamad, Amir Pnueli, Michal Politi, Rivi Sherman, Aharon Shtull-Trauring, Mark B. Trakhtenbrot |
IEEE Trans. Software Eng. | 2 |
| 1988 | STATEMATE; A Working Environment for the Development of Complex Reactive Systems
David Harel, Hagi Lachover, Amnon Naamad, Amir Pnueli, Michal Politi, Rivi Sherman, Aharon Shtull-Trauring |
ICSE | 2 |