VLDB 2026 Research / reviewers in the wild / expert
Faustina Hwang
dblp:36/691
· DBLP profile ↗
20ranked-venue papers
3as first author
3since 2021 · last 2021
0000-0002-3243-3869ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 15 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 3Computer networks · 2Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | A review of how older adults' computer skills and proficiency are reported in the literatureabstractParticipants’ technology knowledge and proficiency can directly impact their experiences with new technologies and affect study outcomes. This paper presents a review of studies from the ACM Digital Library published between 2010-2020, with the aim of synthesising existing practice in reporting older adults’ computer skills, proficiency and related concepts. The results highlight that there is no standard practice for reporting these characteristics, and that papers assess a range of metrics including technology use, frequency, experience, familiarity, purpose, attitude, and confidence. Emma Colbourne, Alishbah Khan, Faustina Hwang |
ASSETS | 3 |
| 2021 | Is home-based webcam eye-tracking with older adults living with and without Alzheimer's disease feasible?abstractHome-based eye tracking studies using built-in webcams are typically conducted with younger people and incur long set-up times and a large number of calibration failures. We investigated the set-up time, number of calibration failures and issues faced by twelve older adults living with and without Alzheimer's disease during home-based eye tracking. We found that home-based eye tracking is feasible with set-up support and we provide recommendations for future studies of this nature. Anne-Marie Greenaway, Slawomir J. Nasuto, Aileen Ho, Faustina Hwang |
ASSETS | 4 |
| 2021 | Designing Apps to Support Engagement by Older Adults: A think-aloud study of the eNutri dietary-intake assessment web appabstractEvidence suggests that, compared with younger users, older adults benefit from additional support when engaging with new apps. This paper presents a remote observation study of 15 UK older adults (aged >65 years) using eNutri, a web-based dietary assessment app. The results highlight the importance placed by older adults on having good instructions and support when learning and using apps, and suggest that including features such as instructional videos, “contact us” information, and explicit guidance on “commonly-known” features may be important for this population. The study also found heterogeneity within the group in terms of app delivery preferences (smartphone vs web-based), which serves as a reminder that when designing apps for older adults, it may be helpful to bear in mind the variation in people's use of and comfort with types of devices. Eve Kelly, Michelle Weech, Rosalind Fallaize, Rodrigo Zenun Franco, Faustina Hwang, Julie Lovegrove |
ASSETS | 5 |
| 2020 | Personalised, Multi-Modal, Affective State Detection for Hybrid Brain-Computer Music InterfacingabstractBrain-computer music interfaces (BCMIs) may be used to modulate affective states, with applications in music therapy, composition, and entertainment. However, for such systems to work they need to be able to reliably detect their user's current affective state. We present a method for personalised affective state detection for use in BCMI. We compare it to a population-based detection method trained on 17 users and demonstrate that personalised affective state detection is significantly (p <; 0.01) more accurate, with average improvements in accuracy of 10.2 percent for valence and 9.3 percent for arousal. We also compare a hybrid BCMI (a BCMI that combines physiological signals with neurological signals) to a conventional BCMI design (one based upon the use of only EEG features) and demonstrate that the hybrid design results in a significant (p <; 0.01) 6.2 percent improvement in performance for arousal classification and a significant (p <; 0.01) 5.9 percent improvement for valence classification. Ian Daly, Duncan Williams, Asad Malik 0003, James Weaver, Alexis Kirke, Faustina Hwang, Eduardo Reck Miranda, Slawomir J. Nasuto |
IEEE Trans. Affect. Comput. | 6 |
| 2019 | Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in Schools
Mary Webb, Megan Tracey, William S. Harwin, Ozan Tokatli, Faustina Hwang, Ros Johnson, Natasha Barrett, Chris Jones 0003 |
iLRN | 5 |
| 2018 | Movement Characteristics and Effects of GUI Design on How Older Adults Swipe in Mid-AirabstractWe conducted a study with 25 older adults that aimed to investigate how older users interact with swipe-based interactions in mid-air and how menu sizes may affect swipe characteristics. Our findings suggest that currently-implemented motion-based interaction parameters may not be very well-aligned with the expectations and physical abilities of the older population. In addition, we find that GUI design can shape how older users produce a swipe gesture in mid-air, and that appropriate GUI design can lead to higher success rates for users with little familiarity with this novel input method. Arthur Theil, Faustina Hwang |
ASSETS | 2 |
| 2017 | Affective Calibration of Musical Feature Sets in an Emotionally Intelligent Music Composition SystemabstractAffectively driven algorithmic composition (AAC) is a rapidly growing field that exploits computer-aided composition in order to generate new music with particular emotional qualities or affective intentions. An AAC system was devised in order to generate a stimulus set covering nine discrete sectors of a two-dimensional emotion space by means of a 16-channel feed-forward artificial neural network. This system was used to generate a stimulus set of short pieces of music, which were rendered using a sampled piano timbre and evaluated by a group of experienced listeners who ascribed a two-dimensional valence-arousal coordinate to each stimulus. The underlying musical feature set, initially drawn from the literature, was subsequently adjusted by amplifying or attenuating the quantity of each feature in order to maximize the spread of stimuli in the valence-arousal space before a second listener evaluation was conducted. This process was repeated a third time in order to maximize the spread of valence-arousal coordinates ascribed to the generated stimulus set in comparison to a spread taken from an existing prerated database of stimuli, demonstrating that this prototype AAC system is capable of creating short sequences of music with a slight improvement on the range of emotion found in a stimulus set comprised of real-world, traditionally composed musical excerpts. Duncan Williams, Alexis Kirke, Eduardo Reck Miranda, Ian Daly, Faustina Hwang, James Weaver, Slawomir J. Nasuto |
ACM Trans. Appl. Percept. | 5 |
| 2015 | Identifying music-induced emotions from EEG for use in brain-computer music interfacingabstractBrain-computer music interfaces (BCMI) provide a method to modulate an individuals affective state via the selection or generation of music according to their current affective state. Potential applications of such systems may include entertainment of therapeutic applications. We outline a proposed design for such a BCMI and seek a method for automatically differentiating different music induced affective states. Band-power features are explored for use in automatically identifying music-induced affective states. Additionally, a linear discriminant analysis classifier and a support vector machine are evaluated with respect to their ability to classify music induced affective states from the electroencephalogram recorded during a BCMI calibration task. Accuracies of up to 79.5% (p <; 0.001) are achieved with the support vector machine. Ian Daly, Asad Malik 0003, James Weaver, Faustina Hwang, Slawomir J. Nasuto, Duncan Williams, Alexis Kirke, Eduardo Reck Miranda |
ACII | 4 |
| 2015 | Investigating Perceived Emotional Correlates of Rhythmic Density in Algorithmic Music CompositionabstractAffective algorithmic composition is a growing field that combines perceptually motivated affective computing strategies with novel music generation. This article presents work toward the development of one application. The long-term goal is to develop a responsive and adaptive system for inducing affect that is both controlled and validated by biophysical measures. Literature documenting perceptual responses to music identifies a variety of musical features and possible affective correlations, but perceptual evaluations of these musical features for the purposes of inclusion in a music generation system are not readily available. A discrete feature, rhythmic density (a function of note duration in each musical bar, regardless of tempo), was selected because it was shown to be well-correlated with affective responses in existing literature. A prototype system was then designed to produce controlled degrees of variation in rhythmic density via a transformative algorithm. A two-stage perceptual evaluation of a stimulus set created by this prototype was then undertaken. First, listener responses from a pairwise scaling experiment were analyzed via Multidimensional Scaling Analysis (MDS). The statistical best-fit solution was rotated such that stimuli with the largest range of variation were placed across the horizontal plane in two dimensions. In this orientation, stimuli with deliberate variation in rhythmic density appeared farther from the source material used to generate them than from stimuli generated by random permutation. Second, the same stimulus set was then evaluated according to the order suggested in the rotated two-dimensional solution in a verbal elicitation experiment. A Verbal Protocol Analysis (VPA) found that listener perception of the stimulus set varied in at least two commonly understood emotional descriptors, which might be considered affective correlates of rhythmic density. Thus, these results further corroborate previous studies wherein musical parameters are monitored for changes in emotional expression and that some similarly parameterized control of perceived emotional content in an affective algorithmic composition system can be achieved and provide a methodology for evaluating and including further possible musical features in such a system. Some suggestions regarding the test procedure and analysis techniques are also documented here. Duncan Williams, Alexis Kirke, Eduardo Reck Miranda, Ian Daly, James Hallowell, James Weaver, Asad Malik 0003, Etienne B. Roesch, Faustina Hwang, Slawomir J. Nasuto |
ACM Trans. Appl. Percept. | 9 |
| 2014 | littleBits go LARGE: making electronics more accessible to people with learning disabilitiesabstractThe "littleBits go LARGE" project extends littleBits electronic modules, an existing product that is aimed at simplifying electronics for a wide range of audiences. In this project we augment the littleBits modules to make them more accessible to people with learning disabilities. We will demonstrate how we have made the modules easier to handle and manipulate physically, and how we are augmenting the design of the modules to make their functions more obvious and understandable. Nic Hollinworth, Faustina Hwang, Kate Allen, Gosia Kwiatkowska, Andy Minnion |
ASSETS | 2 |
| 2013 | Computerized short-term memory treatment for older adults with aphasia: feedback from cliniciansabstractWe report on a software prototype designed to deliver a novel short-term memory treatment for older adults with aphasia. We conducted a review of the prototype with 14 speech and language therapists, to elicit feedback on the potential usefulness of the ultimate application and, particularly, the prototype in terms of its main design features and use by older adults with aphasia. The clinicians' feedback highlights a number of design considerations relating to the usability, training methods, and appeal of treatment software, which can help engage patients more fully in computerized treatments and improve treatment outcomes. Diana Molero Martin, Robert Laird, Faustina Hwang, Christos Salis |
ASSETS | 3 |
| 2011 | Cursor relocation techniques to help older adults find 'lost' cursorsabstractOlder adult computer users often lose track of the mouse cursor and so resort to methods such as mouse shaking or searching the screen to find the cursor again. Hence, this paper describes how a standard optical mouse was modified to include a touch sensor, activated by releasing and touching the mouse, which automatically centers the mouse cursor to the screen, potentially making it easier to find a 'lost' cursor. Six older adult computer users and six younger computer users were asked to compare the touch sensitive mouse with cursor centering with two alternative techniques for locating the mouse cursor: manually shaking the mouse and using the Windows sonar facility. The time taken to click on a target following a distractor task was recorded, and results show that centering the mouse was the fastest to use, with a 35% improvement over shaking the mouse. Five out of six older participants ranked the touch sensitive mouse with cursor centering as the easiest to use. Nic Hollinworth, Faustina Hwang |
CHI | 2 |
| 2010 | Relating computer tasks to existing knowledge to improve accessibility for older adultsabstractRoutine computer tasks are often difficult for older adult computer users to learn and remember. People tend to learn new tasks by relating new concepts to existing knowledge. However, even for 'basic' computer tasks there is little, if any, existing knowledge on which older adults can base their learning. This paper investigates a custom file management interface that was designed to aid discovery and learnability by providing interface objects that are familiar to the user. A study was conducted which examined the differences between older and younger computer users when undertaking routine file management tasks using the standard Windows desktop as compared with the custom interface. Results showed that older adult computer users requested help more than ten times as often as younger users when using a standard windows/mouse configuration, made more mistakes and also required significantly more confirmations than younger users. The custom interface showed improvements over standard Windows/mouse, with fewer confirmations and less help being required. Hence, there is potential for an interface that closely mimics the real world to improve computer accessibility for older adults, aiding self-discovery and learnability. Nic Hollinworth, Faustina Hwang |
ASSETS | 2 |
| 2009 | Learning how older adults undertake computer tasksabstractThis paper describes a study that was conducted to learn more about how older adults use the tools in a GUI to undertake tasks in Windows applications. The objective was to gain insight into what people did and what they found most difficult. File and folder manipulation, and some aspects of formatting presented difficulties, and these were thought to be related to a lack of understanding of the task model, the correct interpretation of the visual cues presented by the interface, and the recall and translation of the task model into a suitable sequence of actions. Nic Hollinworth, Faustina Hwang |
ASSETS | 2 |
| 2005 | A submovement analysis of cursor trajectoriesabstractUnderstanding human movement is key to improving input devices and interaction techniques. This paper presents a study of mouse movements of motion-impaired users, with an aim to gaining a better understanding of impaired movement. The cursor trajectories of six motion-impaired users and three able-bodied users are studied according to their submovement structure. Performance measures based on submovement structure are described, including the frequency and duration of pauses between submovements, verification times, the number of submovements, the peak speed of submovements and the accuracy of submovements in two dimensions. The measures are shown to be sensitive to differences between users with dissimilar physical capabilities. Results include findings that some motion-impaired users pause more often and for longer than able-bodied users, require up to five times more submovements to complete the same task, and exhibit a greater decline in accuracy with increasing speed than able-bodied users. Faustina Hwang, Simeon Keates, Patrick Langdon, P. John Clarkson |
Behav. Inf. Technol. | 1 |
| 2004 | Mouse movements of motion-impaired users: a submovement analysisabstractUnderstanding human movement is key to improving input devices and interaction techniques. This paper presents a study of mouse movements of motion-impaired users, with an aim to gaining a better understanding of impaired movement. The cursor trajectories of six motion-impaired users and three able-bodied users are studied according to their submovement structure. Several aspects of the movement are studied, including the frequency and duration of pauses between submovements, verification times, the number of submovements, the peak speed of submovements and the accuracy of submovements in two-dimensions. Results include findings that some motion-impaired users pause more often and for longer than able-bodied users, require up to five times more submovements to complete the same task, and exhibit a correlation between error and peak submovement speed that does not exist for able-bodied users. Faustina Hwang, Simeon Keates, Patrick Langdon, P. John Clarkson |
ASSETS | 1 |
| 2003 | Multiple haptic targets for motion-impaired computer usersabstractAlthough a number of studies have reported that force feedback gravity wells can improve performance in "point-and-click" tasks, there have been few studies addressing issues surrounding the use of gravity wells for multiple on-screen targets. This paper investigates the performance of users, both with and without motion-impairments, in a "point-and-click" task when an undesired haptic distractor is present. The importance of distractor location is studied explicitly. Results showed that gravity wells can still improve times and error rates, even on occasions when the cursor is pulled into a distractor. The greatest improvement is seen for the most impaired users. In addition to traditional measures such as time and errors, performance is studied in terms of measures of cursor movement along a path. Two cursor measures, angular distribution and temporal components, are proposed and their ability to explain performance differences is explored. Faustina Hwang, Simeon Keates, Patrick Langdon, P. John Clarkson |
CHI | 1 |
| 2002 | Cursor measures for motion-impaired computer usersabstract"Point and click" interactions remain one of the key features of graphical user interfaces (GUIs). People with motion-impairments, however, can often have difficulty with accurate control of standard pointing devices. This paper discusses work that aims to reveal the nature of these difficulties through analyses that consider the cursor's path of movement. A range of potential cursor measures was applied, and a number of them were found to be significant in capturing the differences between able-bodied users and motion-impaired users, as well as the differences between a haptic force feedback condition and a control condition. cursor measures found in the literature, however, do not make up a comprehensive list, but provide a starting point for analysing cursor movements more completely. Six new cursor characteristics for motion-impaired users are introduced to capture aspects of cursor movement different from those already proposed. Simeon Keates, Faustina Hwang, Patrick Langdon, P. John Clarkson, Peter Robinson 0001 |
ASSETS | 2 |
| 1987 | Authors' Reply
G. Richards, Faustina Hwang |
IEEE Trans. Commun. | 2 |
| 1985 | A Two-Stage Rearrangeable Broadcast Switching NetworkabstractA new rearrangeable broadcast switching network has been invented. In its simplest form, the network has two stages. For larger networks, the switches in each stage can be replaced with two-stage networks to reduce crosspoint cost. The invention is based on an innovative approach of connecting each inlet channel to a multiplicity of first-stage switches according to a predetermined connection pattern. The network grows easily and has simple path hunt and rearrangement algorithms. It provides a general solution for any nonblocking broadcast switching application. Fewer crosspoints are required than in any other known two- or three-stage rearrangeable broadcast network. The connection arrangement exemplifies a topic heretofore unaddressed in combinatorial theory. G. Richards, Faustina Hwang |
IEEE Trans. Commun. | 2 |