Po-Yao (Cosmos) Wang

dblp:360/2113 · also Po-Yao Cosmos Wang · DBLP profile ↗
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5ranked-venue papers
2as first author
4since 2021 · last 2026
0000-0002-8582-6113ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2026 GastroConcerto: Towards Designing Dining-Sound Pairings to Support Culinary Creativity
abstract
Sounds play a crucial role in shaping dining experiences. Recently, designers have increasingly integrated them into interfaces that connect diners with food. Yet, little is known about how sounds can function as culinary materials to enrich chefs’ creativity, particularly in creating meaningful auditory interactions that resonate with their culinary creations. Hence, we present GastroConcerto, an auditory dining system that combines a magnetic contact microphone equipped under the plate with a companion mobile application. This system delves into the interactive space between diners and their food to introduce a novel interactive mechanism of dining–sound pairing, enabling chefs to design specific auditory interactions that respond to diners’ individual interactions with the food on dining containers. Through a within-subjects study and field deployment, we examined how GastroConcerto enriches chefs’ creative practices in crafting "sonic dish" experiences. Ultimately, our goal is to shift the ownership of auditory interaction design from interface designers to chefs, thereby supporting their culinary creativity.
Hongyue Wang 0001, Sasindu Abewickrema, Yuchen Zheng 0002, Po-Yao (Cosmos) Wang, Ziqi Fang, Jialin Deng, Nandini Pasumarthy, Samitha Elvitigala, Florian 'Floyd' Mueller
CHI4
2025 LuciEntry: Towards Understanding the Design of Lucid Dream Induction
abstract
DIS ’25, Funchal, Portugal
Po-Yao (Cosmos) Wang, Zoe Xiao Fang, Gabriel Ducos, Nathaniel Yung Xiang Lee, Antony Smith Loose, Rohit Rajesh, Nethmini Botheju, Maria Fernanda Montoya, Alexandra Kitson, Karen Konkoly, Rohan Sagi, Rakesh Patibanda, Nathan W. Whitmore, Mahdad Jafarzadeh Esfahani, Jialin Deng, Jiajun Bu, Martin Dresler, Samitha Elvitigala, Nathan Arthur Semertzidis, Florian 'Floyd' Mueller
Conference on Designing Interactive Systems1
2021 Game Illusionization: A Workflow for Applying Optical Illusions to Video Games
abstract
Optical illusions have been brought into recent video games to enhance gaming experiences. However, a large corpus of optical illusions remains unused, while few games incorporate illusions seamlessly. To mitigate the gap, we propose a workflow to guide game designers in applying optical illusions to their video games, i.e., in making more illusion games. In particular, our workflow consists of 5 stages: (1) choosing a game object, (2) searching for a matching illusion, (3) selecting an illusion mechanic, (4) integrating the selected illusion into the game, and (5) optionally revealing the illusion. To facilitate our workflow, we provide a tag database with 163 illusions that are labeled by their in-game visual elements and desired effects. We also provide example editing interfaces of 6 illusions for game designers. We walk through our workflow and showcase 6 resulting illusion games. We implemented these 6 games (with and without illusion) and conducted a 12-participant study to gain a preliminary understanding of how illusions enhance gaming experiences. To evaluate our workflow, we invited 6 game designers and 6 experienced players to follow our workflow and design their own illusion games, where 3 experienced game designers completed 2-week in-depth developments. We report their games, qualitative feedback and discuss reflection on our workflow, database and editing interfaces.
Po-Yao (Cosmos) Wang, Cong-He Xu, Ping-Yi Wang, Hsin-Yu Huang, Jen-Hao Cheng, Yu-Hsin Lin 0004, Lung-Pan Cheng
UIST1
2021 Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower
abstract
We present Impossible Staircase, a real-walking virtual reality system that allows users to climb an infinite virtual tower. Our set-up consists of an one-level scaffold and a lifter. A user climbs up the scaffold by real walking on a stairway while wearing a head-mounted display, and gets reset to the ground level by a lifter imperceptibly. By repeating this process, the user perceives an illusion of climbing an infinite number of levels. Our system achieves the illusion by (1) controlling the movement of the lifter to generate reverse and imperceptible motion, (2) guiding the user through the scaffold with delay mechanisms to reset the lifter in time, and (3) procedural generating overlapping structures to enlarge perceived height of each level. We built a working system and demonstrated it with a 15-min experience. With the working system, we conducted user studies to gain deeper insights into vertical motion simulation and vertical real walking in virtual reality.
Jen-Hao Cheng, Ting-Yi Chang, Hsu-En Lin, Po-Yao (Cosmos) Wang, Lung-Pan Cheng
VR5
2020 Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences
abstract
We present Haptic-go-round, a surrounding platform that allows deploying props and devices to provide haptic feedbacks in any direction in virtual reality experiences. The key component of Haptic-go-round is a motorized turntable that rotates the correct haptic device to the right direction at the right time to match what users are about to touch. We implemented a working platform including plug-and-play prop cartridges and a software interface that allow experience designers to agilely add their haptic components and use the platform for their applications. We conducted technical experiments and two user studies on Haptic-go-round to evaluate its performance. We report the results and discuss our insights and limitations.
Hsin-Yu Huang, Chih-Wei Ning, Po-Yao (Cosmos) Wang, Jen-Hao Cheng, Lung-Pan Cheng
CHI3