Demo Data from VLDB 2026 / reviewers in the wild / expert
Qineng Wang
dblp:360/6561
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Multi-agent systems · 39% Reinforcement learning · 29% Language models and text generation · 17% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent |
1.6 | 2 | 2025 | EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents · ICML 2025 Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making · NeurIPS 2024 |
Knowledge, reasoning and agents › Multi-agent systems › multimodal agent
vision-language model agent |
1.1 | 2 | 2025 | EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents · ICML 2025 VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents · NeurIPS 2025 |
Machine learning › Reinforcement learning › value function estimation
advantage estimation |
0.9 | 1 | 2025 | VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents · NeurIPS 2025 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment |
0.9 | 1 | 2025 | VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents · NeurIPS 2025 |
Robotics › Robot navigation and mapping
embodied navigation |
0.9 | 1 | 2025 | EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents · ICML 2025 |
Natural language and speech › Language models and text generation
large language model evaluation |
0.8 | 1 | 2024 | Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making · NeurIPS 2024 |
Natural language and speech › Language models and text generation
large language model reasoning |
0.8 | 1 | 2024 | Rethinking the Bounds of LLM Reasoning: Are Multi-Agent Discussions the Key? · ACL (1) 2024 |
Knowledge, reasoning and agents › Multi-agent systems › LLM-based multi-agent systems
multi-agent debate |
0.8 | 1 | 2024 | Rethinking the Bounds of LLM Reasoning: Are Multi-Agent Discussions the Key? · ACL (1) 2024 |
Robotics › Motion planning and robot control › robot learning
embodied manipulation |
0.3 | 1 | 2025 | EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents · ICML 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process |
0.3 | 1 | 2025 | VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
benchmarking · 1.6reward shaping · 0.9reinforcement learning · 0.9bi-level general advantage estimation · 0.9systematic experiments · 0.8group discussion framework · 0.8error taxonomy · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied AgentsabstractLeveraging Multi-modal Large Language Models (MLLMs) to create embodied agents offers a promising avenue for tackling real-world tasks. While language-centric embodied agents have garnered substantial attention, MLLM-based embodied agents remain underexplored due to the lack of comprehensive evaluation frameworks. To bridge this gap, we introduce EmbodiedBench, an extensive benchmark designed to evaluate vision-driven embodied agents. EmbodiedBench features: (1) a diverse set of 1,128 testing tasks across four environments, ranging from high-level semantic tasks (e.g., household) to low-level tasks involving atomic actions (e.g., navigation and manipulation); and (2) six meticulously curated subsets evaluating essential agent capabilities like commonsense reasoning, complex instruction understanding, spatial awareness, visual perception, and long-term planning. Through extensive experiments, we evaluated 24 leading proprietary and open-source MLLMs within EmbodiedBench. Our findings reveal that: MLLMs excel at high-level tasks but struggle with low-level manipulation, with the best model, GPT-4o, scoring only $28.9\%$ on average. EmbodiedBench provides a multifaceted standardized evaluation platform that not only highlights existing challenges but also offers valuable insights to advance MLLM-based embodied agents. Our code and dataset are available at [https://embodiedbench.github.io](https://embodiedbench.github.io). Rui Yang 0010, Hanyang Chen, Mark Zhao, Cheng Qian 0008, Kangrui Wang, Qineng Wang, Teja Venkat Koripella, Marziyeh Movahedi, Manling Li, Heng Ji 0001, Huan Zhang 0001, Tong Zhang 0001 |
ICML | 7 |
| 2025 | VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM AgentsabstractA major challenge in training VLM agents, compared to LLM agents, is that states shift from simple texts to complex visual observations, which introduces partial observability and demands robust world modeling. We ask: can VLM agents build internal world models through explicit visual state reasoning? In this work, we architecturally enforce and reward VLM agent’s reasoning process via reinforcement learning (RL), formulating the problem as a Partially Observable Markov Decision Process (POMDP). We demonstrate that structuring agent’s reasoning into StateEstimation (“what is the current state?”) and TransitionModeling (“what is next?”) is critical by studying five reasoning strategies. Investigating how agents should ground visual states and represent these internal beliefs, we reveal the optimal representations are task-dependent: Natural Language excels at capturing semantic relationships for general tasks, while Structured formats are essential for high-precision manipulation. These insights motivate our approach to reward shaping and credit assignment. We leverage a WorldModeling Reward to densely rewards the agent’s turn-by-turn state predictions, while our Bi-Level General Advantage Estimation (Bi-Level GAE) enables turn-aware credit assignment. Through such world model reasoning, we enable a 3B model to achieve performance of 0.82 on a set of five diverse agent tasks, nearly 3× improvement over its untrained counterpart (0.21) and surpassing proprietary reasoning models like GPT-5 (0.75), Gemini 2.5 Pro (0.67) and Claude 4.5 (0.62). All experiments are supported by our VAGEN framework, a scalable system for training and analyzing multi-turn VLM agents across diverse visual environments Kangrui Wang, Pingyue Zhang, Zihan Wang 0008, Yaning Gao, Qineng Wang, Hanyang Chen, Zhengyuan Yang, Ranjay Krishna, Jiajun Wu 0001, Li Fei-Fei 0001, Yejin Choi 0001, Manling Li |
NeurIPS | 6 |
| 2025 | Enhanced High-Frequency Spatial Feature Networks for Hyperspectral Images ClassificationabstractThe efficient extraction of spatial-spectral features is crucial for hyperspectral images (HSIs) classification, especially the spatial features are essential to improve the classification accuracy. Both the convolutional neural network (CNN) and transformers frameworks can effectively represent high-level global and local semantic features, which have significant potential for HSIs classification field. We proposed an enhanced high-frequency spatial feature (EH-FS2) method for HSIs classification. First, we connected two networks, CNN and transformer, as a shallow-deep feature extractor to rapidly extract multiscale spectral-spatial features by CAB attention module. This module not only realizes the efficient association of local and global features but also emphasizes the important spatial location information. Then, we added a local deep convolutional (L-D-ConvFFN) to the GLS2FFN module to effectively compensate for the loss of high-frequency spatial information by the self-attention mechanism as a low-pass filter and enhance the capability of perceiving high-frequency spatial details. The experiments were validated on the Salinas (SAs), Pavia University (PU), and WHU-Hi-LongKou datasets, and the classification performance outperforms several state-of-the-art approaches. The experiments have shown that the EH-FS2 method can better distinguish the features between different classes, especially for the enhancement and recovery of high-frequency spatial features with significant advantages. Furthermore, it can also be proved that the generalization of the HSI classification problem to the advanced semantic classification problem is validated. Sunjinyan Ding, Kaifei He, Qineng Wang, Wenfei Zhang |
IEEE Geosci. Remote. Sens. Lett. | 3 |
| 2024 | Rethinking the Bounds of LLM Reasoning: Are Multi-Agent Discussions the Key?abstractRecent progress in LLMs discussion suggests that multi-agent discussion improves the reasoning abilities of LLMs.In this work, we reevaluate this claim through systematic experiments, where we propose a novel group discussion framework to enrich the set of discussion mechanisms.Interestingly, our results show that a single-agent LLM with strong prompts can achieve almost the same performance as the best existing discussion approach on a wide range of reasoning tasks and backbone LLMs.We observe that the multi-agent discussion performs better than a single agent only when there is no demonstration in the prompt.Further study reveals the common interaction mechanisms of LLMs during the discussion. 1 Qineng Wang, Zihao Wang 0001, Hanghang Tong, Yangqiu Song |
ACL (1) | 1 |
| 2024 | Embodied Agent Interface: Benchmarking LLMs for Embodied Decision MakingabstractWe aim to evaluate Large Language Models (LLMs) for embodied decision making. While a significant body of work has been leveraging LLMs for decision making in embodied environments, we still lack a systematic understanding of their performance because they are usually applied in different domains, for different purposes, and built based on different inputs and outputs. Furthermore, existing evaluations tend to rely solely on a final success rate, making it difficult to pinpoint what ability is missing in LLMs and where the problem lies, which in turn blocks embodied agents from leveraging LLMs effectively and selectively. To address these limitations, we propose a generalized interface (Embodied Agent Interface) that supports the formalization of various types of tasks and input-output specifications of LLM-based modules. Specifically, it allows us to unify 1) a broad set of embodied decision-making tasks involving both state and temporally extended goals, 2) four commonly-used LLM-based modules for decision making: goal interpretation, subgoal decomposition, action sequencing, and transition modeling, and 3) a collection of fine-grained metrics that break down evaluation into error types, such as hallucination errors, affordance errors, and various types of planning errors. Overall, our benchmark offers a comprehensive assessment of LLMs’ performance for different subtasks, pinpointing the strengths and weaknesses in LLM-powered embodied AI systems and providing insights into the effective and selective use of LLMs in embodied decision making. Manling Li, Qineng Wang, Kangrui Wang, Sanjana Srivastava, Cem Gökmen, Li Erran Li, Percy Liang, Li Fei-Fei 0001, Jiayuan Mao, Jiajun Wu 0001 |
NeurIPS | 3 |