Yanan Jian

dblp:361/6389 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0001-1898-6651ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Vision and language · 33% Multi-agent systems · 33% Knowledge representation and reasoning · 33%
Computer graphics and multimedia
1 paper
Rendering · 61% Virtual and augmented reality · 30% Visual content generation and editing · 9%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
LLM-based multi-agent systems
1.012026
Schema-Guided Scene-Graph Reasoning Based on Multi-Agent Large Language Model System · AAAI 2026
Computer vision › Vision and language › visual reasoning
scene graph reasoning
1.012026
Schema-Guided Scene-Graph Reasoning Based on Multi-Agent Large Language Model System · AAAI 2026
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge graph reasoning
schema-guided reasoning
1.012026
Schema-Guided Scene-Graph Reasoning Based on Multi-Agent Large Language Model System · AAAI 2026
Virtual and augmented reality › avatar
animatable avatar
0.912025
GASP: Gaussian Avatars with Synthetic Priors · CVPR 2025
Rendering
gaussian splatting
0.912025
GASP: Gaussian Avatars with Synthetic Priors · CVPR 2025
Rendering
neural rendering
0.912025
GASP: Gaussian Avatars with Synthetic Priors · CVPR 2025
Visual content generation and editing
3d content creation
0.312025
GASP: Gaussian Avatars with Synthetic Priors · CVPR 2025

Methods — techniques the papers use, named apart from their topics

large language model · 1.0iterative reasoning · 1.0code-writing · 1.0synthetic priors · 0.9fine-tuning · 0.9
YearPublicationVenuePosition
2026 Schema-Guided Scene-Graph Reasoning Based on Multi-Agent Large Language Model System
abstract
Scene graphs have emerged as a structured and serializable environment representation for grounded spatial reasoning with Large Language Models (LLMs). In this work, we propose SG2, an iterative Schema-Guided Scene-Graph reasoning framework based on multi-agent LLMs. The agents are grouped into two modules: a (1) Reasoner module for abstract task planning and graph information queries generation, and a (2) Retriever module for extracting corresponding graph information based on code-writing following the queries. Two modules collaborate iteratively, enabling sequential reasoning and adaptive attention to graph information. The scene graph schema, prompted to both modules, serves to not only streamline both reasoning and retrieval process, but also guide the cooperation between two modules. This eliminates the need to prompt LLMs with full graph data, reducing the chance of hallucination due to irrelevant information. Through experiments in multiple simulation environments, we show that our framework surpasses existing LLM-based approaches and baseline single-agent, tool-based Reason-while-Retrieve strategy in numerical Q&A and planning tasks.
Yiye Chen, Harpreet Sawhney, Nicholas Gyde, Yanan Jian, Jack Saunders, Patricio A. Vela, Ben Lundell
AAAI4
2025 GASP: Gaussian Avatars with Synthetic Priors
abstract
Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries of quality and rendering efficiency but suffer from two main limitations. Either they require expensive multi-camera rigs to produce avatars with free-viewpoint rendering, or they can be trained with a single camera but only rendered at high quality from this fixed viewpoint. An ideal model would be trained using a short monocular video or image from available hardware, such as a webcam, and rendered from any view. To this end, we propose GASP: Gaussian Avatars with Synthetic Priors. To overcome the limitations of existing datasets, we exploit the pixel-perfect nature of synthetic data to train a Gaussian Avatar prior. By fitting this prior model to a single photo or video and fine-tuning it, we get a high-quality Gaussian Avatar, which supports 360° rendering. Our prior is only required for fitting, not inference, enabling real-time applications. Through our method, we obtain high-quality, animatable Avatars from limited data which can be animated and rendered at 70fps on commercial hardware.
Jack R. Saunders, Charlie Hewitt, Yanan Jian, Marek Kowalski, Tadas Baltrusaitis, Yiye Chen, Darren Cosker, Virginia Estellers, Nicholas Gyde, Vinay P. Namboodiri, Ben Lundell
CVPR3