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Kaizhao Liu

dblp:361/7503 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2024
0009-0008-7753-0030ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Mathematical optimization · 87% Algorithms and data structures · 13%
Artificial intelligence
1 paper
Optimization for machine learning · 50% Learning theory · 50%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Optimization for machine learning
non-convex optimization
0.812024
The Local Landscape of Phase Retrieval Under Limited Samples · IEEE Trans. Inf. Theory 2024
Machine learning › Learning theory
sample complexity
0.812024
The Local Landscape of Phase Retrieval Under Limited Samples · IEEE Trans. Inf. Theory 2024
Mathematical optimization
bootstrap
0.812024
Orthogonal Bootstrap: Efficient Simulation of Input Uncertainty · ICML 2024
Mathematical optimization
uncertainty quantification
0.812024
Orthogonal Bootstrap: Efficient Simulation of Input Uncertainty · ICML 2024
Algorithms and data structures › randomized algorithms
monte carlo methods
0.212024
Orthogonal Bootstrap: Efficient Simulation of Input Uncertainty · ICML 2024

Methods — techniques the papers use, named apart from their topics

monte carlo simulation · 0.8infinitesimal jackknife · 0.8hessian analysis · 0.8gradient descent · 0.8
YearPublicationVenuePosition
2024 Orthogonal Bootstrap: Efficient Simulation of Input Uncertainty
abstract
Bootstrap is a popular methodology for simulating input uncertainty. However, it can be computationally expensive when the number of samples is large. We propose a new approach called Orthogonal Bootstrap that reduces the number of required Monte Carlo replications. We decomposes the target being simulated into two parts: the non-orthogonal part which has a closed-form result known as Infinitesimal Jackknife and the orthogonal part which is easier to be simulated. We theoretically and numerically show that Orthogonal Bootstrap significantly reduces the computational cost of Bootstrap while improving empirical accuracy and maintaining the same width of the constructed interval.
Kaizhao Liu, Jose H. Blanchet, Lexing Ying, Yiping Lu 0001
ICML1
2024 The Local Landscape of Phase Retrieval Under Limited Samples
abstract
We present a fine-grained analysis of the local landscape of phase retrieval under the regime of limited samples. Specifically, we aim to ascertain the minimal sample size required to guarantee a benign local landscape surrounding global minima in high dimensions. Let n and d denote the sample size and input dimension, respectively. We first explore the local convexity and establish that when$n=o(d\log d)$, for almost every fixed point in the local ball, the Hessian matrix has negative eigenvalues, provided d is sufficiently large. We next consider the one-point convexity and show that, as long as$n=\omega (d)$, with high probability, the landscape is one-point strongly convex in the local annulus:$\{w\in \mathbb {R}^{d}: o_{d}({1})\leqslant \|w-w^{*}\|\leqslant c\}$, where$w^{*}$is the ground truth and c is an absolute constant. This implies that gradient descent, initialized from any point in this domain, can converge to an$o_{d}({1})$-loss solution exponentially fast. Furthermore, we show that when$n=o(d\log d)$, there is a radius of$\widetilde {\Theta } \left ({{\sqrt {1/d}}}\right)$such that one-point convexity breaks down in the corresponding smaller local ball. This indicates an impossibility to establish a convergence to the exact$w^{*}$for gradient descent under limited samples by relying solely on one-point convexity.
Kaizhao Liu
IEEE Trans. Inf. Theory1