Demo Data from VLDB 2026 / reviewers in the wild / expert
Vladislav Rosov
dblp:362/0852
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 78% Visual content generation and editing · 22% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
mesh generation |
1.6 | 2 | 2025 | MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing · ICCV 2025 MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers · CVPR 2024 |
Visual content generation and editing
3d content creation |
0.9 | 1 | 2025 | MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing · ICCV 2025 |
Geometric modeling and processing › mesh generation
autoregressive mesh generation |
0.8 | 1 | 2024 | MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers · CVPR 2024 |
Geometric modeling and processing › mesh generation
triangle mesh generation |
0.8 | 1 | 2024 | MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers · CVPR 2024 |
Machine learning › Generative modeling
autoregressive model |
0.3 | 1 | 2025 | MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
transformer · 2.5triangle sequence representation · 1.7speculative prediction · 1.7vector quantization · 0.8graph convolution · 0.8autoregressive decoding · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and EditingabstractWe introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addresses the need for interactive mesh creation. To this end, we focus on enabling consistent edits by decomposing editing into 'deletion' of regions of a mesh, followed by 'addition' of new mesh geometry. Both operations are invoked by simple user edits of a sketch image, facilitating an iterative content creation process and enabling the construction of complex 3D meshes. Our approach is based on a triangle sequence-based mesh representation, exploiting a large Transformer model for mesh triangle addition and deletion. In order to perform edits interactively, we introduce a vertex-aligned speculative prediction strategy on top of our additive mesh generator. This speculator predicts multiple output tokens corresponding to a vertex, thus significantly reducing the computational cost of inference and accelerating the editing process, making it possible to execute each editing step in only a few seconds. Comprehensive experiments demonstrate that MeshPad outperforms state-of-the-art sketch-conditioned mesh generation methods, achieving more than 22% mesh quality improvement in Chamfer distance, and being preferred by 90% of participants in perceptual evaluations. Ziya Erkoç, Lei Li 0038, Daniele Sirigatti, Vladislav Rosov, Angela Dai, Matthias Nießner |
ICCV | 5 |
| 2024 | MeshGPT: Generating Triangle Meshes with Decoder-Only TransformersabstractWe introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by recent advances in powerful large language models, we adopt a sequence-based approach to autoregressively generate triangle meshes as sequences of triangles. We first learn a vocabulary of latent quantized embeddings, using graph convolutions, which inform these embeddings of the local mesh geometry and topology. These embeddings are sequenced and decoded into triangles by a decoder, ensuring that they can effectively reconstruct the mesh. A transformer is then trained on this learned vocabulary to predict the index of the next embedding given previous embeddings. Once trained, our model can be autoregressively sampled to generate new triangle meshes, directly generating compact meshes with sharp edges, more closely imitating the efficient triangulation patterns of human-crafted meshes. MeshGPT demonstrates a notable improvement over state of the art mesh generation methods, with a 9% increase in shape coverage and a 30-point enhancement in FID scores across various categories. Yawar Siddiqui, Antonio Alliegro, Alexey Artemov, Tatiana Tommasi, Daniele Sirigatti, Vladislav Rosov, Angela Dai, Matthias Nießner |
CVPR | 6 |