Gabriel de Araujo

dblp:362/0923 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
motion generation
1.012026
CoMA: Compositional Human Motion Generation with Multi-modal Agents · AAAI 2026
Machine learning › Generative modeling › motion generation
text-guided motion generation
1.012026
CoMA: Compositional Human Motion Generation with Multi-modal Agents · AAAI 2026
Computer animation and physical simulation › motion synthesis › motion composition
compositional motion generation
1.012026
CoMA: Compositional Human Motion Generation with Multi-modal Agents · AAAI 2026
Computer animation and physical simulation › motion synthesis
human motion synthesis
1.012026
CoMA: Compositional Human Motion Generation with Multi-modal Agents · AAAI 2026

Methods — techniques the papers use, named apart from their topics

multi-agent system · 2.0mask transformer · 2.0large language model · 2.0codebook · 2.0
YearPublicationVenuePosition
2026 CoMA: Compositional Human Motion Generation with Multi-modal Agents
abstract
3D human motion generation has seen substantial advancement in recent years. While state-of-the-art approaches have improved performance significantly, they still struggle with complex and detailed motions unseen in training data, largely due to the scarcity of motion datasets and the prohibitive cost of generating new training examples. To address these challenges, we introduce CoMA, an agent-based solution for complex human motion generation, editing, and comprehension. CoMA leverages multiple collaborative agents powered by large language and vision models, alongside a mask transformer-based motion generator featuring body part-specific encoders and codebooks for fine-grained control. Our framework enables generation of both short and long motion sequences with detailed instructions, text-guided motion editing, and self-correction for improved quality. Evaluations on the HumanML3D dataset demonstrate competitive performance against state-of-the-art methods. Additionally, we create a set of context-rich, compositional, and long text prompts, where user studies show our method significantly outperforms existing approaches.
Shanlin Sun, Gabriel de Araujo, Shenghan Zhou, Ziheng Huang 0001, Chenyu You, Xiaohui Xie
AAAI3