Demo Data from VLDB 2026 / reviewers in the wild / expert
Isadora White
dblp:362/3072
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 59% Language models and text generation · 20% Question answering and dialogue systems · 20% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
LLM agents |
0.9 | 1 | 2025 | LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models · ICML 2025 |
Natural language and speech › Question answering and dialogue systems
multi-turn interaction |
0.9 | 1 | 2025 | LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models · ICML 2025 |
Machine learning › Reinforcement learning
multi-turn reinforcement learning |
0.9 | 1 | 2025 | LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models · ICML 2025 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.9 | 1 | 2025 | LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models · ICML 2025 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.3 | 1 | 2025 | LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models · ICML 2025 |
Machine learning › Reinforcement learning › online decision making
online reinforcement learning |
0.3 | 1 | 2025 | LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models · ICML 2025 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.3 | 1 | 2025 | LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
online policy-based RL · 0.9offline value-based RL · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language ModelsabstractLarge language models (LLMs) provide excellent text-generation capabilities, but standard prompting and generation methods generally do not lead to intentional or goal-directed agents and might necessitate considerable prompt tuning. Even the best current LLMs rarely ask clarifying questions, engage in explicit information gathering, or take actions that lead to better decisions after multiple turns. Reinforcement learning has the potential to leverage the powerful modeling capabilities of LLMs, as well as their internal representation of textual interactions, to create capable goal-directed language agents. This can enable intentional and temporally extended interactions, such as with humans, the emergence of complex skills such as persuasion, and long-horizon strategic behavior, such as in the context of games. Enabling this requires the community to develop reliable reinforcement learning algorithms for training LLMs. Developing such algorithms requires tasks that can gauge progress on algorithm design, provide accessible and reproducible evaluations for multi-turn interactions, and cover a range of task properties and challenges in improving reinforcement learning algorithms. Our paper introduces the LMRL-Gym benchmark for evaluating multi-turn RL for LLMs, together with an open-source research framework for getting started on multi-turn RL with offline value-based and online policy-based RL methods. Our benchmark consists of 3 Interactive Dialogue tasks and 5 RL Capability tests for a total of 8 tasks, which require multiple rounds of language interaction and cover a range of tasks in open-ended dialogue and text games. Marwa Abdulhai, Isadora White, Charlie Snell, Charles Sun, Joey Hong, Yuexiang Zhai, Kelvin Xu, Sergey Levine |
ICML | 2 |