VLDB 2026 Research / reviewers in the wild / expert
Hoon-Gyu Chung
dblp:362/9040
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
0009-0007-0813-3026ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 72% Computational photography and imaging · 28% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
inverse rendering |
2.5 | 3 | 2025 | A Real-World Display Inverse Rendering Dataset · ICCV 2025 Differentiable Inverse Rendering with Interpretable Basis BRDFs · CVPR 2025 Differentiable Point-Based Inverse Rendering · CVPR 2024 |
Computational photography and imaging
photometric stereo |
0.9 | 1 | 2025 | A Real-World Display Inverse Rendering Dataset · ICCV 2025 |
Computational photography and imaging
shape and reflectance estimation |
0.2 | 1 | 2024 | Differentiable Point-Based Inverse Rendering · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
polarization imaging · 0.9one-light-at-a-time capture · 0.9differentiable rasterization · 0.92d gaussian splatting · 0.9point-based splatting · 0.8basis-BRDF · 0.8SDF-based representation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Differentiable Inverse Rendering with Interpretable Basis BRDFsabstractInverse rendering seeks to reconstruct both geometry and spatially varying BRDFs (SVBRDFs) from captured images. To address the inherent ill-posedness of inverse rendering, basis BRDF representations are commonly used, modeling SVBRDFs as spatially varying blends of a set of basis BRDFs. However, existing methods often yield basis BRDFs that lack intuitive separation and have limited scalability to scenes of varying complexity. In this paper, we introduce a differentiable inverse rendering method that produces interpretable basis BRDFs. Our approach models a scene using 2D Gaussians, where the reflectance of each Gaussian is defined by a weighted blend of basis BRDFs. We efficiently render an image from the 2D Gaussians and basis BRDFs using differentiable rasterization and impose a specular-weighted rendering loss with the input flash photography images. During this analysis-by-synthesis optimization process of differentiable inverse rendering, we dynamically adjust the number of basis BRDFs to fit the target scene while encouraging sparsity in the basis weights. This ensures that the reflectance of each Gaussian is represented by only a few basis BRDFs. This approach enables the reconstruction of accurate geometry and interpretable basis BRDFs that are spatially separated. Consequently, the resulting scene representation, comprising basis BRDFs and 2D Gaussians, supports physically-based novel-view relighting and intuitive scene editing. Hoon-Gyu Chung, Seokjun Choi, Seung-Hwan Baek |
CVPR | 1 |
| 2025 | A Real-World Display Inverse Rendering DatasetabstractInverse rendering aims to reconstruct geometry and reflectance from captured images. Display-camera imaging systems offer unique advantages for this task: each pixel can easily function as a programmable point light source, and the polarized light emitted by LCD displays facilitates diffuse-specular separation. Despite these benefits, there is currently no public real-world dataset captured using display-camera systems, unlike other setups such as light stages. This absence hinders the development and evaluation of display-based inverse rendering methods. In this paper, we introduce the first real-world dataset for display-based inverse rendering. To achieve this, we construct and calibrate an imaging system comprising an LCD display and stereo polarization cameras. We then capture a diverse set of objects with diverse geometry and reflectance under one-light-at-a-time (OLAT) display patterns. We also provide high-quality ground-truth geometry. Our dataset enables the synthesis of captured images under arbitrary display patterns and different noise levels. Using this dataset, we evaluate the performance of existing photometric stereo and inverse rendering methods, and provide a simple, yet effective baseline for display inverse rendering, outperforming state-of-the-art inverse rendering methods. Code and dataset are available on our project page at https://michaelcsj.github.io/DIR/ Seokjun Choi, Hoon-Gyu Chung, Yujin Jeon, Giljoo Nam, Seung-Hwan Baek |
ICCV | 2 |
| 2024 | Differentiable Point-Based Inverse RenderingabstractWe present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end, we adopt point-based rendering, eliminating the need for multiple samplings per ray, typical of volumetric rendering, thus significantly enhancing the speed of inverse rendering. To realize this idea, we devise a hybrid point-volumetric representation for geometry and a regularized basis-BRDF representation for reflectance. The hybrid geometric representation enables fast rendering through point-based splatting while retaining the geometric details and stability inherent to SDF-based representations. The regularized basis-BRDF mitigates the ill-posedness of inverse rendering stemming from limited light-view angular samples. We also propose an efficient shadow detection method using point-based shadow map rendering. Our extensive evaluations demonstrate that DPIR outperforms prior works in terms of reconstruction accuracy, computational efficiency, and memory footprint. Furthermore, our explicit point-based representation and rendering enables intuitive geometry and reflectance editing. Hoon-Gyu Chung, Seokjun Choi, Seung-Hwan Baek |
CVPR | 1 |