Demo Data from VLDB 2026 / reviewers in the wild / expert
Sungye Kim
dblp:362/9530
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0003-0219-2192ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › temporal rendering
frame extrapolation |
1.4 | 2 | 2024 | GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering · ACM Trans. Graph. 2024 ExtraSS: A Framework for Joint Spatial Super Sampling and Frame Extrapolation · SIGGRAPH Asia 2023 |
Rendering
real-time rendering |
1.4 | 2 | 2024 | GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering · ACM Trans. Graph. 2024 ExtraSS: A Framework for Joint Spatial Super Sampling and Frame Extrapolation · SIGGRAPH Asia 2023 |
Rendering
neural rendering |
0.2 | 1 | 2024 | GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
neural network · 1.4shading correction · 0.8heuristic framework · 0.8warping · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time RenderingabstractReal-time rendering has been embracing ever-demanding effects, such as ray tracing. However, rendering such effects in high resolution and high frame rate remains challenging. Frame extrapolation methods, which do not introduce additional latency as opposed to frame interpolation methods such as DLSS 3 and FSR 3, boost the frame rate by generating future frames based on previous frames. However, it is a more challenging task because of the lack of information in the disocclusion regions and complex future motions, and recent methods also have a high engine integration cost due to requiring G-buffers as input. We propose a G-buffer free frame extrapolation method, GFFE, with a novel heuristic framework and an efficient neural network, to plausibly generate new frames in real time without introducing additional latency. We analyze the motion of dynamic fragments and different types of disocclusions, and design the corresponding modules of the extrapolation block to handle them. After that, a light-weight shading correction network is used to correct shading and improve overall quality. GFFE achieves comparable or better results than previous interpolation and G-buffer dependent extrapolation methods, with more efficient performance and easier integration. Songyin Wu, Deepak Vembar, Anton Sochenov, Selvakumar Panneer, Sungye Kim, Anton Kaplanyan, Lingqi Yan 0001 |
ACM Trans. Graph. | 5 |
| 2023 | ExtraSS: A Framework for Joint Spatial Super Sampling and Frame ExtrapolationabstractWe introduce ExtraSS, a novel framework that combines spatial super sampling and frame extrapolation to enhance real-time rendering performance. By integrating these techniques, our approach achieves a balance between performance and quality, generating temporally stable and high-quality, high-resolution results. Leveraging lightweight modules on warping and the ExtraSSNet for refinement, we exploit spatial-temporal information, improve rendering sharpness, handle moving shadings accurately, and generate temporally stable results. Computational costs are significantly reduced compared to traditional rendering methods, enabling higher frame rates and alias-free high resolution results. Evaluation using Unreal Engine demonstrates the benefits of our framework over conventional individual spatial or temporal super sampling methods, delivering improved rendering speed and visual quality. With its ability to generate temporally stable high-quality results, our framework creates new possibilities for real-time rendering applications, advancing the boundaries of performance and photo-realistic rendering in various domains. Songyin Wu, Sungye Kim, Zheng Zeng 0005, Deepak Vembar, Sangeeta Jha, Anton Kaplanyan, Lingqi Yan 0001 |
SIGGRAPH Asia | 2 |