VLDB 2026 Research / reviewers in the wild / expert
Nima Fathollahi
dblp:362/9534
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2023
0009-0005-5220-6187ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › mesh processing
mesh simplification |
0.7 | 1 | 2023 | Lock-free Vertex Clustering for Multicore Mesh Reduction · SIGGRAPH Asia 2023 |
Geometric modeling and processing › mesh processing › mesh simplification
vertex clustering |
0.7 | 1 | 2023 | Lock-free Vertex Clustering for Multicore Mesh Reduction · SIGGRAPH Asia 2023 |
Parallel and multicore computing › parallel algorithms › parallel geometric algorithms
parallel mesh processing |
0.7 | 1 | 2023 | Lock-free Vertex Clustering for Multicore Mesh Reduction · SIGGRAPH Asia 2023 |
Methods — techniques the papers use, named apart from their topics
multicore parallelization · 1.3lock-free algorithms · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Lock-free Vertex Clustering for Multicore Mesh ReductionabstractModern data collection methods can capture representations of 3D objects at resolutions much greater than they can be discretely rendered as an image. To improve the efficiency of storage, transmission, rendering, and editing of 3D models constructed from such data, it is beneficial to first employ a mesh reduction technique to reduce the size of a mesh. Vertex clustering, a technique that merges close vertices together, has particularly wide applicability, because it operates only on vertices and their spatial proximity. However, it is also very difficult to accelerate with parallelisation in a deterministic manner because it contains extensive algorithmic dependencies. Nima Fathollahi, Sean Chester |
SIGGRAPH Asia | 1 |