VLDB 2026 Research / reviewers in the wild / expert
Hongjie Liao
dblp:363/3247
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2025
0009-0005-1992-7089ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 63% Video understanding and tracking · 18% Generative modeling · 18% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 88% Geometric modeling and processing · 12% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
novel view synthesis |
0.9 | 1 | 2025 | MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis · SIGGRAPH Asia 2025 |
Visual content generation and editing › video generation
multi-view video generation |
0.9 | 1 | 2025 | MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis · SIGGRAPH Asia 2025 |
Visual content generation and editing
video generation |
0.9 | 1 | 2025 | MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis · SIGGRAPH Asia 2025 |
Computer vision › 3D vision
3d human reconstruction |
0.8 | 1 | 2024 | MVHumanNet: A Large-Scale Dataset of Multi-View Daily Dressing Human Captures · CVPR 2024 |
Computer vision › Video understanding and tracking › action recognition
human action recognition |
0.8 | 1 | 2024 | MVHumanNet: A Large-Scale Dataset of Multi-View Daily Dressing Human Captures · CVPR 2024 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.8 | 1 | 2024 | MVImgNet2.0: A Larger-scale Dataset of Multi-view Images · ACM Trans. Graph. 2024 |
Machine learning › Generative modeling › image generation
person image synthesis |
0.8 | 1 | 2024 | MVHumanNet: A Large-Scale Dataset of Multi-View Daily Dressing Human Captures · CVPR 2024 |
Computer vision › 3D vision
structure from motion |
0.2 | 1 | 2024 | MVImgNet2.0: A Larger-scale Dataset of Multi-view Images · ACM Trans. Graph. 2024 |
Geometric modeling and processing › surface reconstruction
point cloud reconstruction |
0.2 | 1 | 2024 | MVImgNet2.0: A Larger-scale Dataset of Multi-view Images · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 1.7structure from motion · 1.5dense point cloud reconstruction · 1.5neural radiance field · 0.8SMPL · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer SynthesisabstractRecent breakthroughs in video generation, powered by large-scale datasets and diffusion techniques, have shown that video diffusion models can function as implicit 4D novel view synthesizers. Nevertheless, current methods primarily concentrate on redirecting camera trajectory within the front view while struggling to generate 360-degree viewpoint changes. In this paper, we focus on human-centric subdomain and present MV-Performer, an innovative framework for creating synchronized novel view videos from monocular full-body captures. To achieve a 360-degree synthesis, we extensively leverage the MVHumanNet dataset and incorporate an informative condition signal. Specifically, we use the camera-dependent normal maps rendered from oriented partial point clouds, which effectively alleviate the ambiguity between seen and unseen observations. To maintain synchronization in the generated videos, we propose a multi-view human-centric video diffusion model that fuses information from the reference video, partial rendering, and different viewpoints. Additionally, we provide a robust inference procedure for in-the-wild video cases, which greatly mitigates the artifacts induced by imperfect monocular depth estimation. Extensive experiments on three datasets demonstrate our MV-Performer’s state-of-the-art effectiveness and robustness, setting a strong model for human-centric 4D novel view synthesis. Code is available at https://github.com/zyhbili/MV-Performer. Yihao Zhi, Chenghong Li, Hongjie Liao, Xihe Yang, Zhengwentai Sun, Xiaodong Cun, Wensen Feng, Xiaoguang Han 0001 |
SIGGRAPH Asia | 3 |
| 2024 | MVHumanNet: A Large-Scale Dataset of Multi-View Daily Dressing Human CapturesabstractIn this era, the success of large language models and text-to-image models can be attributed to the driving force of large-scale datasets. However, in the realm of 3D vision, while remarkable progress has been made with models trained on large-scale synthetic and real-captured object data like Objaverse and MVImgNet, a similar level of progress has not been observed in the domain of human-centric tasks partially due to the lack of a large-scale human dataset. Existing datasets of high-fidelity 3D human capture continue to be mid-sized due to the significant challenges in acquiring large-scale high-quality 3D human data. To bridge this gap, we present MVHuman-Net, a dataset that comprises multi-view human action sequences of 4,500 human identities. The primary focus of our work is on collecting human data that features a large number of diverse identities and everyday clothing using a multi- view human capture system, which facilitates easily scalable data collection. Our dataset contains 9,000 daily outfits, 60,000 motion sequences and 645 million frames with extensive annotations, including human masks, camera parameters, 2D and 3D keypoints, SMPUSMPLX parameters, and corresponding textual descriptions. To explore the potential of MVHumanNet in various 2D and 3D visual tasks, we conducted pilot studies on view-consistent action recognition, human NeRF reconstruction, text-driven view-unconstrained human image generation, as well as 2D view-unconstrained human image and 3D avatar generation. Extensive experiments demonstrate the performance improvements and effective applications enabled by the scale provided by MVHumanNet. As the current largest-scale 3D human dataset, we hope that the release of MVHu-manNet data with annotations will foster further innovations in the domain of 3D human-centric tasks at scale. Zhangyang Xiong, Chenghong Li, Kenkun Liu, Hongjie Liao, Jianqiao Hu, Junyi Zhu 0010, Shuliang Ning, Lingteng Qiu, Chongjie Wang, Shuguang Cui, Xiaoguang Han 0001 |
CVPR | 4 |
| 2024 | MMCOUNT: Stationary Crowd Counting System Based on Commodity Millimeter-Wave RadarabstractMillimeter wave sensing promises the capability of sensing the surrounding moving people. However, it is still challenging for stationary crowds because objects with few motions (like changing sitting position) are easily treated as a cluster of noise and thus neglected. In this paper, we propose that people’s respiration and natural fidgeting (restless behavior) carry valuable information, which could be captured by millimeter (mmWave) radar. By performing processing on the captured data including signal enhancement and object recognition, we can successfully extract the number of a crowd and the position of each individual. To verify our system, we test it in different locations like hall, classroom, and meeting room to simulate different practical scenarios including watching a movie, having a class, or attending a meeting. The evaluation results show that our proposed approach could reach a high counting accuracy of up to 95.8% even at small separation distances of 0.4m. Kaiyuan Hu, Hongjie Liao, Fangxin Wang 0001 |
ICASSP | 2 |
| 2024 | MVImgNet2.0: A Larger-scale Dataset of Multi-view ImagesabstractMVImgNet is a large-scale dataset that contains multi-view images of ~220k real-world objects in 238 classes. As a counterpart of ImageNet, it introduces 3D visual signals via multi-view shooting, making a soft bridge between 2D and 3D vision. This paper constructs the MVImgNet2.0 dataset that expands MVImgNet into a total of ~520k objects and 515 categories, which derives a 3D dataset with a larger scale that is more comparable to ones in the 2D domain. In addition to the expanded dataset scale and category range, MVImgNet2.0 is of a higher quality than MVImgNet owing to four new features: (i) most shoots capture 360° views of the objects, which can support the learning of object reconstruction with completeness; (ii) the segmentation manner is advanced to produce foreground object masks of higher accuracy; (iii) a more powerful structure-from-motion method is adopted to derive the camera pose for each frame of a lower estimation error; (iv) higher-quality dense point clouds are reconstructed via advanced methods for objects captured in 360 ° views, which can serve for downstream applications. Extensive experiments confirm the value of the proposed MVImgNet2.0 in boosting the performance of large 3D reconstruction models. MVImgNet2.0 will be public at luyues.github.io/mvimgnet2 , including multi-view images of all 520k objects, the reconstructed high-quality point clouds, and data annotation codes, hoping to inspire the broader vision community. Yushuang Wu, Luyue Shi, Haolin Liu 0004, Hongjie Liao, Lingteng Qiu, Weihao Yuan 0001, Xiaodong Gu 0004, Zilong Dong, Shuguang Cui, Xiaoguang Han 0001 |
ACM Trans. Graph. | 4 |