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Tianwei Cheng

dblp:363/9795 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0007-3623-6567ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 75% Geometric modeling and processing · 25%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
fluid simulation
0.912025
Fluid Inverse Volumetric Modeling and Applications From Surface Motion · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › 3d reconstruction
volumetric reconstruction
0.912025
Fluid Inverse Volumetric Modeling and Applications From Surface Motion · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation › fluid simulation
non-newtonian fluid simulation
0.812024
A Unified Particle-Based Solver for Non-Newtonian Behaviors Simulation · IEEE Trans. Vis. Comput. Graph. 2024
Computer animation and physical simulation
particle-based simulation
0.812024
A Unified Particle-Based Solver for Non-Newtonian Behaviors Simulation · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

spatiotemporal feature encoding · 0.9physical simulator · 0.9deep learning · 0.93D CNN · 0.9heat diffusion model · 0.8generalized maxwell model · 0.8
YearPublicationVenuePosition
2025 Fluid Inverse Volumetric Modeling and Applications From Surface Motion
abstract
In this study, we devise a framework for volumetrically reconstructing fluid from observable, measurable free surface motion. Our innovative method amalgamates the benefits of deep learning and conventional simulation to preserve the guiding motion and temporal coherence of the reproduced fluid. We infer surface velocities by encoding and decoding spatiotemporal features of surface sequences, and a 3D CNN is used to generate the volumetric velocity field, which is then combined with 3D labels of obstacles and boundaries. Concurrently, we employ a network to estimate the fluid's physical properties. To progressively evolve the flow field over time, we input the reconstructed velocity field and estimated parameters into the physical simulator as the initial state. Our approach yields promising results for both synthetic fluid generated by different fluid solvers and captured real fluid. The developed framework naturally lends itself to a variety of graphics applications, such as 1) effective reproductions of fluid behaviors visually congruent with the observed surface motion, and 2) physics-guided re-editing of fluid scenes. Extensive experiments affirm that our novel method surpasses state-of-the-art approaches for 3D fluid inverse modeling and animation in graphics.
Xueguang Xie, Yang Gao 0032, Fei Hou 0001, Tianwei Cheng, Aimin Hao, Hong Qin 0001
IEEE Trans. Vis. Comput. Graph.4
2024 A Unified Particle-Based Solver for Non-Newtonian Behaviors Simulation
abstract
In this article, we present a unified framework to simulate non-Newtonian behaviors. We combine viscous and elasto-plastic stress into a unified particle solver to achieve various non-Newtonian behaviors ranging from fluid-like to solid-like. Our constitutive model is based on a Generalized Maxwell model, which incorporates viscosity, elasticity and plasticity in one non-linear framework by a unified way. On the one hand, taking advantage of the viscous term, we construct a series of strain-rate dependent models for classical non-Newtonian behaviors such as shear-thickening, shear-thinning, Bingham plastic, etc. On the other hand, benefiting from the elasto-plastic model, we empower our framework with the ability to simulate solid-like non-Newtonian behaviors, i.e., visco-elasticity/plasticity. In addition, we enrich our method with a heat diffusion model to make our method flexible in simulating phase change. Through sufficient experiments, we demonstrate a wide range of non-Newtonian behaviors ranging from viscous fluid to deformable objects. We believe this non-Newtonian model will enhance the realism of physically-based animation, which has great potential for computer graphics.
Yang Gao 0032, Tianwei Cheng, Shuai Li 0001, Aimin Hao, Hong Qin 0001
IEEE Trans. Vis. Comput. Graph.4