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Heyi Sun

dblp:364/6661 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 57% Geometric modeling and processing · 38% Visual content generation and editing · 6%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › human body modeling
3d head modeling
0.912025
MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing · CVPR 2025
Rendering
gaussian splatting
0.912025
SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing · ICCV 2025
Rendering › human performance rendering
head avatar rendering
0.912025
MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing · CVPR 2025
Rendering
neural rendering
0.912025
MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing · CVPR 2025
Machine learning › Generative modeling › diffusion model
3d diffusion models
0.812024
PI3D: Efficient Text-to-3D Generation with Pseudo-Image Diffusion · CVPR 2024
Machine learning › Generative modeling › diffusion model
3d shape generation
0.812024
PI3D: Efficient Text-to-3D Generation with Pseudo-Image Diffusion · CVPR 2024
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation
0.812024
PI3D: Efficient Text-to-3D Generation with Pseudo-Image Diffusion · CVPR 2024

Methods — techniques the papers use, named apart from their topics

surface-volumetric gaussians · 0.9real-time editing · 0.9deferred neural rendering · 0.9MLP-based deformation field · 0.9FLAME · 0.93d gaussian splatting · 0.9text-to-image diffusion · 0.8score distillation sampling · 0.8
YearPublicationVenuePosition
2025 MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing
abstract
Creating high-fidelity head avatars from multi-view videos is essential for many AR/VR applications. However, current methods often struggle to achieve high-quality renderings across all head components (e.g., skin vs. hair) due to the limitations of using one single representation for elements with varying characteristics. In this paper, we introduce a Hybrid Mesh-Gaussian Head Avatar (MeGA) that models different head components with more suitable representations. Specifically, we employ an enhanced FLAME mesh for the facial representation and predict a UV displacement map to provide per-vertex offsets for improved personalized geometric details. To achieve photorealistic rendering, we use deferred neural rendering to obtain facial colors and decompose neural textures into three meaningful parts. For hair modeling, we first build a static canonical hair using 3D Gaussian Splatting. A rigid transformation and an MLP-based deformation field are further applied to handle complex dynamic expressions. Combined with our occlusion-aware blending, MeGA generates higher-fidelity renderings for the whole head and naturally supports diverse downstream tasks. Experiments on the NeRSemble dataset validate the effectiveness of our designs, outperforming previous state-of-the-art methods and enabling versatile editing capabilities, including hairstyle alteration and texture editing. The code is released in https://github.com/conallwang/MeGA.
Cong Wang 0045, Heyi Sun, Shen-Han Qian, Linchao Bao, Song-Hai Zhang
CVPR3
2025 SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing
Heyi Sun, Cong Wang 0045, Tian-Xing Xu, Chunchao Guo, Song-Hai Zhang
ICCV1
2024 PI3D: Efficient Text-to-3D Generation with Pseudo-Image Diffusion
abstract
Diffusion models trained on large-scale text-image datasets have demonstrated a strong capability of con-trollable high-quality image generation from arbitrary text prompts. However, the generation quality and general-ization ability of 3D diffusion models is hindered by the scarcity of high-quality and large-scale 3D datasets. In this paper, we present PI3D, a framework that fully lever-ages the pre-trained text-to-image diffusion models' abil-ity to generate high-quality 3D shapes from text prompts in minutes. The core idea is to connect the 2D and 3D domains by representing a 3D shape as a set of Pseudo RGB Images. We fine-tune an existing text-to-image dif-fusion model to produce such pseudo-images using a small number of text-3D pairs. Surprisingly, we find that it can al-ready generate meaningful and consistent 3D shapes given complex text descriptions. We further take the generated shapes as the starting point for a lightweight iterative re-finement using score distillation sampling to achieve high-quality generation under a low budget. PI3D generates a single 3D shape from text in only 3 minutes and the quality is validated to outperform existing 3D generative models by a large margin.
Ying-Tian Liu, Guan Luo, Heyi Sun, Song-Hai Zhang
CVPR4