Demo Data from VLDB 2026 / reviewers in the wild / expert
Hou In Ivan Tam
dblp:364/7339
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0009-3107-9552ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 87% Geometric modeling and processing · 13% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › diffusion model
3d diffusion models |
0.8 | 1 | 2024 | CAGE: Controllable Articulation GEneration · CVPR 2024 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | CAGE: Controllable Articulation GEneration · CVPR 2024 |
Visual content generation and editing
3d content creation |
0.8 | 1 | 2024 | CAGE: Controllable Articulation GEneration · CVPR 2024 |
Visual content generation and editing › 3d shape generation
articulated object generation |
0.8 | 1 | 2024 | CAGE: Controllable Articulation GEneration · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 1.5attention module · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene GenerationabstractDespite advances in indoor 3D scene layout generation, synthesizing scenes with dense object arrangements remains challenging. Existing methods focus on large furniture while neglecting smaller objects, resulting in unrealistically empty scenes. Those that place small objects typically do not honor arrangement specifications, resulting in largely random placement not following the text description. We present Hierarchical Scene Motifs (HSM): a hierarchical framework for indoor scene generation with dense object arrangements across spatial scales. Indoor scenes are inherently hierarchical, with surfaces supporting objects at different scales, from large furniture on floors to smaller objects on tables and shelves. HSM embraces this hierarchy and exploits recurring cross-scale spatial patterns to generate complex and realistic scenes in a unified manner. Our experiments show that HSM outperforms existing methods by generating scenes that better conform to user input across room types and spatial configurations. Hou In Derek Pun, Hou In Ivan Tam, Austin T. Wang, Xiaoliang Huo, Angel X. Chang, Manolis Savva |
3DV | 2 |
| 2026 | SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene SynthesisabstractDespite recent advances in text-conditioned 3D indoor scene generation, there remain gaps in the evaluation of these methods. Existing metrics often measure realism by comparing generated scenes to a set of ground-truth scenes, but they overlook how well scenes follow the input text and capture implicit expectations of plausibility. We present SceneEval, an evaluation framework designed to address these limitations. SceneEval introduces fine-grained metrics for explicit user requirements—including object counts, attributes, and spatial relationships—and complementary metrics for implicit expectations such as support, collisions, and navigability. Together, these provide interpretable and comprehensive assessments of scene quality. To ground evaluation, we curate SceneEval-500, a benchmark of 500 text descriptions with detailed annotations of expected scene properties. This dataset establishes a common reference for reproducible and systematic comparison across scene generation methods. We evaluate six recent scene generation approaches using SceneEval and demonstrate its ability to provide detailed assessments of the generated scenes, highlighting strengths and areas for improvement across multiple dimensions. Our results identify significant gaps in current methods, underscoring the need for further research toward practical and controllable scene synthesis. Hou In Ivan Tam, Hou In Derek Pun, Austin T. Wang, Angel X. Chang, Manolis Savva |
WACV | 1 |
| 2025 | SceneMotifCoder: Example-Driven Visual Program Learning for Generating 3D Object ArrangementsabstractDespite advances in text-to-3D generation methods, generation of multi-object arrangements remains challenging. Current methods exhibit failures in generating physically plausible arrangements that respect the provided text description. We present SceneMotifCoder (SMC), an example-driven framework for generating 3D object arrangements through visual program learning. SMC leverages large language models (LLMs) and program synthesis to overcome these challenges by learning visual programs from example arrangements. These programs are generalized into compact, editable meta-programs. When combined with 3D object retrieval and geometry-aware optimization, they can be used to create object arrangements varying in arrangement structure and contained objects. Our experiments show that SMC generates high-quality arrangements using meta-programs learned from few examples. Evaluation results demonstrates that object arrangements generated by SMC better conform to user-specified text descriptions and are more physically plausible when compared with state-of-the-art text-to-3D generation and layout methods. Hou In Ivan Tam, Hou In Derek Pun, Austin T. Wang, Angel X. Chang, Manolis Savva |
3DV | 1 |
| 2024 | CAGE: Controllable Articulation GEnerationabstractWe address the challenge of generating 3D articulated objects in a controllable fashion. Currently, modeling artic-ulated 3D objects is either achieved through laborious manual authoring, or using methods from prior work that are hard to scale and control directly. We leverage the interplay between part shape, connectivity, and motion using a de-noising diffusion-based method with attention modules de-signed to extract correlations between part attributes. Our method takes an object category label and a part connectivity graph as input and generates an object's geometry and motion parameters. The generated objects conform to user-specified constraints on the object category, part shape, and part articulation. Our experiments show that our method outperforms the state-of-the-art in articulated object generation, producing more realistic objects while conforming better to user constraints. Jiayi Liu 0006, Hou In Ivan Tam, Ali Mahdavi-Amiri, Manolis Savva |
CVPR | 2 |