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Akash Kumbar

dblp:364/8199 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene reconstruction
0.912025
Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering · ICCV 2025
Computer vision › 3D vision › novel view synthesis
dynamic view synthesis
0.912025
Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering · ICCV 2025
Computer vision › 3D vision
novel view synthesis
0.312025
Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering · ICCV 2025

Methods — techniques the papers use, named apart from their topics

signed distance function · 0.9point tracking · 0.93d gaussian splatting · 0.9
YearPublicationVenuePosition
2025 Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering
abstract
Dynamic scene rendering and reconstruction play a crucial role in computer vision and augmented reality. Recent methods based on 3D Gaussian Splatting (3DGS), have enabled accurate modeling of dynamic urban scenes, but for urban scenes they require both camera and LiDAR data, ground-truth 3D segmentations and motion data in the form of tracklets or pre-defined object templates such as SMPL. In this work, we explore whether a combination of 2D object agnostic priors in the form of depth and point tracking coupled with a signed distance function (SDF) representation for dynamic objects can be used to relax some of these requirements. We present a novel approach that integrates Signed Distance Functions (SDFs) with 3D Gaussian Splatting (3DGS) to create a more robust object representation by harnessing the strengths of both methods. Our unified optimization framework enhances the geometric accuracy of 3D Gaussian splatting and improves deformation modeling within the SDF, resulting in a more adaptable and precise representation. We demonstrate that our method achieves state-of-the-art performance in rendering metrics even without LiDAR data on urban scenes. When incorporating LiDAR, our approach improved further in reconstructing and generating novel views across diverse object categories, without ground-truth 3D motion annotation. Additionally, our method enables various scene editing tasks, including scene decomposition, and scene composition.
Siddharth Tourani, Jayaram Reddy, Akash Kumbar, Satyajit Tourani, Nishant Goyal, K. Madhava Krishna, N. Dinesh Reddy, Muhammad Haris Khan
ICCV3