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Zongqiang Wang

dblp:365/2634 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 62% Image and video processing · 38%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
1.012026
Dark-EvGS: Event Camera as an Eye for Radiance Field in the Dark · IEEE Trans. Image Process. 2026
Computer vision › 3D vision › novel view synthesis › radiance field
radiance field reconstruction
1.012026
Dark-EvGS: Event Camera as an Eye for Radiance Field in the Dark · IEEE Trans. Image Process. 2026
Computational photography and imaging
low-light imaging
1.012026
Dark-EvGS: Event Camera as an Eye for Radiance Field in the Dark · IEEE Trans. Image Process. 2026
Image and video processing
image restoration
0.312026
Dark-EvGS: Event Camera as an Eye for Radiance Field in the Dark · IEEE Trans. Image Process. 2026
Image and video processing › image enhancement
low-light image enhancement
0.312026
Dark-EvGS: Event Camera as an Eye for Radiance Field in the Dark · IEEE Trans. Image Process. 2026

Methods — techniques the papers use, named apart from their topics

triplet-level supervision · 2.0event camera · 2.0color tone matching · 2.03d gaussian splatting · 2.0
YearPublicationVenuePosition
2026 Dark-EvGS: Event Camera as an Eye for Radiance Field in the Dark
abstract
In low-light environments, conventional cameras often struggle to capture clear multi-view images of objects due to dynamic range limitations and motion blur caused by long exposure. Event cameras, with their high-dynamic range and high-speed properties, have the potential to mitigate these issues. Additionally, 3D Gaussian Splatting (GS) enables radiance field reconstruction, facilitating bright frame synthesis from multiple viewpoints in low-light conditions. However, naively using an event-assisted 3D GS approach still faced challenges because, in low lights, events are noisy, frames lack quality, and the color tone may be inconsistent. To address these issues, we propose Dark-EvGS, the first event-assisted 3D GS framework that enables the reconstruction of bright frames from arbitrary viewpoints along the camera trajectory. Triplet-level supervision is proposed to gain holistic knowledge, granular details, and sharp scene rendering. The color tone matching block is proposed to guarantee the color consistency of the rendered frames. Furthermore, we introduce the first real-captured dataset for the event-guided bright frame synthesis task via 3D GS-based radiance field reconstruction. Experiments demonstrate that our method achieves better results than existing methods, conquering radiance field reconstruction under challenging low-light conditions. The code and sample data are included in the supplementary material.
Jingqian Wu, Peiqi Duan 0002, Zongqiang Wang, Changwei Wang 0001, Boxin Shi, Edmund Y. Lam
IEEE Trans. Image Process.3