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Desai Xie

dblp:365/8156 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 58% Generative modeling · 21% Reinforcement learning · 17%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 77% Virtual and augmented reality · 23%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene reconstruction
0.912025
MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data · CVPR 2025
Computer vision › 3D vision › 3d scene reconstruction
large-scale scene reconstruction
0.912025
MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data · CVPR 2025
Computer vision › 3D vision
3d reconstruction
0.812024
LRM-Zero: Training Large Reconstruction Models with Synthesized Data · NeurIPS 2024
Machine learning › Generative modeling
diffusion model
0.812024
Carve3D: Improving Multi-view Reconstruction Consistency for Diffusion Models with RL Finetuning · CVPR 2024
Computer vision › 3D vision › 3d reconstruction › learning-based 3d reconstruction
large reconstruction model
0.812024
LRM-Zero: Training Large Reconstruction Models with Synthesized Data · NeurIPS 2024
Machine learning › Generative modeling › diffusion model › 3d-aware diffusion
multi-view diffusion
0.812024
Carve3D: Improving Multi-view Reconstruction Consistency for Diffusion Models with RL Finetuning · CVPR 2024
Computer vision › 3D vision › neural radiance field
neural radiance field reconstruction
0.812024
Carve3D: Improving Multi-view Reconstruction Consistency for Diffusion Models with RL Finetuning · CVPR 2024
Machine learning › Reinforcement learning › reinforcement learning for NLP
reinforcement fine-tuning
0.812024
Carve3D: Improving Multi-view Reconstruction Consistency for Diffusion Models with RL Finetuning · CVPR 2024
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction
0.812024
LRM-Zero: Training Large Reconstruction Models with Synthesized Data · NeurIPS 2024
Machine learning › Reinforcement learning
deep reinforcement learning
0.712023
GAIT: Generating Aesthetic Indoor Tours with Deep Reinforcement Learning · ICCV 2023
Computer animation and physical simulation › virtual cinematography
camera trajectory generation
0.712023
GAIT: Generating Aesthetic Indoor Tours with Deep Reinforcement Learning · ICCV 2023
Machine learning › Deep learning architectures and training › scaling laws
training data scaling
0.312025
MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data · CVPR 2025
Virtual and augmented reality › virtual reality
VR content creation
0.212023
GAIT: Generating Aesthetic Indoor Tours with Deep Reinforcement Learning · ICCV 2023

Methods — techniques the papers use, named apart from their topics

reward regularization · 1.3neural aesthetics estimator · 1.3deep reinforcement learning · 1.3synthetic data training · 0.9procedural data generation · 0.9joint training · 0.9supervised fine-tuning · 0.8reinforcement learning fine-tuning · 0.8procedural synthesis · 0.8large reconstruction model · 0.8
YearPublicationVenuePosition
2025 MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data
abstract
We propose scaling up 3D scene reconstruction by training with synthesized data. At the core of our work is MegaSynth, a procedurally generated 3D dataset comprising 700K scenes—over 50 times larger than the prior real dataset DL3DV—dramatically scaling the training data. To enable scalable data generation, our key idea is eliminating semantic information, removing the need to model complex semantic priors such as object affordances and scene composition. Instead, we model scenes with basic spatial structures and geometry primitives, offering scalability. Besides, we control data complexity to facilitate training while loosely aligning it with real-world data distribution to benefit real-world generalization. We explore training LRMs with both MegaSynth and available real data. Experiment results show that joint training or pre-training with MegaSynth improves reconstruction quality by 1.2 to 1.8 dB PSNR across diverse image domains. Moreover, models trained solely on MegaSynth perform comparably to those trained on real data, underscoring the low-level nature of 3D reconstruction. Additionally, we provide an in-depth analysis of MegaSynth’s properties for enhancing model capability, training stability, and generalization, as well as application to other tasks.
Hanwen Jiang, Zexiang Xu, Desai Xie, Haian Jin, Fujun Luan, Zhixin Shu, Kai Zhang 0045, Sai Bi, Xin Sun 0014, Jiuxiang Gu, Qixing Huang, Georgios Pavlakos, Hao Tan 0002
CVPR3
2024 Carve3D: Improving Multi-view Reconstruction Consistency for Diffusion Models with RL Finetuning
abstract
Multi-view diffusion models, obtained by applying Su-pervised Finetuning (SFT) to text-to-image diffusion mod-els, have driven recent breakthroughs in text-to-3D re-search. However, due to the limited size and quality of ex-isting 3D datasets, they still suffer from multi-view incon-sistencies and Neural Radiance Field (NeRF) reconstruction artifacts. We argue that multi-view diffusion models can benefit from further Reinforcement Learning Finetuning (RLFT), which allows models to learn from the data generated by themselves and improve beyond their dataset limitations during SFT. To this end, we introduce Carve3D, an improved RLFT algorithm coupled with a novel Multi-view Reconstruction Consistency (MRC) metric, to enhance the consistency of multi-view diffusion models. To mea-sure the MRC metric on a set of multi-view images, we compare them with their corresponding NeRF renderings at the same camera viewpoints. The resulting model, which we denote as Carve3DM, demonstrates superior multi-view consistency and NeRF reconstruction quality than existing models. Our results suggest that pairing SFT with Carve3D's RLFT is essential for developing multi-view-consistent diffusion models, mirroring the standard Large Language Model (LLM) alignment pipeline. Our code, training and testing data, and video results are available at: https://desaixie.github.io/carve-3d.
Desai Xie, Hao Tan 0002, Xin Sun 0014, Zhixin Shu, Yi Zhou 0023, Sai Bi, Sören Pirk, Arie E. Kaufman
CVPR1
2024 LRM-Zero: Training Large Reconstruction Models with Synthesized Data
abstract
We present LRM-Zero, a Large Reconstruction Model (LRM) trained entirely on synthesized 3D data, achieving high-quality sparse-view 3D reconstruction. The core of LRM-Zero is our procedural 3D dataset, Zeroverse, which is automatically synthesized from simple primitive shapes with random texturing and augmentations (e.g., height fields, boolean differences, and wireframes). Unlike previous 3D datasets (e.g., Objaverse) which are often captured or crafted by humans to approximate real 3D data, Zeroverse completely ignores realistic global semantics but is rich in complex geometric and texture details that are locally similar to or even more intricate than real objects. We demonstrate that our LRM-Zero, trained with our fully synthesized Zeroverse, can achieve high visual quality in the reconstruction of real-world objects, competitive with models trained on Objaverse. We also analyze several critical design choices of Zeroverse that contribute to LRM-Zero's capability and training stability. Our work demonstrates that 3D reconstruction, one of the core tasks in 3D vision, can potentially be addressed without the semantics of real-world objects. The Zeroverse's procedural synthesis code and interactive visualization are available at: https://desaixie.github.io/lrm-zero/.
Desai Xie, Sai Bi, Zhixin Shu, Kai Zhang 0045, Zexiang Xu, Yi Zhou 0023, Sören Pirk, Arie E. Kaufman, Xin Sun 0014, Hao Tan 0002
NeurIPS1
2023 GAIT: Generating Aesthetic Indoor Tours with Deep Reinforcement Learning
abstract
Placing and orienting a camera to compose aesthetically meaningful shots of a scene is not only a key objective in real-world photography and cinematography but also for virtual content creation. The framing of a camera often significantly contributes to the story telling in movies, games, and mixed reality applications. Generating single camera poses or even contiguous trajectories either requires a significant amount of manual labor or requires solving high-dimensional optimization problems, which can be computationally demanding and error-prone. In this paper, we introduce GAIT, a framework for training a Deep Reinforcement Learning (DRL) agent, that learns to automatically control a camera to generate a sequence of aesthetically meaningful views for synthetic 3D indoor scenes. To generate sequences of frames with high aesthetic value, GAIT relies on a neural aesthetics estimator, which is trained on a crowed-sourced dataset. Additionally, we introduce regularization techniques for diversity and smoothness to generate visually interesting trajectories for a 3D environment, and to constrain agent acceleration in the reward function to generate a smooth sequence of camera frames. We validated our method by comparing it to baseline algorithms, based on a perceptual user study, and through ablation studies. Code and visual results are available on the project website: https://desaixie.github.io/gait-rl
Desai Xie, Ping Hu 0003, Xin Sun 0014, Sören Pirk, Jianming Zhang 0001, Radomír Mech, Arie E. Kaufman
ICCV1