Jingze Tian

dblp:366/1906 · also Jing-ze Tian · DBLP profile ↗
← Back
6ranked-venue papers
2as first author
6since 2021 · last 2026
0000-0001-8528-5276ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Orality: A Semantic Canvas for Externalizing and Clarifying Thoughts with Speech
abstract
People speak aloud to externalize thoughts as one way to help clarify and organize them. Although Speech-to-text can capture these thoughts, transcripts can be difficult to read and make sense due to disfluencies, repetitions and potential disorganization. To support thinking through verbalization, we introduce Orality, which extracts key information from spoken content, performs semantic analysis through LLMs to form a node-link diagram in an interactive canvas. Instead of reading and working with transcripts, users could manipulate clusters of nodes and give verbal instructions to re-extract and organize the content in other ways. It also provides AI-generated inspirational questions and detection of logical conflicts. We conducted a lab study with twelve participants comparing Orality against speech interaction with ChatGPT. We found that Orality can better support users in clarifying and developing their thoughts. The findings also identified the affordances of both graphical and conversational thought clarification tools and derived design implications.
Wengxi Li, Jingze Tian, Can Liu 0003
CHI2
2026 Exploring coordination in Gaze-Hand cascaded Interaction: Designing robust solutions for Low-Precision eye tracking
Jingze Tian, Yiyan Wang, Jinchun Wu, Can Liu 0003, Yafeng Niu
Adv. Eng. Informatics1
2025 EchoLadder: Progressive AI-Assisted Design of Immersive VR Scenes
abstract
Mixed reality platforms allow users to create virtual environments, yet novice users struggle with both ideation and execution in spatial design. While existing AI models can automatically generate scenes based on user prompts, the lack of interactive control limits users' ability to iteratively steer the output. In this paper, we present EchoLadder, a novel human-AI collaboration pipeline that leverages large vision-language model (LVLM) to support interactive scene modification in virtual reality. EchoLadder accepts users' verbal instructions at varied levels of abstraction and spatial specificity, generates concrete design suggestions throughout a progressive design process. The suggestions can be automatically applied, regenerated and retracted by users' toggle control.Our ablation study showed effectiveness of our pipeline components. Our user study found that, compared to baseline without showing suggestions, EchoLadder better supports user creativity in spatial design. It also contributes insights on users' progressive design strategies under AI assistance, providing design implications for future systems.
Zhuangze Hou, Jingze Tian, Nianlong Li, Farong Ren, Can Liu 0003
UIST2
2024 Designing Upper-Body Gesture Interaction with and for People with Spinal Muscular Atrophy in VR
abstract
Recent research proposed gaze-assisted gestures to enhance interaction within virtual reality (VR), providing opportunities for people with motor impairments to experience VR. Compared to people with other motor impairments, those with Spinal Muscular Atrophy (SMA) exhibit enhanced distal limb mobility, providing them with more design space. However, it remains unknown what gaze-assisted upper-body gestures people with SMA would want and be able to perform. We conducted an elicitation study in which 12 VR-experienced people with SMA designed upper-body gestures for 26 VR commands, and collected 312 user-defined gestures. Participants predominantly favored creating gestures with their hands. The type of tasks and participants’ abilities influence their choice of body parts for gesture design. Participants tended to enhance their body involvement and preferred gestures that required minimal physical effort, and were aesthetically pleasing. Our research will contribute to creating better gesture-based input methods for people with motor impairments to interact with VR.
Jingze Tian, Yingna Wang, Keye Yu, Liyi Xu, Junan Xie, Franklin Mingzhe Li, Yafeng Niu, Mingming Fan 0001
CHI1
2024 Research on a spatial-temporal characterisation of blink-triggered eye control interactions
Yiyan Wang, Jingze Tian, Lang Xiao, Jiaxin He, Yafeng Niu
Adv. Eng. Informatics2
2023 The Effectiveness of Audible Alarm Types and Presentation Rates on Pilot Performance in Beyond Visual Range Combat Scenarios
abstract
This study examines the impact of audible alarm types and presentation rates on pilot performance in beyond visual range combat scenarios. Three types of alarms and presentation rates were investigated for their effectiveness in completing an absolute recognition task with accuracy. Additionally, the study explores the physiological and psychological load on participants using the NASA-TLX questionnaire. The results indicate that higher alarm presentation rates and voice alarms improve operational performance, and voice alarms outperformed other alarm types significantly. These findings have practical implications for designing more effective and efficient alarm systems in safety-critical domains, particularly for pilots.
Mengli Wu, Yiyan Wang, Jingze Tian, Yafeng Niu
SMC4