VLDB 2026 Research / reviewers in the wild / expert
Laura Martins Da Costa Coura Marinho
dblp:366/7361
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
0009-0009-7138-0024ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 5 · 2 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | From Lecture to Teaching Others: An AR/VR-Enhanced Learning Pyramid for Higher Engagement and Collaborative Learning
Laura Martins Da Costa Coura Marinho, Saul E. Delabrida |
CSEDU (2) | 2 |
| 2026 | Towards Integrated Immersive Learning: Integrating Moodle and XR in Formal Education
Pedro H. F. Colares, André Pimenta Freire, Matheus Gonçalves, Laura Martins Da Costa Coura Marinho, Reinaldo Silva Fortes, Rone Ilídio da Silva, Saul E. Delabrida |
CSEDU (2) | 4 |
| 2026 | Gaming Preferences and Habits in Young Brazilian Students: An Experience Report of a Hybrid Activity
Laura Martins Da Costa Coura Marinho, Gabriela Corbari dos Santos, Andrea G. C. Bianchi, Vinícius Carvalho Pereira, Filipe César Pereira, Virgínia Fernandes Mota, Raquel Oliveira Prates, Reinaldo Silva Fortes, Silvio Luiz Bragatto Boss, Natasha M. Costa Valentim, Silvia Amélia Bim, Saul E. Delabrida |
CSEDU (2) | 1 |
| 2026 | Designing eXtended Reality Games for Print Books: Perceptions, Ideas, and Experiences
Gabriela Corbari dos Santos, Laura Martins Da Costa Coura Marinho, Filipe César Pereira, Raquel Oliveira Prates, Virgínia F. Mota, Vinícius Carvalho Pereira, Silvio Luiz Bragatto Boss, Reinaldo Silva Fortes, Silvia Amélia Bim, Natasha M. Costa Valentim, Saul E. Delabrida |
CSEDU (3) | 2 |
| 2025 | Training Teachers to Design Virtual Reality Games: A Brazilian Context ExperienceabstractThe integration of serious educational games in Virtual Reality (VR) in schools is rising due to their high interactivity and the incorporation of entertainment into education, a trend that may result in more interest and participation among students. However, teachers often face challenges when using these tools due to their limited knowledge. To address this issue, we developed a qualification workshop to teach primary school teachers how to apply Computational Thinking to create educational games in VR. This work outlines the creation and implementation of the workshop and discusses the results obtained through observation and participant feedback. The findings show that the workshop structure was effective and suggest some adjustments for future interactions. Additionally, the participants completed the workshop and were able to design educational games relevant to their teaching areas. Laura Martins Da Costa Coura Marinho, Júlia Carlos Gonzaga, Reinaldo Silva Fortes, Andrea G. C. Bianchi, Jadson Castro Gertrudes, Rone Ilídio, Saul E. Delabrida |
ICALT | 1 |