VLDB 2026 Research / reviewers in the wild / expert
Behnaz Kavoosighafi
dblp:367/1006
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0002-1951-7515ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 67% Computational photography and imaging · 33% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › sampling
BRDF importance sampling |
0.8 | 1 | 2024 | FROST-BRDF: A Fast and Robust Optimal Sampling Technique for BRDF Acquisition · IEEE Trans. Vis. Comput. Graph. 2024 |
Computational photography and imaging
reflectance acquisition |
0.8 | 1 | 2024 | FROST-BRDF: A Fast and Robust Optimal Sampling Technique for BRDF Acquisition · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
multiple measurement vector model · 0.8cross-validation · 0.8compressed sensing · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Perceived quality of BRDF modelsabstractAbstract Material appearance is commonly modeled with the Bidirectional Reflectance Distribution Functions (BRDFs), which need to trade accuracy for complexity and storage cost. To investigate the current practices of BRDF modeling, we collect the first high dynamic range stereoscopic video dataset that captures the perceived quality degradation with respect to a number of parametric and non‐parametric BRDF models. Our dataset shows that the current loss functions used to fit BRDF models, such as mean‐squared error of logarithmic reflectance values, correlate poorly with the perceived quality of materials in rendered videos. We further show that quality metrics that compare rendered material samples give a significantly higher correlation with subjective quality judgments, and a simple Euclidean distance in the ITP color space (ΔEITP) shows the highest correlation. Additionally, we investigate the use of different BRDF‐space metrics as loss functions for fitting BRDF models and find that logarithmic mapping is the most effective approach for BRDF‐space loss functions. Behnaz Kavoosighafi, Rafal Mantiuk, Saghi Hajisharif, Ehsan Miandji, Jonas Unger |
Comput. Graph. Forum | 1 |
| 2024 | Deep SVBRDF Acquisition and Modelling: A SurveyabstractAbstract Hand in hand with the rapid development of machine learning, deep learning and generative AI algorithms and architectures, the graphics community has seen a remarkable evolution of novel techniques for material and appearance capture. Typically, these machine‐learning‐driven methods and technologies, in contrast to traditional techniques, rely on only a single or very few input images, while enabling the recovery of detailed, high‐quality measurements of bi‐directional reflectance distribution functions, as well as the corresponding spatially varying material properties, also known as Spatially Varying Bi‐directional Reflectance Distribution Functions (SVBRDFs). Learning‐based approaches for appearance capture will play a key role in the development of new technologies that will exhibit a significant impact on virtually all domains of graphics. Therefore, to facilitate future research, this State‐of‐the‐Art Report (STAR) presents an in‐depth overview of the state‐of‐the‐art in machine‐learning‐driven material capture in general, and focuses on SVBRDF acquisition in particular, due to its importance in accurately modelling complex light interaction properties of real‐world materials. The overview includes a categorization of current methods along with a summary of each technique, an evaluation of their functionalities, their complexity in terms of acquisition requirements, computational aspects and usability constraints. The STAR is concluded by looking forward and summarizing open challenges in research and development toward predictive and general appearance capture in this field. A complete list of the methods and papers reviewed in this survey is available at computergraphics.on.liu.se/star_svbrdf_dl/ . Behnaz Kavoosighafi, Saghi Hajisharif, Ehsan Miandji, Gabriel Baravdish, Jonas Unger |
Comput. Graph. Forum | 1 |
| 2024 | FROST-BRDF: A Fast and Robust Optimal Sampling Technique for BRDF AcquisitionabstractEfficient and accurate BRDF acquisition of real world materials is a challenging research problem that requires sampling millions of incident light and viewing directions. To accelerate the acquisition process, one needs to find a minimal set of sampling directions such that the recovery of the full BRDF is accurate and robust given such samples. In this article, we formulate BRDF acquisition as a compressed sensing problem, where the sensing operator is one that performs sub-sampling of the BRDF signal according to a set of optimal sample directions. To solve this problem, we propose the Fast and Robust Optimal Sampling Technique (FROST) for designing a provably optimal sub-sampling operator that places light-view samples such that the recovery error is minimized. FROST casts the problem of designing an optimal sub-sampling operator for compressed sensing into a sparse representation formulation under the Multiple Measurement Vector (MMV) signal model. The proposed reformulation is exact, i.e. without any approximations, hence it converts an intractable combinatorial problem into one that can be solved with standard optimization techniques. As a result, FROST is accompanied by strong theoretical guarantees from the field of compressed sensing. We perform a thorough analysis of FROST-BRDF using a 10-fold cross-validation with publicly available BRDF datasets and show significant advantages compared to the state-of-the-art with respect to reconstruction quality. Finally, FROST is simple, both conceptually and in terms of implementation, it produces consistent results at each run, and it is at least two orders of magnitude faster than the prior art. Ehsan Miandji, Tanaboon Tongbuasirilai, Saghi Hajisharif, Behnaz Kavoosighafi, Jonas Unger |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2023 | SparseBTF: Sparse Representation Learning for Bidirectional Texture FunctionsabstractWe propose a novel dictionary-based representation learning model for Bidirectional Texture Functions (BTFs) aiming at compact storage, real-time rendering performance, and high image quality. Our model is trained once, using a small training set, and then used to obtain a sparse tensor containing the model parameters. Our technique exploits redundancies in the data across all dimensions simultaneously, as opposed to existing methods that use only angular information and ignore correlations in the spatial domain. We show that our model admits efficient angular interpolation directly in the model space, rather than the BTF space, leading to a notably higher rendering speed than in previous work. Additionally, the high quality-storage cost tradeoff enabled by our method facilitates controlling the image quality, storage cost, and rendering speed using a single parameter, the number of coefficients. Previous methods rely on a fixed number of latent variables for training and testing, hence limiting the potential for achieving a favorable quality-storage cost tradeoff and scalability. Our experimental results demonstrate that our method outperforms existing methods both quantitatively and qualitatively, as well as achieving a higher compression ratio and rendering speed. Behnaz Kavoosighafi, Jeppe Revall Frisvad, Saghi Hajisharif, Jonas Unger, Ehsan Miandji |
EGSR (ST) | 1 |