VLDB 2026 Research / reviewers in the wild / expert
Rongfeng Lu
dblp:367/2146
· DBLP profile ↗
10ranked-venue papers
2as first author
10since 2021 · last 2026
0009-0002-8002-4688ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 96% Image and video processing · 4% | |
| Artificial intelligence
3 papers |
3D vision · 76% Transfer learning and domain adaptation · 19% Autonomous driving · 6% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
1.7 | 2 | 2025 | VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Control · ACM Multimedia 2025 ThermalGaussian: Thermal 3D Gaussian Splatting · ICLR 2025 |
Rendering
neural rendering |
1.7 | 2 | 2025 | K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers · IJCAI 2025 ThermalGaussian: Thermal 3D Gaussian Splatting · ICLR 2025 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Control · ACM Multimedia 2025 |
Machine learning › Transfer learning and domain adaptation
foundation model adaptation |
0.9 | 1 | 2025 | DepthDark: Robust Monocular Depth Estimation for Low-Light Environments · ACM Multimedia 2025 |
Computer vision › 3D vision › depth estimation
monocular depth estimation |
0.9 | 1 | 2025 | DepthDark: Robust Monocular Depth Estimation for Low-Light Environments · ACM Multimedia 2025 |
Computer vision › 3D vision › 3d scene modeling
scene representation |
0.9 | 1 | 2025 | K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers · IJCAI 2025 |
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction |
0.9 | 1 | 2025 | VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Control · ACM Multimedia 2025 |
Rendering › neural rendering
neural field rendering |
0.9 | 1 | 2025 | K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers · IJCAI 2025 |
Rendering
neural radiance fields |
0.9 | 1 | 2025 | K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers · IJCAI 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Control · ACM Multimedia 2025 |
Robotics › Autonomous driving
perception |
0.3 | 1 | 2025 | DepthDark: Robust Monocular Depth Estimation for Low-Light Environments · ACM Multimedia 2025 |
Image and video processing
thermal imaging |
0.3 | 1 | 2025 | ThermalGaussian: Thermal 3D Gaussian Splatting · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
generative novel view synthesis · 1.7gaussian number control · 1.7feature fusion network · 1.73d gaussian splatting · 1.7parameter-efficient fine-tuning · 0.9noise simulation · 0.9multimodal regularization · 0.9illumination guidance · 0.9flare simulation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Feature boosting and scale-aware network with multi-modal information for underwater salient object detection
Tingyu Wang 0002, Junzhe Lu 0002, Bin Wan, Rongfeng Lu, Yaoqi Sun, Duanpo Wu, Chenggang Yan 0001 |
Eng. Appl. Artif. Intell. | 4 |
| 2026 | ThermalGaussian++: Improving Alignment and Resolution for ThermalGaussianabstractThermography is especially valuable for the military and other users of surveillance cameras. Some recent methods based on Neural Radiance Fields (NeRF) have been proposed to reconstruct thermal scenes in 3D from a set of thermal and RGB images. However, unlike NeRF, 3D Gaussian splatting (3DGS) prevails due to its rapid training and real-time rendering. In this work, we propose ThermalGaussian, the first thermal 3DGS approach capable of rendering high-quality images in RGB and thermal modalities. We first calibrate the RGB camera and the thermal camera to ensure that both modalities are accurately aligned. Subsequently, we use the registered images to learn the multimodal 3D Gaussians. To prevent the overfitting of any single modality, we introduce several multimodal regularization constraints. We also develop smoothing constraints tailored to the physical characteristics of the thermal modality. Besides, we contribute a real-world dataset named RGBT-Scenes, captured by a handheld thermal-infrared camera, facilitating future research on thermal scene reconstruction. Based on ThermalGaussian, we further introduce ThermalGaussian++ to improve the alignment and resolution of ThermalGaussian. To improve multimodal alignment, we design a multimodal pose optimization module. This module enables direct processing of non-aligned multimodal image pairs, reducing the need for professional calibration before each use. To improve thermal resolution, we also propose a multimodal joint super-resolution reconstruction module, which enhances the quality of low-resolution thermal fields. Additionally, we contribute a new dataset: RGBT-Scenes++, which offers higher-resolution thermal images. We conduct comprehensive experiments demonstrating that ThermalGaussian++ achieves photorealistic thermal rendering and improves RGB rendering quality. It significantly enhances both alignment and resolution, enabling better practical deployment. In addition, our multimodal regularization constraints reduce the model's storage requirements. The code and datasets will be released. Rongfeng Lu, Ming Lu 0002, Tingyu Wang 0002, Haofan Ren, Yitian Xue, Chenggang Yan 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2026 | A benchmark for robust salient object detection in adverse weather conditions
Bolun Zheng, Rongfeng Lu, Xiaokai Yang, Qianyu Zhang 0002, Yu Liu 0005, Xiaofei Zhou 0003 |
Pattern Recognit. | 4 |
| 2026 | LLFeat: Noise-Aware Feature Matching Under Various Low-Light Conditions
Longjian Zeng, Zunjie Zhu, Ming Lu 0002, Bolun Zheng, Rongfeng Lu, Tingyu Wang 0002, Zhongtian Zheng, Yaoqi Sun, Chenggang Yan 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 5 |
| 2025 | ThermalGaussian: Thermal 3D Gaussian SplattingabstractThermography is especially valuable for the military and other users of surveillance cameras. Some recent methods based on Neural Radiance Fields (NeRF) are proposed to reconstruct the thermal scenes in 3D from a set of thermal and RGB images. However, unlike NeRF, 3D Gaussian splatting (3DGS) prevails due to its rapid training and real-time rendering. In this work, we propose ThermalGaussian, the first thermal 3DGS approach capable of rendering high-quality images in RGB and thermal modalities. We first calibrate the RGB camera and the thermal camera to ensure that both modalities are accurately aligned. Subsequently, we use the registered images to learn the multimodal 3D Gaussians. To prevent the overfitting of any single modality, we introduce several multimodal regularization constraints. We also develop smoothing constraints tailored to the physical characteristics of the thermal modality.
Besides, we contribute a real-world dataset named RGBT-Scenes, captured by a hand-hold thermal-infrared camera, facilitating future research on thermal scene reconstruction. We conduct comprehensive experiments to show that ThermalGaussian achieves photorealistic rendering of thermal images and improves the rendering quality of RGB images. With the proposed multimodal regularization constraints, we also reduced the model's storage cost by 90\%. Our project page is at https://thermalgaussian.github.io/. Rongfeng Lu, Zunjie Zhu, Yuhang Qin, Ming Lu 0002, Chenggang Yan 0001, Anke Xue |
ICLR | 1 |
| 2025 | K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple BuffersabstractNeural fields are now the central focus of research in 3D vision and computer graphics. Existing methods mainly focus on various scene representations, such as neural points and 3D Gaussians. However, few works have studied the rendering process to enhance the neural fields. In this work, we propose a plug-in method named K-Buffers that leverages multiple buffers to improve the rendering performance. Our method first renders K buffers from scene representations and constructs K pixel-wise feature maps. Then, We introduce a K-Feature Fusion Network (KFN) to merge the K pixel-wise feature maps. Finally, we adopt a feature decoder to generate the rendering image. We also introduce an acceleration strategy to improve rendering speed and quality. We apply our method to well-known radiance field baselines, including neural point fields and 3D Gaussian Splatting (3DGS). Extensive experiments demonstrate that our method effectively enhances the rendering performance of neural point fields and 3DGS. Haofan Ren, Zunjie Zhu, Xiang Chen 0015, Ming Lu 0002, Rongfeng Lu, Chenggang Yan 0001 |
IJCAI | 5 |
| 2025 | VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number ControlabstractSparse-view 3D reconstruction is a fundamental yet challenging task in practical 3D reconstruction applications. Recently, many methods based on 3D Gaussian Splatting (3DGS) have been proposed to address sparse-view 3D reconstruction. Although these methods have made considerable advancements, they still show significant issues with overfitting. To reduce the overfitting, we introduce VGNC, a novel Validation-guided Gaussian Number Control approach based on generative novel view synthesis (NVS) models. To the best of our knowledge, this is the first attempt to alleviate the overfitting issue of sparse-view 3DGS with generative validation images. Specifically, we first introduce a validation image generation method based on a generative NVS model. We then propose a Gaussian number control strategy that utilizes generated validation images to determine optimal Gaussian numbers, thereby reducing the issue of overfitting. We conducted detailed experiments on various sparse-view 3DGS baselines and datasets to evaluate the effectiveness of VGNC. Extensive experiments show that our approach not only reduces overfitting but also improves rendering quality on the test set while decreasing the number of Gaussians. This reduction lowers storage demands and accelerates both training and rendering. Our code is available at: https://github.com/LinLif1869/VGNC. Rongfeng Lu, Haofan Ren, Ming Lu 0002, Yaoqi Sun, Chenggang Yan 0001, Anke Xue |
ACM Multimedia | 2 |
| 2025 | DepthDark: Robust Monocular Depth Estimation for Low-Light EnvironmentsabstractIn recent years, foundation models for monocular depth estimation have received increasing attention. Current methods mainly address typical daylight conditions, but their effectiveness notably decreases in low-light environments. There is a lack of robust foundational models for monocular depth estimation specifically designed for low-light scenarios. This largely stems from the absence of large-scale, high-quality paired depth datasets for low-light conditions and the effective parameter-efficient fine-tuning (PEFT) strategy. To address these challenges, we propose DepthDark, a robust foundation model for low-light monocular depth estimation. We first introduce a flare-simulation module and a noise-simulation module to accurately simulate the imaging process under nighttime conditions, producing high-quality paired depth datasets for low-light conditions. Additionally, we present an effective low-light PEFT strategy that utilizes illumination guidance and multiscale feature fusion to enhance the model's capability in low-light environments. Our method achieves state-of-the-art depth estimation performance on the challenging nuScenes-Night and RobotCar-Night datasets, validating its effectiveness using limited training data and computing resources. Longjian Zeng, Zunjie Zhu, Rongfeng Lu, Ming Lu 0002, Bolun Zheng, Chenggang Yan 0001, Anke Xue |
ACM Multimedia | 3 |
| 2025 | P2FCN: Environment-Independent UAV-View Geo-Localization via Pixel-to-Feature Co-EnhancementabstractThis paper investigates the challenges of UAV-view geo-localization under extreme environmental changes, where significant cross-domain style differences can lead to degradation of model performance. Existing methods primarily focus on mitigating domain shift issues caused by environmental factors but generally overlook the direct interference of environmental noise. We argue that mitigating environmental noise is equally critical for extracting discriminative cross-view features and introduce a pixel-to-feature co-enhancement network (P2FCN). P2FCN comprises a style-noise dual suppression module (SNDS) and a part-based multi-dimensional feature learning strategy (PMDFL). Specifically, the SNDS module mitigates the stylistic discrepancies between cross-environment images through pixel-level dynamic adjustment, while reducing the introduction of environmental noise to a certain degree. PMDFL improves the representation generalization by purifying discriminative information within partitioned channel-and spatial-wise feature subspaces. Extensive experiments on two widely used benchmarks,i.e., University-1652 and SUES-200, demonstrate that the proposed method achieves state-of-the-art performance in multiple environments compared to existing methods. Qiang Zhao 0005, Tingyu Wang 0002, Rongfeng Lu, Chenggang Yan 0001 |
IEEE Trans. Geosci. Remote. Sens. | 5 |
| 2024 | SDPL: Shifting-Dense Partition Learning for UAV-View Geo-LocalizationabstractCross-view geo-localization aims to match images of the same target from different platforms, e.g., drone and satellite. It is a challenging task due to the changing appearance of targets and environmental content from different views. Most methods focus on obtaining more comprehensive information through feature map segmentation, while inevitably destroying the image structure, and are sensitive to the shifting and scale of the target in the query. To address the above issues, we introduce simple yet effective part-based representation learning, shifting-dense partition learning (SDPL). We propose a dense partition strategy (DPS), dividing the image into multiple parts to explore contextual information while explicitly maintaining the global structure. To handle scenarios with non-centered targets, we further propose the shifting-fusion strategy, which generates multiple sets of parts in parallel based on various segmentation centers, and then adaptively fuses all features to integrate their anti-offset ability. Extensive experiments show that SDPL is robust to position shifting, and performs competitively on two prevailing benchmarks, University-1652 and SUES-200. In addition, SDPL shows satisfactory compatibility with a variety of backbone networks (e.g., ResNet and Swin).https://github.com/C-water/SDPL_release. Tingyu Wang 0002, Haoran Li 0025, Rongfeng Lu, Yaoqi Sun, Bolun Zheng, Chenggang Yan 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 5 |