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Mianzhi Liu

dblp:367/3196 · DBLP profile ↗
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5ranked-venue papers
0as first author
5since 2021 · last 2026
0009-0008-1205-2488ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 65% Image and video processing · 20% Computational photography and imaging · 15%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
image restoration
1.012026
Learn to Enhance Sparse Spike Streams · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.812024
Learning to Robustly Reconstruct Dynamic Scenes from Low-Light Spike Streams · ECCV (17) 2024
Rendering
global illumination
0.812024
PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting · ACM Multimedia 2024
Rendering › global illumination
indirect illumination
0.812024
PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting · ACM Multimedia 2024
Computational photography and imaging
low-light imaging
0.812024
Learning to Robustly Reconstruct Dynamic Scenes from Low-Light Spike Streams · ECCV (17) 2024
Rendering › global illumination
precomputed radiance transfer
0.812024
PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting · ACM Multimedia 2024
Rendering
relighting
0.812024
PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting · ACM Multimedia 2024
Computer vision › 3D vision
3d reconstruction
0.312026
Learn to Enhance Sparse Spike Streams · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Rendering › gaussian splatting
3d gaussian splatting
0.212024
PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

spike firing frequency estimation · 2.0neural network decoding · 2.0deep learning · 2.0spike streams · 1.5neural reconstruction · 1.5ray tracing · 0.8radiance transfer precomputation · 0.8
YearPublicationVenuePosition
2026 Learn to Enhance Sparse Spike Streams
abstract
High-speed vision tasks have long been a challenge in computer vision. Recently, the spike camera has shown great potential in these tasks due to its high temporal resolution. Unlike traditional cameras, it emits asynchronous spike signals to capture visual information. However, under low-light conditions, spike signals become highly sparse, and the sparse spike stream severely hinders the effectiveness of existing spike-based methods in high-speed scenarios. To address this challenge, we introduce SS2DS, the first deep learning framework that enhances sparse spike streams into dense spike streams. SS2DS first estimates the spike firing frequency within sparse streams. Subsequently, the spike firing frequency is enhanced by a neural network. Finally, SS2DS decodes the enhanced spike stream from the enhanced spike firing frequency sequence. SS2DS can adjust the temporal distribution of sparse spike streams and improve the performance degradation of existing methods in low-light and high-speed scenarios. To evaluate sparse spike stream enhancement, we construct both synthetic and real sparse spike stream datasets. By comparing the reconstruction results, enhanced spike streams achieve an average improvement of +0.78 MA, -18.42 BRISQUE, and -1.42 NIQE over sparse spike streams. Moreover, the enhanced spike streams also benefit other spike-based vision tasks, such as 3D reconstruction (+1.325 dB PSNR, +0.005 SSIM, and -0.01 LPIPS) and superresolution (+0.63 MA, -13.67 BRISQUE, and -1.28 NIQE).
Liwen Hu 0002, Yijia Guo, Mianzhi Liu, Shengbo Chen, Lei Ma 0008, Tiejun Huang 0001
IEEE Trans. Pattern Anal. Mach. Intell.3
2025 Boundary-Guided Trajectory Prediction for Road Aware and Physically Feasible Autonomous Driving
abstract
Accurate prediction of surrounding road users' trajectories is essential for safe and efficient autonomous driving. While deep learning models have improved performance, challenges remain in preventing off-road predictions and ensuring kinematic feasibility. Existing methods incorporate road-awareness modules and enforce kinematic constraints but lack plausibility guarantees and often introduce trade-offs in complexity and flexibility. This paper proposes a novel framework that formulates trajectory prediction as a constrained regression guided by permissible driving directions and their boundaries. Using the agent's current state and an HD map, our approach defines the valid boundaries and ensures on-road predictions by training the network to learn superimposed paths between left and right boundary polylines. To guarantee feasibility, the model predicts acceleration profiles that determine the vehicle's travel distance along these paths while adhering to kinematic constraints. We evaluate our approach on the Argoverse-2 dataset against the HPTR baseline. Our approach shows a slight decrease in benchmark metrics compared to HPTR but notably improves final displacement error and eliminates infeasible trajectories. Moreover, the proposed approach has a superior generalization to less prevalent maneuvers and unseen out-of-distribution scenarios, reducing the off-road rate under adversarial attacks from 66 % to just 1 %. These results highlight the effectiveness of our approach in generating feasible and robust predictions.
Ahmed Abouelazm, Mianzhi Liu, Christian Hubschneider, Daniel Slieter, Johann Marius Zöllner
IV2
2024 Learning to Robustly Reconstruct Dynamic Scenes from Low-Light Spike Streams
Liwen Hu 0002, Ziluo Ding, Mianzhi Liu, Lei Ma 0008, Tiejun Huang 0001
ECCV (17)3
2024 Spike-NeRF: Neural Radiance Field Based On Spike Camera
abstract
As a neuromorphic sensor with high temporal resolution, spike cameras offer notable advantages over traditional cameras in high-speed vision applications such as high-speed optical estimation, depth estimation, and object tracking. Inspired by the success of the spike camera, we proposed Spike-NeRF, the first Neural Radiance Field derived from spike data, to achieve 3D reconstruction and novel viewpoint synthesis for high-speed scenes. Instead of the multi-view images at the same as time of NeRF, the inputs of Spike-NeRF are continuous spike streams captured by a moving spike camera in a very short time. To reconstruct a correct and stable 3D scene from high-frequency but unstable spike data, we devised spike masks along with a distinctive loss function. We evaluate our method qualitatively and quantitatively on several challenging synthetic scenes generated using Blender with the spike camera simulator. Our results demonstrate that Spike-NeRF produces more visually appealing results than the existing methods and the baseline we proposed in high-speed scenes. Our code is available at https://github.com/yijiaguo02/SpikeNerf
Yijia Guo, Yuanxi Bai, Liwen Hu 0002, Mianzhi Liu, Lei Ma 0008, Tiejun Huang 0001
ICME4
2024 PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting
abstract
We proposed Precomputed Radiance Transfer of Gaussian Splats (PRTGS), a real-time high-quality relighting method for Gaussian splats in low-frequency lighting environments that captures soft shadows and interreflections by precomputing 3D Gaussian splats' radiance transfer. Existing studies have demonstrated that 3D Gaussian splatting (3DGS) outperforms neural fields in efficiency for dynamic lighting scenarios. However, the current relighting method based on 3DGS is still struggling to compute high-quality shadow and indirect illumination in real time for dynamic light, leading to unrealistic rendering results. We solve this problem by precomputing the expensive transport simulations required for complex transfer functions like shadowing, the resulting transfer functions are represented as dense sets of vectors or matrices for every Gaussian splat. We introduce distinct precomputing methods tailored for training and rendering stages, along with unique ray tracing and indirect lighting precomputation techniques for 3D Gaussian splats to accelerate training speed and compute accurate indirect lighting related to environment light. Experimental analyses demonstrate that our approach achieves state-of-the-art visual quality while maintaining competitive training times and importantly allows high-quality real-time (30+ fps) relighting for dynamic light and relatively complex scenes at 1080p resolution.
Yijia Guo, Yuanxi Bai, Liwen Hu 0002, Mianzhi Liu, Yu Cai 0008, Tiejun Huang 0001, Lei Ma 0008
ACM Multimedia5