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Bangcheng Yang

dblp:367/3245 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Language models and text generation · 77% Reinforcement learning · 17% Multi-agent systems · 5%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › knowledge editing
in-context editing
0.912025
In-Context Editing: Learning Knowledge from Self-Induced Distributions · ICLR 2025
Natural language and speech › Language models and text generation
knowledge editing
0.912025
In-Context Editing: Learning Knowledge from Self-Induced Distributions · ICLR 2025
Natural language and speech › Language models and text generation
large language model fine-tuning
0.912025
In-Context Editing: Learning Knowledge from Self-Induced Distributions · ICLR 2025
Natural language and speech › Language models and text generation
large language model
0.812024
CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents · ICLR 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.812024
CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents · ICLR 2024
Knowledge, reasoning and agents › Multi-agent systems
imperfect information games
0.212024
CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents · ICLR 2024

Methods — techniques the papers use, named apart from their topics

in-context learning · 0.9gradient-based tuning · 0.9reinforcement learning · 0.8large language model · 0.8
YearPublicationVenuePosition
2025 In-Context Editing: Learning Knowledge from Self-Induced Distributions
abstract
In scenarios where language models must incorporate new information efficiently without extensive retraining, traditional fine-tuning methods are prone to overfitting, degraded generalization, and unnatural language generation. To address these limitations, we introduce Consistent In-Context Editing (ICE), a novel approach leveraging the model's in-context learning capability to optimize towards a contextual distribution rather than a one-hot target. ICE introduces a simple yet effective optimization framework for the model to internalize new knowledge by aligning its output distributions with and without additional context. This method enhances the robustness and effectiveness of gradient-based tuning methods, preventing overfitting and preserving the model's integrity. We analyze ICE across four critical aspects of knowledge editing: accuracy, locality, generalization, and linguistic quality, demonstrating its advantages. Experimental results confirm the effectiveness of ICE and demonstrate its potential for continual editing, ensuring that the integrity of the model is preserved while updating information.
Siyuan Qi, Bangcheng Yang, Kailin Jiang, Xiaobo Wang 0004, Jiaqi Li 0021, Yifan Zhong, Yaodong Yang 0001, Zilong Zheng
ICLR2
2024 CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents
abstract
The generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization’s profound alignment with human society requires sophisticated learning and prior knowledge, while its ever-changing space and action space demand robust reasoning for generalization. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm.
Siyuan Qi, Shuo Chen 0006, Yexin Li, Bangcheng Yang, Pring Wong, Yifan Zhong, Zhaowei Zhang 0001, Nian Liu 0003, Yaodong Yang 0001, Song-Chun Zhu
ICLR6