Demo Data from VLDB 2026 / reviewers in the wild / expert
Narjes Nourzad
dblp:367/4529
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
exploration |
1.0 | 1 | 2026 | Memory Based Advantage Shaping for LLM-Guided Reinforcement Learning (Student Abstract) · AAAI 2026 |
Machine learning › Reinforcement learning › reward design
reward shaping |
1.0 | 1 | 2026 | Memory Based Advantage Shaping for LLM-Guided Reinforcement Learning (Student Abstract) · AAAI 2026 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › option discovery
subgoal discovery |
1.0 | 1 | 2026 | Memory Based Advantage Shaping for LLM-Guided Reinforcement Learning (Student Abstract) · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
memory graph · 1.0large language model · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Memory Based Advantage Shaping for LLM-Guided Reinforcement Learning (Student Abstract)abstractIn environments with sparse or delayed rewards, reinforcement learning (RL) incurs high sample complexity due to the large number of interactions needed for learning. This limitation has motivated the use of large language models (LLMs) for subgoal discovery and trajectory guidance. While LLMs can support exploration, frequent reliance on LLM calls raises concerns about scalability and reliability. We address these challenges by constructing a memory graph that encodes subgoals and trajectories from both LLM guidance and the agent’s own successful rollouts. From this graph, we derive a utility function that evaluates how closely the agent’s trajectories align with prior successful strategies. This utility shapes the advantage function, providing the critic with additional guidance without altering the reward. Our method relies primarily on offline input and only occasional online queries, avoiding dependence on continuous LLM supervision. Preliminary experiments in benchmark environments show improved sample efficiency and faster early learning compared to baseline RL methods, with final returns comparable to methods that require frequent LLM interaction. Narjes Nourzad, Carlee Joe-Wong |
AAAI | 1 |